Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-27 | Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymore | Rémi Verschelde | |
Mono: Fix build errors with tools=no and target=release | |||
2018-01-27 | Mono: Fix method_bind fields being generated as instance members | Ignacio Etcheverry | |
2018-01-27 | Mono: Fix build errors with tools=no and target=release | Ignacio Etcheverry | |
2018-01-26 | Mono: Don't defer call to dispose queue objects when finalizing domain | Ignacio Etcheverry | |
It's going to be called anyway after `mono_domain_finalize`. This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702). | |||
2018-01-25 | Mono: Fix NodePath and RID bindings | Ignacio Etcheverry | |
2018-01-25 | doc: Fix references to online tutorials after godotengine/godot-docs#1015 | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-24 | - Improves portability in joystick buttons enum | Ariel Manzur | |
- Fixes linking bug in modules split library | |||
2018-01-24 | Improved stabilization of ray shape in Bullet | Andrea Catania | |
2018-01-24 | Merge pull request #16016 from neikeq/issue-13316 | Ignacio Etcheverry | |
Fix CSharpInstance::call not initializing CallError | |||
2018-01-24 | Fix CSharpInstance::call not initializing CallError | Ignacio Etcheverry | |
2018-01-23 | SignalAwaiter::_signal_callback was calling the thunk with a wrong pointer | Paul Joannon | |
2018-01-22 | Merge pull request #15972 from akien-mga/mono-warning | Rémi Verschelde | |
Mono: Display opt-out warning in editor about WIP status | |||
2018-01-22 | Mono: Display opt-out warning in editor about WIP status | Rémi Verschelde | |
This ensures that all users of the Mono flavour of Godot 3.0 are aware of its current shortcomings (no export, crashes and usability issues). The dialog is shown each time the editor is started, until the checkbox is disabled (i.e. until users will have actually read it). Fixes #15956. | |||
2018-01-22 | RID cached class was wrong (mono) | Paul Joannon | |
2018-01-22 | Merge pull request #15949 from MarianoGnu/issue_15743 | Rémi Verschelde | |
Prevent prompting unexpected errors on Bullet's RigidBody. Attemps to fix #15743 | |||
2018-01-21 | attemp to fix #15743 | Mariano Suligoy | |
2018-01-21 | fix GDMonoProperty::set_value | Paul Joannon | |
was calling getter and not setter should close #15387 | |||
2018-01-21 | GDScript: always call ResourceLoader::load() in non-completion mode | Bernhard Liebl | |
2018-01-20 | Allow shadowing class members with local variables in GDScript, closes #15896 | Juan Linietsky | |
2018-01-19 | SCsub: fix mixed indentation | Poommetee Ketson | |
2018-01-18 | adding option to split modules library | Ariel Manzur | |
2018-01-18 | Merge pull request #15849 from poke1024/preload-completion | Rémi Verschelde | |
GDScript: fix autocompletion for preload() (issue 15766) | |||
2018-01-18 | Suppress errors on autocompletion for preload() | Bernhard Liebl | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | GDScript: fix autocompletion for preload() (issue 15766) | Bernhard Liebl | |
2018-01-18 | Merge pull request #15837 from KellyThomas/patch-2 | Rémi Verschelde | |
remove usage of C#7 in DebuggingUtils.cs for compatibility with 2015 Build Tools | |||
2018-01-18 | [GDNative] fix NativeScript false negative error | karroffel | |
2018-01-18 | Merge pull request #15836 from karroffel/gdnative-more-fixes-hopefully | Rémi Verschelde | |
[GDNative] fix #15723 | |||
2018-01-18 | remove c#7 features for compatibility with 2015 Build Tools | Kelly Thomas | |
https://github.com/godotengine/godot/issues/15742 | |||
2018-01-18 | [GDNative] fix #15723 | karroffel | |
2018-01-18 | remove an unneeded marshalling function | Paul Joannon | |
`Variant mono_object_to_variant(MonoObject*, const ManagedType&)` | |||
2018-01-18 | fix marshalling when a function is returning an object from c# | Paul Joannon | |
2018-01-18 | Added GDNative copy constructor for PoolVectors Read and Write | Marc Gilleron | |
2018-01-17 | Merge pull request #15761 from touilleMan/pluginscript-improve-inheritance | Rémi Verschelde | |
[GDnative] Improve inheritance system in gdnative pluginscript | |||
2018-01-17 | doc: Replace some more "val" with "value" + sync | Rémi Verschelde | |
2018-01-16 | Fixes for parameter names of builtin functions in visual scripts/core | Chaosus | |
2018-01-16 | Merge pull request #15777 from AndreaCatania/p2 | Rémi Verschelde | |
Fixed bullet physics body shape scaling | |||
2018-01-16 | Fixed bullet physics body shape scaling | AndreaCatania | |
2018-01-16 | Improve inheritance system in gdnative pluginscript | Emmanuel Leblond | |
2018-01-15 | Filled tutorial field in most relevent classes. | Juan Linietsky | |
Added tutorial display in doc. | |||
2018-01-15 | Make sure PropertyHint matches in the VisualScript editor. | K. S. Ernest (iFire) Lee | |
2018-01-14 | [GDNative] fix two crashes with NativeScript | karroffel | |
2018-01-14 | [GDNative] fix editor crash with NativeScript | karroffel | |
2018-01-13 | [GDNative] cache API hashes | karroffel | |
2018-01-13 | SCons: Allow unbundling bullet on Linux (only 2.87+) | Rémi Verschelde | |
2018-01-13 | bullet: Streamline bundling, remove extraneous src/ folder | Rémi Verschelde | |
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one. | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-12 | Merge pull request #15630 from neikeq/issue-15454 | Rémi Verschelde | |
Mono: StackFrame and MonoDevelop crash fixes | |||
2018-01-12 | Mono: Some StackTrace to StackInfo[] fixes | Ignacio Etcheverry | |
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails. - Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`. - Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached. |