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AgeCommit message (Expand)Author
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-22Merge pull request #10225 from Noshyaar/mapRémi Verschelde
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Added missing icon and svgs upscalingDaniel J. Ramirez
2017-08-20Added support for SVGDaniel J. Ramirez
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-20Merge pull request #10455 from groud/control_margin_fixesRémi Verschelde
2017-08-19Some control fixes and removed useless linesGilles Roudiere
2017-08-19Merge pull request #10446 from bojidar-bg/6583-fix-wait-nodeRémi Verschelde
2017-08-19[GDnative] Correct godot_string_chars_to_utf8_with_len function nameEmmanuel Leblond
2017-08-19Fix #6583, Condition + Wait nodes freezing the gameBojidar Marinov
2017-08-19Replacement of internal RegEx with PCRE2Zher Huei Lee
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky
2017-08-18Update script signals in real-time when script changes. Fixes #8980Juan Linietsky
2017-08-18GDScript Built-in: add inverse_lerp & range_lerpPoommetee Ketson
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
2017-08-16Merge pull request #10356 from RandomShaper/fix-msvc-errorRémi Verschelde
2017-08-16Revive inspector property evaluationPedro J. Estébanez
2017-08-15Comment include order to avoid errorsPedro J. Estébanez
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-11Merge pull request #10179 from marcelofg55/masterRémi Verschelde
2017-08-11Merge pull request #10202 from neikeq/how-do-you-turn-this-onRémi Verschelde
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-10Adds missing type information to virtual method bindsIgnacio Etcheverry
2017-08-09Merge pull request #10206 from endragor/show-base-nativescript-propsThomas Herzog
2017-08-09Allow to edit base type NativeScript propertiesRuslan Mustakov
2017-08-09Fix getting default values for NativeScript base type propertiesRuslan Mustakov
2017-08-09Merge pull request #9633 from ducdetronquito/gdnative_string_apiThomas Herzog
2017-08-08Implemented String C API.ducdetronquito
2017-08-08Fix crash when running a game with the profiler enabledMarcelo Fernandez
2017-08-08Ability to set a function as sequenced, so when called you can choose not to ...Juan Linietsky
2017-08-08push variable later when created, to avoid self-referencing as a valid case, ...Juan Linietsky
2017-08-08Properly rename visual script functions, fixed #6076Juan Linietsky
2017-08-07Implement len() gdscript built-in function for python users, closes #1960Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-05few bugs fixed thanks to explicit bool constructor and clang.Juan Linietsky
2017-08-06[GDNative] fixed double variant callKarroffel
2017-08-05renamed node path, closes #5691Juan Linietsky
2017-08-04Dont call nativescript callbacks if lib is not initializedRuslan Mustakov
2017-08-04Merge pull request #10072 from karroffel/gdnative-header-include-pathsThomas Herzog
2017-08-04[GDNative] fixed a bug with ambiguous include pathsKarroffel
2017-08-03Merge pull request #10060 from endragor/nativescript-frameThomas Herzog
2017-08-03Forward frame call to GDNative librariesRuslan Mustakov
2017-08-02[GDNative/NativeScript] fix -rdynamic and removed _init callKarroffel
2017-08-02[GDNative] better header include pathsKarroffel