Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-03 | Fix Color8 constructor using wrong value range | George Marques | |
Fix #5015 | |||
2016-06-01 | missed ifdef that broke android build | Juan Linietsky | |
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky | |
2016-05-31 | Some cleanup to GDScript | Juan Linietsky | |
separated GDFunction (VM) from GDScript in two different files | |||
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-23 | Fix #4748: proper call to base class function | Ignacio Armenteros | |
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-17 | GDScript: Fix method info for is_nan and is_inf | Rémi Verschelde | |
As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented | |||
2016-05-11 | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky | |
2016-05-01 | GridMap: Fix backwards rotate hotkeys (#4498) | Rémi Verschelde | |
Fixes #1237 | |||
2016-04-20 | Merge pull request #4302 from Anarchid/gridmap-navmesh | Rémi Verschelde | |
Navmesh support for GridMaps | |||
2016-04-20 | manually fix indent | Anarchid | |
2016-04-20 | Implement GridMap support for navigation meshes | Anarchid | |
2016-04-09 | Subclasses can now extend from other subclasses contained in scripts derived ↵ | Saracen | |
from relative paths. | |||
2016-04-06 | Merge pull request #4169 from slapin/ik | Rémi Verschelde | |
InverseKinematics node, basic features | |||
2016-04-02 | Remove trailing spaces | Rémi Verschelde | |
2016-03-31 | Now parameters can be changed real time | Sergey Lapin | |
2016-03-31 | Added speed setting | Sergey Lapin | |
2016-03-31 | InverseKinematics node, basic features | Sergey Lapin | |
I don't already know how the fuck it works, but it is. A bit slow currently, but hope to improve it soon. The current limitations: 1. No constraints. At all. 2. Used simplest CCD algorithm, I just can't believe in jacobian construction from code. 3. Slow to get to target. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-01 | Revert "Merge pull request #3814 from est31/iterators_for_for" | Rémi Verschelde | |
This reverts commit adf50568890cefb5fc354dbc1b21c4140bb410f9, reversing changes made to ee2bc87c0ef3cc1a432655ff935e60f32977904d. | |||
2016-02-29 | -wip on addon editor | Juan Linietsky | |
-fixes instantiable subclasses not working, as reported in #3871 | |||
2016-02-28 | Use xrange for common "for i in range(...)" use case | est31 | |
Make the parser eliminate a wasteful allocation and initialisation of a possibly large array. | |||
2016-02-28 | Add xrange builtin function | est31 | |
Also update classes.xml in order to document xrange | |||
2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | |
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||
2016-02-24 | Merge pull request #3812 from est31/master | Rémi Verschelde | |
Fix typo in error | |||
2016-02-24 | Fix typo in error | est31 | |
2016-02-20 | -Change link to new documentation | Juan Linietsky | |
-fixed bug in tilemap collision debug | |||
2016-02-11 | Merge pull request #3658 from Hinsbart/doc_joyevent | Rémi Verschelde | |
doc: use correct identifiers for InputEventJoystick{Motion, Button} | |||
2016-02-10 | doc: use correct identifier for InputEventJoystick{Motion, Button} | hondres | |
2016-02-09 | -Added missing functions to the doc, fixes #3583 | Juan Linietsky | |
2016-02-04 | Merge pull request #3587 from akien-mga/pr-reserved-keyords | Rémi Verschelde | |
Fix missing comma | |||
2016-02-04 | Fix missing comma | Rémi Verschelde | |
2016-02-04 | Merge pull request #3582 from akien-mga/pr-reserved-keyords | George Marques | |
Add preload and PI to GDScript reserved keywords | |||
2016-02-04 | Add preload and PI to GDScript reserved keywords | Rémi Verschelde | |
I've noticed that gd_tokenizer also has keywords for `switch' and `do', but they seem not to be supported actually (only used in commented code for the shader language), so I don't add them. | |||
2016-02-04 | Reorder reserved words by categories | Rémi Verschelde | |
They were previously kind of sorted with a mix between alphabetical and logical ordering, which made it hard to spot duplicates or missing words. | |||
2016-01-31 | -Added method flags to global constants for script | Juan Linietsky | |
-Added a new flag METHOD_FLAG_FROM_SCRIPT to get_method_list() flag property. Closes #3489 | |||
2016-01-26 | Merge pull request #3445 from akien-mga/master | Rémi Verschelde | |
Add missing return for typeof() MethodInfo | |||
2016-01-25 | Add missing return for typeof() MethodInfo | Rémi Verschelde | |
2016-01-24 | can preload constants | hondres | |
2016-01-23 | -remove unnecesary error report, fixes #3361 | Juan Linietsky | |
2016-01-13 | Removed GDScript "function" keyword | Franklin Sobrinho | |
2016-01-13 | Reworked how autoloads are load to make sure identifiers always exist, ↵ | Juan Linietsky | |
please check if this resolves bug #3156 | |||
2016-01-10 | -Make Akien happy, fixes #3068 | Juan Linietsky | |
(seems I wrote all the code, then forgot to use the enum...) | |||
2016-01-07 | Added missing onready token name | Ignacio Etcheverry | |
2016-01-03 | Fixed bug with default arguments in gdscript, closes #2024 | Juan Linietsky | |
2016-01-02 | Added var2bytes and bytes2var to convet any variable to bytes and back. ↵ | Juan Linietsky | |
Closes #2075 | |||
2016-01-02 | -Ability to roll-back script-exported properties to their default value on ↵ | Juan Linietsky | |
the script, closes #2128 | |||
2016-01-02 | PI is now a built-in constant, fixes #2134 | Juan Linietsky | |
2016-01-02 | -properly handle newline in \ (line continuation) in gdscript, fixes #2112 | Juan Linietsky | |
-also fix a small crash in export detection with scripts that include themselves |