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2021-01-11Merge pull request #43176 from mateosss/crash-uninit-constRémi Verschelde
Fix crash by adding nullcheck for uninitialized constants
2021-01-11Merge pull request #43980 from gvekan/fix-missing-function-hintsRémi Verschelde
Fix missing function hints
2021-01-11Merge pull request #44104 from nekomatata/coroutine-await-fixRémi Verschelde
Fix error when calling coroutine with await in _ready
2021-01-11Merge pull request #44005 from RandomShaper/gds_needless_checkRémi Verschelde
Remove useless check in GDScript
2021-01-11Merge pull request #44604 from lyuma/gdscript_dictionary_crashRémi Verschelde
GDScript: Fix crash when iterating through empty dictionary.
2021-01-11Merge pull request #44719 from ThakeeNathees/assert-argument-bug-fixedRémi Verschelde
GDScript assert message parsing bug fixed
2021-01-11Merge pull request #44672 from ThakeeNathees/array-dict-const-fold-bug-fixRémi Verschelde
Array/Dictionary marked as not safe to const fold
2021-01-11Merge pull request #44818 from ThakeeNathees/const-crash-fixRémi Verschelde
GDScript crash at incomplete const bug fix
2021-01-11Merge pull request #44889 from ThakeeNathees/builtin-invalid-call-crash-fixRémi Verschelde
GDScript invalid method call on built-in crash fix
2021-01-11Merge pull request #45076 from ↵Rémi Verschelde
ThakeeNathees/gdscript-operator-precedence-bug-fix GDScript operator `+` `-` precedence bug fix
2021-01-11Merge pull request #45075 from VedatGunel/reserved-keywordRémi Verschelde
Change reserved keyword in Regex documentation code
2021-01-10Merge pull request #45054 from dsnopek/webxr-yaxis-masterRémi Verschelde
Invert the Y-axis on thumbsticks and trackpads in WebXR
2021-01-10GDScript operator `+` `-` precedence bug fixThakee Nathees
Fix: #43265
2021-01-10Change reserved keyword in Regex documentation codeVedat Günel
2021-01-10Fix WebXR module.Fabio Alessandrelli
Some functions and enums were renamed in 4.0 but not updated in the WebXR code.
2021-01-09Invert the Y-axis on thumbsticks and trackpads in WebXRDavid Snopek
2021-01-08make EditorSceneImporterGLTF and GLTFMesh APIType::API_EDITORNutmegStudio
2021-01-07Merge pull request #44918 from Chaosus/vs_assign_default_valueRémi Verschelde
Auto-assign default value for variable in visual script on type changing
2021-01-07Merge pull request #44986 from aaronfranke/audiostreamRémi Verschelde
Descriptive error message when using AudioStream(OGG/MP3) incorrectly
2021-01-07Merge pull request #44832 from nathansmith339/opensimplex-optimizationRémi Verschelde
OpenSimplex data optimization
2021-01-07Descriptive error message when using AudioStream(OGG/MP3) incorrectlyAaron Franke
2021-01-06Optimize data format for OpenSimplex imagesnevarek
The previous RGBA format included unused RGB data. Using the LA8 format removes the need to store the extra data. The Docs have been updated to reflect the format changes.
2021-01-06doc: Sync classref with current sourceRémi Verschelde
2021-01-05Preliminary Blender FBX support [4.0]Gordon MacPherson
limitations: - always has to use generated normal's. - some animations won't be compatible (yet) Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-01-05Merge pull request #44939 from akien-mga/gltf-external-imagesRémi Verschelde
glTF: Fix loading external images as buffer
2021-01-05Change the light attenuation formulas.reduz
-Much better looking, physically based. -Almost negligible extra cost.
2021-01-05glTF: Fix loading external images as bufferRémi Verschelde
We should first attempt loading as external files, thus creating a dependency. Loading as a buffer should only be used as fallback to support manually loading as PNG or JPEG depending on the defined mimeType. Fixes #44309, was a regression from #42504.
2021-01-05Changed type to make it work on x32 architecture.zero13cool
2021-01-05Merge pull request #44154 from dsnopek/webxr-masterRémi Verschelde
Add WebXR support (for Godot 4.0)
2021-01-04Add support for WebXRDavid Snopek
2021-01-04Merge pull request #44914 from swarnimarun/master-visualscript-refactorRémi Verschelde
Fix doc for the VisualScript class after #39649 PR
2021-01-05Fix doc for the VisualScript class.Swarnim Arun
2021-01-04Auto-assign default value for variable in visual script on type changingYuri Roubinsky
2021-01-04Merge pull request #39649 from swarnimarun/master-visualscript-refactorRémi Verschelde
Visual Script Refactor
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2021-01-03GDScript builtin invalid function call crash fixThakee Nathees
Fix: #44852
2021-01-01Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-defineRémi Verschelde
Use `static const int` instead of `#define` for OpenSimplexNoise octaves
2021-01-01Use `static const int` instead of `#define` for OpenSimplexNoise octavesHugo Locurcio
This closes #44860.
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2021-01-01Refactoring Visual ScriptSwarnim Arun
* for bloat from hacks for default function * for ease of development nodes becoming detached from functions
2020-12-31Add signal to inform joint that body has exited treeMarcel Admiraal
2020-12-30GDScript crash at incomplete const bug fixThakee Nathees
2020-12-29Expose gltf2 eight weights.K. S. Ernest (iFire) Lee
2020-12-29FBX: Clarify outdated format errorRémi Verschelde
See #44780.
2020-12-29Merge pull request #44614 from madmiraal/rename-normalmap-normal_mapRémi Verschelde
Consistently use normal_map
2020-12-29Fix missed renamings from empty() to is_empty()Rémi Verschelde
Those were missed in #44401 or added by later PRs.
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-28Merge pull request #44586 from madmiraal/rename-stepifyRémi Verschelde
Rename Math::stepify to snapped
2020-12-28Editor: Fix invalid use of Node::get_viewport() after rename of ↵Rémi Verschelde
EditorNode::get_viewport() Fixes #44761, was a regression from #44524. The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport() (which was a bug in itself, fixed by #44524), so once it was renamed the existing code relying on it fell back to the now available Node::get_viewport(). This might bite some thirdparty modules too.
2020-12-28Merge pull request #42881 from madmiraal/fix-39767Rémi Verschelde
Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape