index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
Age
Commit message (
Expand
)
Author
2021-06-15
Merge pull request #49570 from RandomShaper/fix_slow_scene_io
Rémi Verschelde
2021-06-15
Merge pull request #49593 from bruvzg/tga_loader_fixes
Rémi Verschelde
2021-06-14
Merge pull request #49600 from vnen/gdnative-api-generator-var-writer
Rémi Verschelde
2021-06-14
Fix default value binding in VisualScriptFunctionState
George Marques
2021-06-14
GDNative: Use VariantWriter for the API JSON generator
George Marques
2021-06-14
Fix loading RLE compressed TGA files.
bruvzg
2021-06-13
Fix "super" call when having at least one argument
Julien Nguyen
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
Fix slow load/save of scenes with many instances of the same script
Pedro J. Estébanez
2021-06-13
Merge pull request #34668 from aaronfranke/to-string
Rémi Verschelde
2021-06-13
Improve & fix Mono build
Pedro J. Estébanez
2021-06-12
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
Rémi Verschelde
2021-06-12
Merge pull request #49123 from aaronfranke/it-is-time
Rémi Verschelde
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-11
Merge pull request #49312 from RandomShaper/reference_to_ref_count
Rémi Verschelde
2021-06-11
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-11
Merge pull request #34566 from Heikki00/34541_to_json_precision
Rémi Verschelde
2021-06-11
Add Time singleton
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
Merge pull request #48253 from lyuma/fix_gdscript_export
Rémi Verschelde
2021-06-11
Merge pull request #49499 from cptchuckles/fix-var2str-sigil
Rémi Verschelde
2021-06-10
Fix regression from 160c260 causing export of non-@export properties.
Lyuma
2021-06-10
Let var2str display StringName with correct sigil
Jonathan Gollnick
2021-06-10
[CTL] Improve font fallback order selection.
bruvzg
2021-06-09
Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace
Rémi Verschelde
2021-06-09
Merge pull request #49462 from TokageItLab/update-property-selector-icon-list
Rémi Verschelde
2021-06-09
update property selector's icon list and rename Quat.svg to Quaternion.svg
Silc 'Tokage' Renew
2021-06-08
Move FindReplaceBar out of CodeTextEditor
kobewi
2021-06-08
Rename missing shortcut names in visual script editor
Jonas Bernemann
2021-06-07
Merge pull request #49367 from Calinou/gdscript-highligher-add-annotations
Rémi Verschelde
2021-06-07
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
Rémi Verschelde
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-06
Highlight annotations in the GDScript syntax highlighter
Hugo Locurcio
2021-06-06
Fixed color for node headers in visual scripts
Yuri Roubinsky
2021-06-05
Merge pull request #45364 from madmiraal/rename-quat
Rémi Verschelde
2021-06-05
Merge pull request #49319 from madmiraal/add-missing-mono-overrides
Rémi Verschelde
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Add missing override keyword to CSharpLanguage::is_control_flow_keyword()
Marcel Admiraal
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rémi Verschelde
2021-06-04
Rename GODOT_VARIANT_TYPE_TRANSFORM to GODOT_VARIANT_TYPE_TRANSFORM3D
Bastiaan Olij
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Disable 3D-only modules when 3D is disabled
Aaron Franke
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Allow clamping vectors and colors
Aaron Franke
[next]