summaryrefslogtreecommitdiff
path: root/modules
AgeCommit message (Collapse)Author
2023-02-08Merge pull request #72700 from fire/gltf-export-animationRémi Verschelde
Fixes to the GLTF export with baking and null checks.
2023-02-08Merge pull request #72849 from RedworkDE/net-export-settingsRémi Verschelde
C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-07Fixes for gltf export.K. S. Ernest (iFire) Lee
* Fix null crashes. * Bake tracks * Add some error messages.
2023-02-07Merge pull request #72493 from dalexeev/gds-export-flagsRémi Verschelde
GDScript: Improve validation and documentation of `@export_flags`
2023-02-07Merge pull request #72789 from Vilcrow/fix-jump-to-definitionRémi Verschelde
Fixed the jumping to function definition using 'Ctrl+LMB'.
2023-02-07Merge pull request #72061 from paulloz/csharp/better-logs-managementRémi Verschelde
C#: MSBuild logs and panel enhancements
2023-02-07C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settingsRedworkDE
2023-02-07GDScript: Improve validation and documentation of `@export_flags`Danil Alexeev
2023-02-07Try and match MSBuild and Godot UI languagesPaul Joannon
2023-02-07Add new settings about MSBuildPaul Joannon
- toggle creation of binary logs - manage log verbosity - toggle logging in console
2023-02-07Add button to open the msbuild logs folderPaul Joannon
2023-02-07Rename existing editor settings `mono` -> `dotnet`Paul Joannon
2023-02-07Some code simplificationsMarkus Sauermann
1. `number_width` isn't used later 2. `return_type` is used only once 3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger 4. negative `aa->backward` conditional 5. `current_canvas` == `find_world_2d()->get_canvas()` 6. identical if `render_shadows`
2023-02-07Remove script class checks when getting function signatureAdam Scott
2023-02-07Fixed the jumping to function definition using 'Ctrl+LMB'.S.V.I. Vilcrow
2023-02-06Merge pull request #72802 from RedMser/blender-rpc-error-handlingRémi Verschelde
Better error handling for Blender RPC import
2023-02-06Merge pull request #72546 from vonagam/fix-typed-array-can-referenceYuri Sizov
GDScript: Fix can_reference check for typed arrays
2023-02-06Merge pull request #72677 from dalexeev/gds-await-infer-typeYuri Sizov
GDScript: Fix `await` type inference
2023-02-06Merge pull request #72804 from vnen/gdscript-no-onready-without-nodeYuri Sizov
GDScript: Fix inheritance check of @onready for inner classes
2023-02-06GDScript: Fix `await` type inferenceDanil Alexeev
2023-02-06Merge pull request #70002 from poohcom1/fix/static-subscript-autocompleteYuri Sizov
Fix code-completion suggesting non-static members for custom classes
2023-02-06Merge pull request #72708 from KoBeWi/PackedMultilineStringArrayYuri Sizov
Fix @export_multiline for PackedStringArray
2023-02-06GDScript: Fix can_reference check for typed arraysDmitrii Maganov
2023-02-06GDScript: Fix inheritance check of @onready for inner classesGeorge Marques
2023-02-06Better error handling for Blender RPC importRedMser
- If RPC import fails, then try a direct import as well. While it's slower, it may be better than failing the import completely. - Connection errors will disable RPC automatically, to avoid having to wait the full 30 seconds timeout each time. This should be properly fixed by allowing to override the timeout per HTTPClient.
2023-02-06GDScript: Fix recently merged test not ignoring warningsRémi Verschelde
2023-02-06Merge pull request #72330 from MinusKube/unreachable_code_bugRémi Verschelde
Fix unreachable code warning for elif block
2023-02-06Merge pull request #72628 from lyuma/gltf-reimport-appendingRémi Verschelde
Use reimport_append api for importing embedded gltf images
2023-02-06Merge pull request #72512 from vonagam/fix-ternary-type-sourceYuri Sizov
GDScript: Fix type certainty for result of ternary operator
2023-02-06Use reimport_append api for importing embedded gltf imagesLyuma
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06Merge pull request #72794 from vnen/gdscript-no-onready-without-nodeRémi Verschelde
GDScript: Don't allow @onready without inheriting Node
2023-02-06Merge pull request #72774 from bruvzg/spoof_loadRémi Verschelde
[TextServer] Preload USpoofChecker to speed up GDScript parsing.
2023-02-06Merge pull request #72276 from dalexeev/gds-rpc-annotRémi Verschelde
GDScript: Better handling of `@rpc` annotation and autocompletion
2023-02-06Merge pull request #72709 from RedworkDE/net-basedirectory-whoopsRémi Verschelde
C#: Fix AppContext.BaseDirectory
2023-02-06GDScript: Don't allow @onready without inheriting NodeGeorge Marques
2023-02-05[TextServer] Preload USpoofChecker to speed up GDScript parsing.bruvzg
2023-02-05GDScript: Better handling of `@rpc` annotation and autocompletionDanil Alexeev
2023-02-05Merge pull request #72608 from vnen/gdscript-warning-default-errorYuri Sizov
GDScript: Add warnings that are set to error by default (take 2)
2023-02-04Fix @export_multiline for PackedStringArraykobewi
2023-02-04Merge pull request #71860 from GeroVeni/masterYuri Sizov
Improve docs for rpc annotations
2023-02-04C#: Fix AppContext.BaseDirectoryRedworkDE
2023-02-04Improve docs for rpc annotationsGeroVeni
2023-02-04Merge pull request #71786 from raulsntos/dotnet/arrayRémi Verschelde
Sync C# Array with Core
2023-02-03Merge pull request #65910 from KoBeWi/gdsusRémi Verschelde
Cleanup function state connections when destroying instance
2023-02-03Merge pull request #72554 from RedworkDE/net-appcontext-basedirectoryRémi Verschelde
C#: Set AppContext.BaseDirectory for editor builds
2023-02-03Merge pull request #72635 from RedworkDE/net-nodepath-iequatableRémi Verschelde
C#: Implement `IEquatable<>` and equality operators in `NodePath`
2023-02-03Merge pull request #72633 from RedworkDE/net-stringname-iequatableRémi Verschelde
C#: Declare `IEquatable<>` interface for `StringName`
2023-02-03Merge pull request #72604 from rbessems/rbessems/env_blend_modeRémi Verschelde
Add XR Environment Blend Mode Support
2023-02-03C#: Declare `IEquatable<>` interface for `StringName`RedworkDE
2023-02-03C#: Implement `IEquatable<>` and equality operators in `NodePath`RedworkDE
- Implement `IEquatable<>` interface. - Implement `==` and `!=` operators. - Override `Equals` and `GetHashCode`.