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AgeCommit message (Expand)Author
2023-01-31Don't generate CSGPolygon3D shape before the assigned path is inside treeMinusKube
2023-01-27Merge pull request #72182 from raulsntos/dotnet/remove-obsolete-stringextensionsRémi Verschelde
2023-01-27Merge pull request #71986 from raulsntos/dotnet/readonly-collectionsRémi Verschelde
2023-01-27C#: Remove obsolete StringExtensions methodsRaul Santos
2023-01-27Merge pull request #72111 from raulsntos/method-info-metadataRémi Verschelde
2023-01-27C#: Implement readonly-ness in Array and DictionaryRaul Santos
2023-01-27Add missing classref changes after #62942Rémi Verschelde
2023-01-27Merge pull request #62499 from fire/gltf-binary-img-compressionRémi Verschelde
2023-01-27Merge pull request #72162 from lyuma/skeleton_renameRémi Verschelde
2023-01-27Handle gltf binaryK. S. Ernest (iFire) Lee
2023-01-27Merge pull request #71943 from paulloz/debugger/better-errors-printingRémi Verschelde
2023-01-27Merge pull request #72158 from lyuma/recursive_skeleton_mesh_fixRémi Verschelde
2023-01-27Merge pull request #71845 from vonagam/fix-read-onlyRémi Verschelde
2023-01-27Better error display in debugger panelPaul Joannon
2023-01-26Make BoneAttachment3D and Skeleton3D names consistent.Lyuma
2023-01-26Avoid nested skeletons, and handle skinned meshes with children.Lyuma
2023-01-27GDScript: Fix test for read-only state of constantsDmitrii Maganov
2023-01-27C#: Rename `Object` to `GodotObject`Raul Santos
2023-01-27C#: Renames to follow .NET naming conventionsRaul Santos
2023-01-27C#: Add global namespace to grouping property infoRaul Santos
2023-01-27Merge pull request #71825 from RedworkDE/net6-roll-forwardRémi Verschelde
2023-01-27Merge pull request #71356 from raulsntos/dotnet/getRémi Verschelde
2023-01-26Merge pull request #71535 from raulsntos/dotnet/pointers-are-yabaiRémi Verschelde
2023-01-26Merge pull request #71984 from raulsntos/dotnet/dictionaryRémi Verschelde
2023-01-26Merge pull request #71946 from raulsntos/dotnet/gdRémi Verschelde
2023-01-26Merge pull request #71583 from raulsntos/dotnet/mathRémi Verschelde
2023-01-26Merge pull request #71787 from raulsntos/dotnet/restore-propertiesRémi Verschelde
2023-01-26Merge pull request #71988 from raulsntos/🦭-attributesRémi Verschelde
2023-01-26Merge pull request #72053 from raulsntos/dotnet/sync-context-disposeRémi Verschelde
2023-01-26Merge pull request #72057 from raulsntos/dotnet/fix-must-be-variantRémi Verschelde
2023-01-26Merge pull request #65529 from magian1127/4.0FixDocTagRémi Verschelde
2023-01-26Merge pull request #69689 from smix8/navagent_rename_location_4.xRémi Verschelde
2023-01-26Rename Navigation uses of 'location' to 'position'smix8
2023-01-26Add `GodotTypeInfo::Metadata` to `MethodInfo`Raul Santos
2023-01-26Merge pull request #71634 from dalexeev/gds-annotations-analyzerRémi Verschelde
2023-01-26Merge pull request #72008 from vonagam/fix-property-access-unsafe-markRémi Verschelde
2023-01-25Update WebXR tutorial link to point at the Godot 4 versionDavid Snopek
2023-01-25C#: Skip documentation syntax in MustBeVariant analyzerRaul Santos
2023-01-25C#: Annotate API with MustBeVariantRaul Santos
2023-01-25C#: Implement disposable pattern and seal `GodotSynchronizationContext` class...Raul Santos
2023-01-25GDScript: Allow constant expressions in annotationsDanil Alexeev
2023-01-25Merge pull request #71120 from jordigcs/ternaryGeorge Marques
2023-01-25Merge pull request #71349 from vonagam/disallow-infer-on-weakRémi Verschelde
2023-01-25Merge pull request #71948 from dsnopek/webxr-godot4-world-scaleRémi Verschelde
2023-01-25Merge pull request #71142 from aaronfranke/never-duplicate-scriptRémi Verschelde
2023-01-25Merge pull request #71963 from dalexeev/clarify-script-level-annotation-errorRémi Verschelde
2023-01-25Merge pull request #71858 from reduz/disable-stream-import-loop-by-defaultRémi Verschelde
2023-01-25GDScript: Fix marking of line with unsafe property access as unsafeDmitrii Maganov
2023-01-24Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for scriptAaron Franke
2023-01-24PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"Aaron Franke