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2023-01-03Merge pull request #70875 from MewPurPur/stop-highlighting-invalid-node-refsRémi Verschelde
Stop NodeRef highlighting if you start with a number
2023-01-03Stop highlighting node refs if they are invalid identifiersVolTer
2023-01-03Merge pull request #70850 from bruvzg/ts_tsafe_freeRémi Verschelde
[TextServer] Make `free` calls thread safe.
2023-01-03Merge pull request #70811 from ↵Rémi Verschelde
jamesmintram/jamesm/bugfix/gltf-import-fix-stale-node-ref Update stale node ref after replace_by in GLTF importer
2023-01-03Merge pull request #70702 from vnen/gdscript-error-on-assign-voidRémi Verschelde
GDScript: Error when assigning return value of void function
2023-01-03Merge pull request #69972 from adamscott/add-server-checks-before-freeRémi Verschelde
Add safety-checks before some servers `free()`
2023-01-03Merge pull request #70656 from vonagam/fix-void-returnsRémi Verschelde
GDScript: Disallow return with value in void functions
2023-01-03Merge pull request #70503 from rune-scape/inner-class-docsRémi Verschelde
Inner classes get their docs back
2023-01-02[TextServer] Make `free` calls thread safe.bruvzg
2023-01-01Update stale node ref after replace_by in GLTF importerJames Mintram
2022-12-30Merge pull request #62688 from cdemirer/assignments-and-typesGeorge Marques
Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30GDScript: Make using return of void function an errorGeorge Marques
Remove the `VOID_ASSIGNMENT` warning since those cases will be errors now.
2022-12-30Merge pull request #70613 from vonagam/fix-enum-as-constantGeorge Marques
Fixes https://github.com/godotengine/godot/issues/54018 Fixes https://github.com/godotengine/godot/issues/70213 Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30GDScript: Error when assigning return value of void functionGeorge Marques
This also makes built-in method calls empty the return value when the method is void, to avoid keeping returning a garbage value in such case.
2022-12-30Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-infoIgnacio Roldán Etcheverry
C#: Skip getting class info for unbound generics
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-12-29GDScript: Disallow return with value in void functionsDmitrii Maganov
2022-12-28C#: Avoid generic types in the script path attribute generatorRaul Santos
- Avoid generic types in `ScriptPathAttributeGenerator`, this means they won't be added to the `[AssemblyHasScripts]` attribute and a `[ScriptPath]` attribute won't be added to the class. Since generic classes can't be used as scripts they shouldn't use those attributes, this also makes CSharpScript consider those types invalid since they won't be added to the script/type map. - Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`. - Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
2022-12-28Fix usage of Enum as constantDmitrii Maganov
2022-12-27GDScript: Fix return type of constructor call for extending classDmitrii Maganov
2022-12-25Fix type adjustment skipped when value is considered both not hard and not ↵cdemirer
variant
2022-12-24Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPointIgnacio Roldán Etcheverry
C#: reverse Vector2.AngleToPoint
2022-12-24C#: reverse Vector2.AngleToPointAlexey Kim
2022-12-23Inner classes get their docs backrune-scape
2022-12-23C#: Fix leak in Span to Variant conversionsIgnacio Roldán Etcheverry
2022-12-23Merge pull request #70486 from raulsntos/dotnet/convert-toIgnacio Roldán Etcheverry
C#: Rename `ConvertToX` methods
2022-12-23C#: Rename `ConvertToX` methodsRaul Santos
- Renamed `ConvertToX` to `ConvertToNativeX`. - Renamed `ConvertToXObject` to `ConvertToX`. - Renamed `ConvertToXManaged` to `ConvertToX`. - Fix `Signal` name in bindings generator and csharp script.
2022-12-23C#: Disallow init-only propertiesRaul Santos
ReadOnly properties are currently not allowed because the generated code needs to set them, this also apply to `init` properties because they need to be set after initialization.
2022-12-23Revert "pcre2: Update to upstream version 10.42"Rémi Verschelde
This reverts commit 62c3e4ab9c87689ff0b7d27350bde176981daf1b. Needs more work, see comments about `_regex_free` errors in #70447.
2022-12-23Merge pull request #69991 from rune-scape/cast-typeRémi Verschelde
GDScript: Fix cast producing null
2022-12-23Merge pull request #70220 from adamscott/fix-external-enumRémi Verschelde
Fix external enums not assignable as constants
2022-12-22pcre2: Update to upstream version 10.42Rémi Verschelde
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog This should also fix support for RISC-V architectures, at least in the sljit library.
2022-12-22Merge pull request #70440 from rune-scape/null-againRémi Verschelde
Fix GDScript analyzer null literal
2022-12-22Merge pull request #70138 from anvilfolk/signalsRémi Verschelde
Add MethodInfo to signal datatype
2022-12-22Fix GDScript analyzer null literalrune-scape
2022-12-22Remove unused code paragraph from gdscript_editor.cpp/complete_codeYuri Rubinsky
2022-12-21Add MethodInfo to signal datatypeocean (they/them)
2022-12-21Merge pull request #70391 from TyounanMOTI/fix-basis-universal-transcodeRémi Verschelde
Fix Basis Universal format texture rendering failure
2022-12-21Merge pull request #67111 from DarkKilauea/nav-queries-linkRémi Verschelde
Added signal to NavigationAgent when entering a link
2022-12-21Fix Basis Universal format texture rendering failureHirotoshi Yoshitaka
Fix "failed! on level 0" error message on exported projects with Basis Universal textures.
2022-12-21Merge pull request #70366 from ↵Rémi Verschelde
quentinguidee/refactoring/fix-double-get-singleton Fix double get_singleton()
2022-12-21Merge pull request #69351 from smix8/gridmap_item_navigation_layers_4.xRémi Verschelde
Change GridMap navigation_layers to per mesh_library item
2022-12-21Merge pull request #70331 from anvilfolk/run-weirdRémi Verschelde
Unify GDScriptAnalyzer in-editor and runtime autoload checks
2022-12-21Merge pull request #70317 from HolonProduction/svg_assetsRémi Verschelde
Add support for svg images in the asset lib.
2022-12-20Unify GDScriptAnalyzer in-editor and runtime autoload checksocean (they/them)
2022-12-20Change GridMap navigation_layers to be per mesh_library itemsmix8
Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20Fix double get_singleton()Quentin Guidée
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20Add support for svg images in the asset lib.HolonProduction
Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used. WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats.
2022-12-20Merge pull request #70108 from akien-mga/embree-arm64-flax-vector-conversionsRémi Verschelde
embree: Build on ARM64 with -flax-vector-conversions
2022-12-20Merge pull request #70309 from smix8/gridmap_collision_priority_4.xRémi Verschelde
Add GridMap collision_priority