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2017-10-06Merge pull request #11854 from endragor/fix-few-classdb-defsAndreas Haas
Add NIL_IS_VARIANT usage to few definitions
2017-10-06Made a few tweaks to the interfaceBastiaanOlij
2017-10-05Fix mono enabled builds (broken by 3d87b70).Ferenc Arn
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky
to has_setting. Fixes #11844
2017-10-05Merge pull request #11845 from neikeq/music-is-overratedIgnacio Etcheverry
- Fixed uninitialized local - Improved msbuild search on Unix platforms - Add C# script to csproj when attaching it to an object
2017-10-05Merge pull request #11858 from J08nY/feature/gridmap-used-cellsAndreas Haas
Add GridMap::get_used_cells. Fixes #11857.
2017-10-05Add GridMap::get_used_cells. Fixes #11857.J08nY
2017-10-05Add NIL_IS_VARIANT usage to few definitionsRuslan Mustakov
The missing usage flag led to GDNative API descriptions containting arguments with "void" type.
2017-10-05Uninitialized local and domain finalize fixesIgnacio Etcheverry
- Make sure to run the GC before and after finalizing the scripts domain.
2017-10-05Add C# script to csproj when attaching it to an objectIgnacio Etcheverry
2017-10-05Add alternative search locations for msbuildIgnacio Etcheverry
2017-10-04Merge pull request #11806 from touilleMan/gdnative-version-fieldThomas Herzog
[GDnative] add api version field to godot_gdnative_api_struct
2017-10-04[GDnative] add future-proof next field to godot_gdnative_api_struct (a la ↵Emmanuel Leblond
Vulkan)
2017-10-03[GDNative] added API struct wrapper generatorKarroffel
Previously functions of the GDNative API were accessed by letting the loader at load-time resolve the symbols. This causes troubles on Windows (...sigh...), so now the GDNative API isn't exported anymore. This means, that a library that wants to call a GDNative function needs to access it via a struct of pointers that's passed to it at right after the library was loaded. To make the usage easier, those function pointers in the struct can be wrapped in actual function in the global scope. This commit adds a generator for that wrapper code.
2017-10-03Merge pull request #11789 from djrm/pr_visual_improvementsAndreas Haas
Added correct initialization for script editor theme.
2017-10-03[GDnative] add api version field to godot_gdnative_api_structEmmanuel Leblond
2017-10-03Merge pull request #11792 from touilleMan/gdnative-json-apiThomas Herzog
[GDnative] autogenerate gdnative_api_struct.h from a json
2017-10-03Merge pull request #11653 from bojidar-bg/doc-vscript-1Nathan Lovato
[DOCS] Document some of the VisualScript classes
2017-10-03Document some of the VisualScript classes.Bojidar Marinov
2017-10-03[GDnative] replace gdnative_api_struct.h by a json-based autogenerated systemEmmanuel Leblond
2017-10-02VS now supports white themes.Daniel J. Ramirez
2017-10-02Added correct initialization for script editor theme.Daniel J. Ramirez
Some style fixes for VS interface.
2017-10-03Added mono moduleIgnacio Etcheverry
2017-10-02Merge pull request #11658 from BastiaanOlij/mobile_vrAndreas Haas
Reintroduce generic mobile vr interface
2017-10-02Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas
Renamed fixed_process to physics_process
2017-10-02Merge pull request #11724 from marcelofg55/visualscript_crashfixPoommetee Ketson
VisualScript crashfix when returns are too few
2017-10-02[GDnative] Add active_library_path to init options structEmmanuel Leblond
2017-10-02[GDnative] Add binding to GDNativeLibrary::get_active_library_pathEmmanuel Leblond
2017-10-01Merge pull request #11719 from toger5/svg_color_convert_alphaGilles Roudiere
keep alpha when converting svg colors fixes #11289
2017-10-01Replace a OPCODE_BREAK with break in opcode 31Hein-Pieter van Braam
This was a mistake made in 520d84e. There are no more other looping structures left in this function.
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-30VisualScript crashfix when returns are too fewMarcelo Fernandez
2017-09-30keep alpha when converting svg colors fixes #11289toger5
2017-09-29Properly allow completion on variable initializer arguments, closes #9359Juan Linietsky
2017-09-28reintroduce generic mobile vr interfaceBastiaanOlij
2017-09-27Merge pull request #11617 from groud/fix_bad_displayRémi Verschelde
Fixes bad display
2017-09-27Fixed wrong break statement in GDFunction::callScayze
2017-09-27Remove unecessary anchors&margins set causing bad display (sons of containers)Gilles Roudiere
2017-09-26Merge pull request #11424 from groud/control_node_presetsRémi Verschelde
Implements set_margins_preset(...)
2017-09-25Merge pull request #11518 from hpvb/gdscript-direct-dispatchRémi Verschelde
Some more GDScript performance optimizations
2017-09-25Merge pull request #11567 from QuLogic/scons-var-typesRémi Verschelde
Add types to scons command-line options
2017-09-25Merge pull request #11580 from endragor/ios-exportRémi Verschelde
Enhance iOS export
2017-09-25Fixed constness of variant functions, as well as visual script sequence ↵Juan Linietsky
ports. Closes #11258
2017-09-25Use BoolVariable in platform-specific options.Elliott Sales de Andrade
2017-09-25Use BoolVariable for module options.Elliott Sales de Andrade
2017-09-25Use BoolVariable for third-party options.Elliott Sales de Andrade
2017-09-25Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade
2017-09-26Enhance iOS exportRuslan Mustakov
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
2017-09-25Remove several checks on DEBUG_RELEASEHein-Pieter van Braam
These errors shouldn't be possible on a tested game. Remove the checks on release. Shaves about 10% off of tight loops.
2017-09-25Use computed goto to dispatch next opcodeHein-Pieter van Braam
On compulers that define __GNUC__ use computed goto to directly dispatch the next instruction rather than going through another switch statement. This saves a jump and some comparisons. In tight loops this is is roughly 10% faster than the switch() method.