Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-11 | Merge pull request #43176 from mateosss/crash-uninit-const | Rémi Verschelde | |
Fix crash by adding nullcheck for uninitialized constants | |||
2021-01-11 | Merge pull request #43980 from gvekan/fix-missing-function-hints | Rémi Verschelde | |
Fix missing function hints | |||
2021-01-11 | Merge pull request #44104 from nekomatata/coroutine-await-fix | Rémi Verschelde | |
Fix error when calling coroutine with await in _ready | |||
2021-01-11 | Merge pull request #44005 from RandomShaper/gds_needless_check | Rémi Verschelde | |
Remove useless check in GDScript | |||
2021-01-11 | Merge pull request #44604 from lyuma/gdscript_dictionary_crash | Rémi Verschelde | |
GDScript: Fix crash when iterating through empty dictionary. | |||
2021-01-11 | Merge pull request #44719 from ThakeeNathees/assert-argument-bug-fixed | Rémi Verschelde | |
GDScript assert message parsing bug fixed | |||
2021-01-11 | Merge pull request #44672 from ThakeeNathees/array-dict-const-fold-bug-fix | Rémi Verschelde | |
Array/Dictionary marked as not safe to const fold | |||
2021-01-11 | Merge pull request #44818 from ThakeeNathees/const-crash-fix | Rémi Verschelde | |
GDScript crash at incomplete const bug fix | |||
2021-01-11 | Merge pull request #44889 from ThakeeNathees/builtin-invalid-call-crash-fix | Rémi Verschelde | |
GDScript invalid method call on built-in crash fix | |||
2021-01-11 | Merge pull request #45076 from ↵ | Rémi Verschelde | |
ThakeeNathees/gdscript-operator-precedence-bug-fix GDScript operator `+` `-` precedence bug fix | |||
2021-01-11 | Merge pull request #45075 from VedatGunel/reserved-keyword | Rémi Verschelde | |
Change reserved keyword in Regex documentation code | |||
2021-01-10 | Merge pull request #45054 from dsnopek/webxr-yaxis-master | Rémi Verschelde | |
Invert the Y-axis on thumbsticks and trackpads in WebXR | |||
2021-01-10 | GDScript operator `+` `-` precedence bug fix | Thakee Nathees | |
Fix: #43265 | |||
2021-01-10 | Change reserved keyword in Regex documentation code | Vedat Günel | |
2021-01-10 | Fix WebXR module. | Fabio Alessandrelli | |
Some functions and enums were renamed in 4.0 but not updated in the WebXR code. | |||
2021-01-09 | Invert the Y-axis on thumbsticks and trackpads in WebXR | David Snopek | |
2021-01-08 | make EditorSceneImporterGLTF and GLTFMesh APIType::API_EDITOR | NutmegStudio | |
2021-01-07 | Merge pull request #44918 from Chaosus/vs_assign_default_value | Rémi Verschelde | |
Auto-assign default value for variable in visual script on type changing | |||
2021-01-07 | Merge pull request #44986 from aaronfranke/audiostream | Rémi Verschelde | |
Descriptive error message when using AudioStream(OGG/MP3) incorrectly | |||
2021-01-07 | Merge pull request #44832 from nathansmith339/opensimplex-optimization | Rémi Verschelde | |
OpenSimplex data optimization | |||
2021-01-07 | Descriptive error message when using AudioStream(OGG/MP3) incorrectly | Aaron Franke | |
2021-01-06 | Optimize data format for OpenSimplex images | nevarek | |
The previous RGBA format included unused RGB data. Using the LA8 format removes the need to store the extra data. The Docs have been updated to reflect the format changes. | |||
2021-01-06 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-05 | Preliminary Blender FBX support [4.0] | Gordon MacPherson | |
limitations: - always has to use generated normal's. - some animations won't be compatible (yet) Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-01-05 | Merge pull request #44939 from akien-mga/gltf-external-images | Rémi Verschelde | |
glTF: Fix loading external images as buffer | |||
2021-01-05 | Change the light attenuation formulas. | reduz | |
-Much better looking, physically based. -Almost negligible extra cost. | |||
2021-01-05 | glTF: Fix loading external images as buffer | Rémi Verschelde | |
We should first attempt loading as external files, thus creating a dependency. Loading as a buffer should only be used as fallback to support manually loading as PNG or JPEG depending on the defined mimeType. Fixes #44309, was a regression from #42504. | |||
2021-01-05 | Changed type to make it work on x32 architecture. | zero13cool | |
2021-01-05 | Merge pull request #44154 from dsnopek/webxr-master | Rémi Verschelde | |
Add WebXR support (for Godot 4.0) | |||
2021-01-04 | Add support for WebXR | David Snopek | |
2021-01-04 | Merge pull request #44914 from swarnimarun/master-visualscript-refactor | Rémi Verschelde | |
Fix doc for the VisualScript class after #39649 PR | |||
2021-01-05 | Fix doc for the VisualScript class. | Swarnim Arun | |
2021-01-04 | Auto-assign default value for variable in visual script on type changing | Yuri Roubinsky | |
2021-01-04 | Merge pull request #39649 from swarnimarun/master-visualscript-refactor | Rémi Verschelde | |
Visual Script Refactor | |||
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-03 | GDScript builtin invalid function call crash fix | Thakee Nathees | |
Fix: #44852 | |||
2021-01-01 | Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-define | Rémi Verschelde | |
Use `static const int` instead of `#define` for OpenSimplexNoise octaves | |||
2021-01-01 | Use `static const int` instead of `#define` for OpenSimplexNoise octaves | Hugo Locurcio | |
This closes #44860. | |||
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2021-01-01 | Refactoring Visual Script | Swarnim Arun | |
* for bloat from hacks for default function * for ease of development nodes becoming detached from functions | |||
2020-12-31 | Add signal to inform joint that body has exited tree | Marcel Admiraal | |
2020-12-30 | GDScript crash at incomplete const bug fix | Thakee Nathees | |
2020-12-29 | Expose gltf2 eight weights. | K. S. Ernest (iFire) Lee | |
2020-12-29 | FBX: Clarify outdated format error | Rémi Verschelde | |
See #44780. | |||
2020-12-29 | Merge pull request #44614 from madmiraal/rename-normalmap-normal_map | Rémi Verschelde | |
Consistently use normal_map | |||
2020-12-29 | Fix missed renamings from empty() to is_empty() | Rémi Verschelde | |
Those were missed in #44401 or added by later PRs. | |||
2020-12-29 | Consistently use normal_map | Marcel Admiraal | |
2020-12-28 | Merge pull request #44586 from madmiraal/rename-stepify | Rémi Verschelde | |
Rename Math::stepify to snapped | |||
2020-12-28 | Editor: Fix invalid use of Node::get_viewport() after rename of ↵ | Rémi Verschelde | |
EditorNode::get_viewport() Fixes #44761, was a regression from #44524. The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport() (which was a bug in itself, fixed by #44524), so once it was renamed the existing code relying on it fell back to the now available Node::get_viewport(). This might bite some thirdparty modules too. | |||
2020-12-28 | Merge pull request #42881 from madmiraal/fix-39767 | Rémi Verschelde | |
Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape |