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2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
This new name also makes its purpose a little clearer This is a step towards fixing #56
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
This saves typing and is a step towards fixing #56
2017-02-12Merge pull request #7723 from lonesurvivor/gdscript-range-fixRémi Verschelde
Fix parsing bug which causes range(variable) to crash the engine
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-02-04Fix parsing bug which causes range(variable) to crash the enginelonesurvivor
problem was a segmentation fault caused by trying to access Vector constants[0] which isn't there if op->arguments.size() is not bigger than one. - the changed OR condition didn't make sense (always true), should be AND - changes the "constant" variable to be false per default and gets set to true when there is actually something pushed to "constants"
2017-02-03Changed OGG Vorbis type to be imported, so it's possible to specify loopJuan Linietsky
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-23Merge pull request #7583 from karroffel/wildcardRémi Verschelde
made _ a special token in GDScript
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-20made _ a special token in GDScriptkarroffel
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
2017-01-16Merge pull request #7532 from tagcup/pcg_prngRémi Verschelde
Replace the existing PRNG (Xorshift31) with (minimal) PCG-32.
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: No break before list braceRémi Verschelde
clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
2017-01-15Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant ↵Ferenc Arn
with 32-bit output, 64-bit state). PCG is better than many alternatives by many metrics (see www.pcg-random.org) including statistical quality with good speed.
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-15Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde
2017-01-14Compile error when duplicate key in dictionery literal #7034James Mintram
2017-01-14Merge pull request #6845 from karroffel/masterJuan Linietsky
Adds pattern matching to GDScript
2017-01-14Merge pull request #4918 from jjay/f/error_on_redefineJuan Linietsky
Redefine var results in an error
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
added a check to detect this case in the future
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky
String.get_basename()
2017-01-13rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky
2017-01-12Must now register with set_transform_notify() to get ↵Juan Linietsky
NOTIFICATION_TRANSFORM_CHANGED
2017-01-12some class renamesJuan Linietsky
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
2017-01-12Implicit inheritance now defaults to Resource, will error for node scripts ↵Juan Linietsky
if extends not used.
2017-01-11More efficient iteration syntax, and range() is converted behind the scenes ↵Juan Linietsky
to it.
2017-01-11Merge pull request #6930 from bojidar-bg/gdscript-export-array-hintRémi Verschelde
Allow typing hints for Array class (in GDScript and Inspector)
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky
2017-01-11Merge pull request #7093 from bojidar-bg/named-colorsRémi Verschelde
Add named colors to GDScript/Visual Script/core.
2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
2017-01-11pattern matcher: Implemented backendKarroffel
changed comments
2017-01-11pattern matcher: Implemented transformationsKarroffel
2017-01-11pattern matching: implemented parserKarroffel
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-10uses the global thread to protect the instacnes map in GDScript, closes #4615Juan Linietsky
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky
container!
2017-01-09-All types have editable script now in propertiesJuan Linietsky
-Changed clip to a property in Control which can be set by the user
2017-01-08Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky
2017-01-08Removed Musepack, it's a pretty obsolete format nowadays.Juan Linietsky
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky
item_pressed, closes #3188
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Fix code completion for new getnode syntaxJuan Linietsky
2017-01-08-Fix bugs related to PoolVector crashesJuan Linietsky
-Added ability to request nodes using $Name in GDScript :)
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky