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2022-09-01Merge pull request #63479 from DarkKilauea/nav-linkRémi Verschelde
2022-09-01Merge pull request #65135 from reduz/export-customization-pluginsRémi Verschelde
2022-09-01Merge pull request #65168 from raulsntos/dotnet/float64Ignacio Roldán Etcheverry
C#: Assume 64-bit types when type has no meta
2022-09-01Merge pull request #64173 from ↵Rémi Verschelde
smix8/navigation_debug_gridmap_edgeconnections_4.x
2022-09-01Add support for scene/resource customization in export pluginsJuan Linietsky
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported: * Can take scene files, resource files and subresources in all of them. * Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified. * Uses hashing to differentiate export configuration caches. * Removed the previous conversion code to binary, as this one uses existing stuff. This API is useful in several scenarios: * Needed by the "server" export platform to get rid of textures, meshes, audio, etc. * Needed by text to binary converters. * Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc. This is a draft, feedback is very welcome.
2022-09-01C#: Assume 64-bit types when type has no metaRaul Santos
When the C# bindings generator finds a type without meta assume the type refers to the 64-bit version of the type: - `float` is converted to `double` - `int` is converted to `long`
2022-09-01Merge pull request #65163 from MewPurPur/reuse-function-logic-for-global-funcsRémi Verschelde
Fix a case in global function highlighting
2022-09-01Merge pull request #64444 from timothyqiu/action-completionRémi Verschelde
Fix action name completion for `Input`
2022-09-01Merge pull request #65175 from bruvzg/fix_lcd_gl_idxRémi Verschelde
[TextServer] Fix LCD AA fonts reading wrong glyphs.
2022-09-01Merge pull request #63751 from clayjohn/physical_light_unitsRémi Verschelde
Implement Physical Light Units in Vulkan Renderers
2022-09-01[TextServer] Fix LCD AA fonts reading wrong glyphs.bruvzg
2022-08-31C#: Fix Vector4 in godot_variant and missing marshalingIgnacio Roldán Etcheverry
Vector4 and Vector4i were implemented incorrectly in godot_variant. They were also missing their respective Variant conversion callbacks (used for generic collections). Took the chance to remove unnecessary native calls for creating Variant from Vector4, as now it can be done from C# (which is faster).
2022-08-31Fixed a case for global function highlightingVolTer
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31Merge pull request #63411 from Calinou/improve-null-object-dictionary-printRémi Verschelde
Improve null and object printing to avoid confusion with arrays
2022-08-31Merge pull request #64130 from A-Lamia/root_uri_decodeRémi Verschelde
2022-08-31Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-upRémi Verschelde
2022-08-31Improve null and object printing to avoid confusion with arraysHugo Locurcio
- Use different syntax for object printing to avoid confusion with arrays. - Print null as `<null>` to avoid confusion with a string `"null"`. - Display `<empty>` in editor resource pickers to avoid confusion with array-based properties.
2022-08-31Merge pull request #63394 from Calinou/curve-gradient-rename-interpolateRémi Verschelde
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31fix: add uri_decode to root_uri #63388Lamia
2022-08-30Merge pull request #65098 from bruvzg/msdf_modulateRémi Verschelde
Fix MSDF fonts color modulation.
2022-08-30Merge pull request #65094 from Faless/web/4.x_templates_refactorRémi Verschelde
[Web] Require threads, rtti, allow optimize=speed.
2022-08-30Fix inferred GDScript enum values not appearing in inspectorAtlinx
"enum_values" originally wasn't being forwarded to the new type inside "reduce_identifier_from_base", which caused hint strings derived from the new type to be blank, which ultimately caused an empty enum dropdown menu.
2022-08-30Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`Hugo Locurcio
"sampling" is a more accurate term than "interpolating" for what's happening when using that function.
2022-08-30[Web] Require threads, rtti, allow optimize=speed.Fabio Alessandrelli
Update export names (web[_dlink]_[release|debug].zip). The Build with dynamic linking is broken due to high number of imports in output wasm (likely emscripten regression issue 15487).
2022-08-30Fix MSDF fonts color modulation.bruvzg
2022-08-30Merge pull request #65061 from ↵Ignacio Roldán Etcheverry
paulloz/dotnet/fix-godot_variants-with-empty-type-field C#: Populate `Type` field on `godot_variant` created in managed
2022-08-30Add `String.to_{camel,pascal,snake}_case` methodsDanil Alexeev
2022-08-30Merge pull request #65066 from aaronfranke/str-path-joinRémi Verschelde
2022-08-30Merge pull request #65052 from MewPurPur/fix-number-highlighting-followupRémi Verschelde
2022-08-30Merge pull request #64977 from aaronfranke/gltfRémi Verschelde
Move GLTF camera and light conversion code into GLTFCamera and GLTFLight
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-30C#: godot_variant should always have a valid typePaul Joannon
2022-08-29Follow-up fixes to number highlightingVolTer
2022-08-29Merge pull request #65049 from paulloz/dotnet/win10-exportIgnacio Roldán Etcheverry
C#: Fix .NET export template compilation on Windows
2022-08-29Merge pull request #65046 from ↵Ignacio Roldán Etcheverry
neikeq/dotnet-fix-exported-game-uninitialized-callbacks C#: Fix exported game crash because of uninitialized callbacks
2022-08-29Merge pull request #64987 from raulsntos/dotnet/linux-exportIgnacio Roldán Etcheverry
Fix .NET exporting in Linux
2022-08-29Fix .NET export template compilation on Windows 10Paul Joannon
2022-08-29C#: Fix exported game crash because of uninitialized callbacksIgnacio Roldán Etcheverry
This was a regression from 2c180f62d985194060f1a8d2070c130081177c90, where I forgot to update the source generator.
2022-08-29Merge pull request #65003 from MewPurPur/fix-number-coloringRémi Verschelde
2022-08-29Merge pull request #64119 from YuriSizov/theme-init-databaseRémi Verschelde
2022-08-29Merge pull request #65023 from Faless/js/4.x_is_webRémi Verschelde
2022-08-29[Web] Rename JavaScript platform to Web.Fabio Alessandrelli
Also rename export name from "HTML5" to "Web".
2022-08-29Fix number highlightingVolTer
2022-08-29Revert "Remove NOTIFICATION_ENTER_TREE when paired with ↵Rémi Verschelde
NOTIFICATION_THEME_CHANGED" This reverts commit 4b817a565cab8af648c88cfc7ab6481e86ee3625. Fixes #64988. Fixes #64997. This caused several regressions (#64988, #64997, https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605) which point at a flaw in the current logic: - `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with `NOTIFCATION_THEME_CHANGED` as introduced in #62845. - Some classes use their `THEME_CHANGED` to cache theme items in member variables (e.g. `style_normal`, etc.), and use those member variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE` notification is now deferred, they end up accessing invalid state and this can lead to not applying theme properly (e.g. for EditorHelp) or crashing (e.g. for EditorLog or CodeEdit). So we need to go back to the drawing board and see if `THEME_CHANGED` can be called earlier so that the previous logic still works? Or can we refactor all engine code to make sure that: - `ENTER_TREE` and similar do not depend on theme properties cached in member variables. - Or `THEME_CHANGE` does trigger a general UI update to make sure that any bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE` does arrive for the first time. But that means having a temporary invalid (and possibly still crashing) state, and doing some computations twice which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29Merge pull request #64956 from raulsntos/dotnet/format-ciRémi Verschelde
Add `dotnet format` to CI to check C# style
2022-08-29Merge pull request #64900 from raulsntos/dotnet/fix-exceptionsIgnacio Roldán Etcheverry
Fix various C# exceptions
2022-08-29Merge pull request #64994 from raulsntos/dotnet/property-indexersIgnacio Roldán Etcheverry
C#: Ignore property indexers and report if exported
2022-08-29Merge pull request #64989 from mhilbrunner/upnp-docsRémi Verschelde
[DOCS] Update UPnP documentation
2022-08-28Update UPnP documentationMax Hilbrunner
Adds more details, especially about caveats, failure modes and pitfalls