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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
Refactor image_saver_tinyexr.cpp to prevent compiler warnings.
Marcel Admiraal
2020-02-10
[Mono] Basis/Transforms Array operator comments and improvements
Aaron Franke
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
Merge pull request #33950 from Calinou/gridmap-editor-zoom-shortcut
Rémi Verschelde
2020-02-10
Merge pull request #35812 from touilleMan/gdnative-uses-godot_string_name-whe...
Rémi Verschelde
2020-02-10
Fix VisualScriptClassConstant to be updated properly
Yuri Roubinsky
2020-02-09
Merge pull request #36048 from AndreaCatania/SoftBodyStiff
Rémi Verschelde
2020-02-09
Merge pull request #35649 from aaronfranke/color-unsigned
Rémi Verschelde
2020-02-09
Make softbody completelly stiff to attachment point
Andrea Catania
2020-02-09
Merge pull request #36013 from raulsntos/fix-issubsequenceof
Rémi Verschelde
2020-02-08
Merge pull request #36011 from madmiraal/fix-33391
Rémi Verschelde
2020-02-08
Merge pull request #35982 from akien-mga/scons-modules-enabled-header-and-split
Rémi Verschelde
2020-02-08
Avoid going out of bounds in IsSubsequenceOf
Raul Santos
2020-02-08
Remove do{ } while(0) wrapper around error macros.
Marcel Admiraal
2020-02-07
Workaround WebM playback bug after AudioServer latency fixes
Rémi Verschelde
2020-02-07
SCons: Split libmodules.a in folder-based libs
Rémi Verschelde
2020-02-07
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2020-02-07
SCons: Generate header with info on which modules are enabled
Rémi Verschelde
2020-02-07
Remove the last ERR_PRINTS that was missed by #33391
unknown
2020-02-06
Merge pull request #35749 from Chaosus/vst_fix_constants
Rémi Verschelde
2020-02-05
Merge pull request #35912 from bruce965/fix-empty-audio-loop
Rémi Verschelde
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-04
Fix empty audio infinite loop
Fabio Iotti
2020-02-02
Improve error explanations related to NetworkedMultiplayerENet
Hugo Locurcio
2020-02-01
Merge pull request #35809 from clayjohn/DOCS-update-version
Rémi Verschelde
2020-02-01
Merge pull request #35811 from touilleMan/remove-useless-pluginscript-get_rpc...
Rémi Verschelde
2020-02-01
Use StringName in pluginscript's set/get_prop and add_global_constant
Emmanuel Leblond
2020-02-01
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode ...
Emmanuel Leblond
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-31
Merge pull request #35778 from touilleMan/remove-gdnative-wrapper
Rémi Verschelde
2020-01-31
Remove deprecated GDNative wrapper code
Emmanuel Leblond
2020-01-31
Merge pull request #35761 from Calinou/opensimplexnoise-increase-max-octaves
Rémi Verschelde
2020-01-31
Merge pull request #35340 from Calinou/optimize-editor-icon-generation
Rémi Verschelde
2020-01-30
Increase the maximum number of octaves in OpenSimplexNoise to 9
Hugo Locurcio
2020-01-30
Fix GlobalConstant/BasicTypeConstant return type in visual scripts
Yuri Roubinsky
2020-01-29
Fixed GetNodeOrNull<T>
Fabián L
2020-01-29
Use uint/ulong for Color in C#
Aaron Franke
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