Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-03 | Merge pull request #70875 from MewPurPur/stop-highlighting-invalid-node-refs | Rémi Verschelde | |
Stop NodeRef highlighting if you start with a number | |||
2023-01-03 | Stop highlighting node refs if they are invalid identifiers | VolTer | |
2023-01-03 | Merge pull request #70850 from bruvzg/ts_tsafe_free | Rémi Verschelde | |
[TextServer] Make `free` calls thread safe. | |||
2023-01-03 | Merge pull request #70811 from ↵ | Rémi Verschelde | |
jamesmintram/jamesm/bugfix/gltf-import-fix-stale-node-ref Update stale node ref after replace_by in GLTF importer | |||
2023-01-03 | Merge pull request #70702 from vnen/gdscript-error-on-assign-void | Rémi Verschelde | |
GDScript: Error when assigning return value of void function | |||
2023-01-03 | Merge pull request #69972 from adamscott/add-server-checks-before-free | Rémi Verschelde | |
Add safety-checks before some servers `free()` | |||
2023-01-03 | Merge pull request #70656 from vonagam/fix-void-returns | Rémi Verschelde | |
GDScript: Disallow return with value in void functions | |||
2023-01-03 | Merge pull request #70503 from rune-scape/inner-class-docs | Rémi Verschelde | |
Inner classes get their docs back | |||
2023-01-02 | [TextServer] Make `free` calls thread safe. | bruvzg | |
2023-01-01 | Update stale node ref after replace_by in GLTF importer | James Mintram | |
2022-12-30 | Merge pull request #62688 from cdemirer/assignments-and-types | George Marques | |
Fixes https://github.com/godotengine/godot/issues/62650 | |||
2022-12-30 | GDScript: Make using return of void function an error | George Marques | |
Remove the `VOID_ASSIGNMENT` warning since those cases will be errors now. | |||
2022-12-30 | Merge pull request #70613 from vonagam/fix-enum-as-constant | George Marques | |
Fixes https://github.com/godotengine/godot/issues/54018 Fixes https://github.com/godotengine/godot/issues/70213 Fixes https://github.com/godotengine/godot/issues/70495 | |||
2022-12-30 | GDScript: Error when assigning return value of void function | George Marques | |
This also makes built-in method calls empty the return value when the method is void, to avoid keeping returning a garbage value in such case. | |||
2022-12-30 | Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-info | Ignacio Roldán Etcheverry | |
C#: Skip getting class info for unbound generics | |||
2022-12-29 | Add safety-checks before some servers `free()` | Adam Scott | |
2022-12-29 | GDScript: Disallow return with value in void functions | Dmitrii Maganov | |
2022-12-28 | C#: Avoid generic types in the script path attribute generator | Raul Santos | |
- Avoid generic types in `ScriptPathAttributeGenerator`, this means they won't be added to the `[AssemblyHasScripts]` attribute and a `[ScriptPath]` attribute won't be added to the class. Since generic classes can't be used as scripts they shouldn't use those attributes, this also makes CSharpScript consider those types invalid since they won't be added to the script/type map. - Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`. - Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`. | |||
2022-12-28 | Fix usage of Enum as constant | Dmitrii Maganov | |
2022-12-27 | GDScript: Fix return type of constructor call for extending class | Dmitrii Maganov | |
2022-12-25 | Fix type adjustment skipped when value is considered both not hard and not ↵ | cdemirer | |
variant | |||
2022-12-24 | Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPoint | Ignacio Roldán Etcheverry | |
C#: reverse Vector2.AngleToPoint | |||
2022-12-24 | C#: reverse Vector2.AngleToPoint | Alexey Kim | |
2022-12-23 | Inner classes get their docs back | rune-scape | |
2022-12-23 | C#: Fix leak in Span to Variant conversions | Ignacio Roldán Etcheverry | |
2022-12-23 | Merge pull request #70486 from raulsntos/dotnet/convert-to | Ignacio Roldán Etcheverry | |
C#: Rename `ConvertToX` methods | |||
2022-12-23 | C#: Rename `ConvertToX` methods | Raul Santos | |
- Renamed `ConvertToX` to `ConvertToNativeX`. - Renamed `ConvertToXObject` to `ConvertToX`. - Renamed `ConvertToXManaged` to `ConvertToX`. - Fix `Signal` name in bindings generator and csharp script. | |||
2022-12-23 | C#: Disallow init-only properties | Raul Santos | |
ReadOnly properties are currently not allowed because the generated code needs to set them, this also apply to `init` properties because they need to be set after initialization. | |||
2022-12-23 | Revert "pcre2: Update to upstream version 10.42" | Rémi Verschelde | |
This reverts commit 62c3e4ab9c87689ff0b7d27350bde176981daf1b. Needs more work, see comments about `_regex_free` errors in #70447. | |||
2022-12-23 | Merge pull request #69991 from rune-scape/cast-type | Rémi Verschelde | |
GDScript: Fix cast producing null | |||
2022-12-23 | Merge pull request #70220 from adamscott/fix-external-enum | Rémi Verschelde | |
Fix external enums not assignable as constants | |||
2022-12-22 | pcre2: Update to upstream version 10.42 | Rémi Verschelde | |
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog This should also fix support for RISC-V architectures, at least in the sljit library. | |||
2022-12-22 | Merge pull request #70440 from rune-scape/null-again | Rémi Verschelde | |
Fix GDScript analyzer null literal | |||
2022-12-22 | Merge pull request #70138 from anvilfolk/signals | Rémi Verschelde | |
Add MethodInfo to signal datatype | |||
2022-12-22 | Fix GDScript analyzer null literal | rune-scape | |
2022-12-22 | Remove unused code paragraph from gdscript_editor.cpp/complete_code | Yuri Rubinsky | |
2022-12-21 | Add MethodInfo to signal datatype | ocean (they/them) | |
2022-12-21 | Merge pull request #70391 from TyounanMOTI/fix-basis-universal-transcode | Rémi Verschelde | |
Fix Basis Universal format texture rendering failure | |||
2022-12-21 | Merge pull request #67111 from DarkKilauea/nav-queries-link | Rémi Verschelde | |
Added signal to NavigationAgent when entering a link | |||
2022-12-21 | Fix Basis Universal format texture rendering failure | Hirotoshi Yoshitaka | |
Fix "failed! on level 0" error message on exported projects with Basis Universal textures. | |||
2022-12-21 | Merge pull request #70366 from ↵ | Rémi Verschelde | |
quentinguidee/refactoring/fix-double-get-singleton Fix double get_singleton() | |||
2022-12-21 | Merge pull request #69351 from smix8/gridmap_item_navigation_layers_4.x | Rémi Verschelde | |
Change GridMap navigation_layers to per mesh_library item | |||
2022-12-21 | Merge pull request #70331 from anvilfolk/run-weird | Rémi Verschelde | |
Unify GDScriptAnalyzer in-editor and runtime autoload checks | |||
2022-12-21 | Merge pull request #70317 from HolonProduction/svg_assets | Rémi Verschelde | |
Add support for svg images in the asset lib. | |||
2022-12-20 | Unify GDScriptAnalyzer in-editor and runtime autoload checks | ocean (they/them) | |
2022-12-20 | Change GridMap navigation_layers to be per mesh_library item | smix8 | |
Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh. | |||
2022-12-20 | Fix double get_singleton() | Quentin Guidée | |
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com> | |||
2022-12-20 | Add support for svg images in the asset lib. | HolonProduction | |
Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used. WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats. | |||
2022-12-20 | Merge pull request #70108 from akien-mga/embree-arm64-flax-vector-conversions | Rémi Verschelde | |
embree: Build on ARM64 with -flax-vector-conversions | |||
2022-12-20 | Merge pull request #70309 from smix8/gridmap_collision_priority_4.x | Rémi Verschelde | |
Add GridMap collision_priority |