Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-28 | Merge pull request #37314 from nekomatata/bullet-fix-damping | Rémi Verschelde | |
Better damping implementation for Bullet rigid bodies | |||
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde | |
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690. | |||
2020-04-28 | Merge pull request #37163 from madmiraal/fix-csg-normal | Rémi Verschelde | |
Fix CSG vertex normal calculation. | |||
2020-04-27 | Merge pull request #38121 from JFonS/add_unwrap_caching | Rémi Verschelde | |
Add caching the lightmap unwrapping on import | |||
2020-04-27 | Better damping implementation for Bullet rigid bodies | PouleyKetchoupp | |
Apply old method for linear & angular damping in Bullet, in order to make it easier to tweak and consistent with Godot Physics. | |||
2020-04-27 | Merge pull request #36927 from ThakeeNathees/export-var-type-reduce-implimented | Rémi Verschelde | |
Fix: export var type reduce() implemented | |||
2020-04-27 | Merge pull request #38253 from nekomatata/bullet-update-2.90 | Rémi Verschelde | |
Update to bullet master (2.90) | |||
2020-04-27 | export var type reduce() implemented | Thakee Nathees | |
2020-04-27 | Update to bullet master (2.90) | PouleyKetchoupp | |
2020-04-25 | Merge pull request #38150 from neikeq/fix-load-hook-for-reused-assembly | Rémi Verschelde | |
Mono/C#: Fix load hook not called for some assemblies on domain reload | |||
2020-04-24 | Merge pull request #37172 from theoway/autoCompletionBug | Rémi Verschelde | |
Fixed the auto-completion bug in gdscript_editor | |||
2020-04-24 | Merge pull request #37265 from BigRed-118/mark_assert_safe | Rémi Verschelde | |
Mark assert lines as safe in gdscript | |||
2020-04-24 | Merge pull request #37232 from ThakeeNathees/load()-autocomplete-imlpemented | Rémi Verschelde | |
autocomplete for load() function implemented | |||
2020-04-23 | Mono/C#: Fix load hook not called for some assemblies on domain reload | Ignacio Etcheverry | |
2020-04-23 | C#: Fix always saving copy of csproj even with no changes | Ignacio Etcheverry | |
This was a regression from 93d7ec88360a467a3041c0aa08390daa1f75892b (#38110). Mono's old implementation of Microsoft.Build hardcodes HasUnsavedChanges to always return true. This workaround can be reverted once we switch to official Microsoft.Build. | |||
2020-04-23 | Merge pull request #38123 from neikeq/fix-hotreload-twice | Rémi Verschelde | |
Mono/C#: Fix assemblies being reloaded a second time unnecesarily | |||
2020-04-23 | C#: Revert marshalling of IDictionary/IEnumerable implementing types | Ignacio Etcheverry | |
Added marshalling for `System.Collections.Generic.List<T>` and `System.Collections.Generic.Dictionary<TKey, TValue>`. | |||
2020-04-23 | Mono/C#: Fix assemblies being reloaded a second time unnecesarily | Ignacio Etcheverry | |
2020-04-22 | Merge pull request #38117 from neikeq/export-mono-array-godot-object | Ignacio Roldán Etcheverry | |
Mono/C#: Allow exporting System.Array of type Godot.Object | |||
2020-04-22 | Merge pull request #38110 from neikeq/csproj-safer-migration | Ignacio Roldán Etcheverry | |
C#: Save copy of sln and csproj before applying fixes | |||
2020-04-22 | Merge pull request #38115 from neikeq/mono-debug-exported-games | Ignacio Roldán Etcheverry | |
Mono/C#: Allow debugging exported games | |||
2020-04-22 | Mono/C#: Allow exporting System.Array of type Godot.Object | Ignacio Etcheverry | |
2020-04-22 | C#: Save copy of sln and csproj before applying fixes | Ignacio Etcheverry | |
2020-04-22 | Mono/C#: Allow debugging exported games | Ignacio Etcheverry | |
- Include PDB files in exported games. - Release export templates also allow debugging now. Right now the only way to enable debugging in exported games is with the environment variables, which may be cumbersome or not even possible on some platforms. | |||
2020-04-22 | Merge pull request #37318 from ttencate/fix/argument_nulled_37312 | Rémi Verschelde | |
Revert "Allow parameters passed to GDScript functions to be nulled" | |||
2020-04-22 | Add caching the lightmap unwrapping on import | JFonS | |
This commit adds caching to the lightmap mesh unwraps generated on import. This speeds up re-imports of meshes that haven't changed and also makes sure that the unwraps are consistent across imports. The unwrapping process is not deterministic, so one could end up with a different mapping every time the scene was imported, breaking any previously baked lightmaps. The changes in this commit prevent that from happening. | |||
2020-04-21 | Merge pull request #37537 from ThakeeNathees/const-parsing-datatype-bug-fix | Rémi Verschelde | |
GDScript: Fix type inference for const reference to global class | |||
2020-04-21 | Merge pull request #37712 from stoofin/pattern-bind-warning | Rémi Verschelde | |
Fix unassigned variable warnings for match bindings | |||
2020-04-21 | Merge pull request #38041 from ThakeeNathees/class-name-check-enhance | Rémi Verschelde | |
GDScript class name existance check enhanced | |||
2020-04-21 | Merge pull request #37955 from ThakeeNathees/lin-unsafe-base-know-index-unkonwn | Rémi Verschelde | |
Line marked unsafe when base known and index unkonwn | |||
2020-04-21 | Merge pull request #37954 from ThakeeNathees/autocomplete-indexing-native-types | Rémi Verschelde | |
Autocompleting with indexing for builtin types added | |||
2020-04-21 | Add ability to bind typed arrays to script API | Juan Linietsky | |
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells Note: Will do a mass replace on later PRs of whathever I can find, but probably need a tool to grep through doc. Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers) | |||
2020-04-20 | Exposed RenderingDevice to script API | Juan Linietsky | |
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR. | |||
2020-04-20 | Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor | Rémi Verschelde | |
Subgroups were added in #37678 but not properly handled everywhere where PROPERTY_USAGE_GROUP is. | |||
2020-04-20 | DocData: Skip unexposed classes | Rémi Verschelde | |
Properly expose classes that we actually want accessible. | |||
2020-04-20 | GDScript class name existance check enhanced | Thakee Nathees | |
2020-04-18 | Mono: Fix include for Android support | Rémi Verschelde | |
This was a typo in #37153. Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com> | |||
2020-04-17 | line unsafe for indexing with known base type & unkown identifier | Thakee Nathees | |
2020-04-17 | autocompleting with indexing for native types added | Thakee Nathees | |
Fix: #37768 | |||
2020-04-16 | Fixed the bool _static logic | Umang Kalra | |
2020-04-14 | Change MATH_POSMOD return type back to INT | Nico Mitchell | |
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde | |
Implement decals | |||
2020-04-14 | Implement decals | Juan Linietsky | |
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h | |||
2020-04-14 | Merge pull request #37826 from nekomatata/direct-body-state-sleep | Rémi Verschelde | |
Fix set_sleep_state in Bullet body direct state | |||
2020-04-14 | Fix set_sleep_state in Bullet body direct state | PouleyKetchoupp | |
It was inverted, it should set the body to be active when sleep is disabled. | |||
2020-04-13 | Change round return type to float | Nico Mitchell | |
2020-04-13 | Merge pull request #37817 from ThakeeNathees/disconnect-autocomplete | Rémi Verschelde | |
autocomplete for disconnect implemented | |||
2020-04-13 | autocomplete for disconnect, is_connected implemented | Thakee Nathees | |
2020-04-13 | Improve error explanations related to UPNP and UPNPDevice | Rudigus | |
2020-04-12 | Merge pull request #37542 from swarnimarun/patch_vs_02 | Rémi Verschelde | |
Update visualscript graph nodes on visual script variable edit |