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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-05-30
Check for _language in PluginScript.instance_has
Paweł Fertyk
2021-05-29
Merge pull request #48964 from DavidCambre/VisualScript_Missing_SequencePort_...
Yuri Roubinsky
2021-05-26
Merge pull request #49114 from vnen/gdscript-fix-self-function-type-check
Rémi Verschelde
2021-05-26
Merge pull request #49112 from vnen/gdscript-assign-type-check
Rémi Verschelde
2021-05-26
GDScript: Fix function signature check for self calls
George Marques
2021-05-26
GDScript: Use analyzer data to decide assignment conversion
George Marques
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-24
Merge pull request #49037 from vnen/fix-callable-freed-crash
Rémi Verschelde
2021-05-24
Make Callable not crash on call when the object has been freed
George Marques
2021-05-24
Merge pull request #48644 from Calinou/editor-increase-icon-saturation
Rémi Verschelde
2021-05-24
GDScript: Fix error handler for tests
George Marques
2021-05-24
Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4
Rémi Verschelde
2021-05-24
Add GDNative Framework loading and export support.
bruvzg
2021-05-22
Merge pull request #48916 from mortarroad/master-convex-hull-ported
Rémi Verschelde
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-22
Update with experimental mesh optimizer.
K. S. Ernest (iFire) Lee
2021-05-22
The built in function math/seed was missing the sequenceport.
David Cambré
2021-05-21
Rename Vector2 Perpendicular to Orthogonal in C#
Aaron Franke
2021-05-21
Merge pull request #48885 from JFonS/upgrade_embree
Rémi Verschelde
2021-05-21
Upgrade Embree to the latest official release.
jfons
2021-05-21
Merge pull request #48913 from lyuma/gltf_named_binds_dedup
Rémi Verschelde
2021-05-20
gltf: Fail gracefully when a mesh instance fails.
Lyuma
2021-05-20
Fix incorrect skin deduplication when using named binds
Lyuma
2021-05-21
Merge pull request #48904 from fire/gltf-img-failure
Rémi Verschelde
2021-05-20
When one invalid image fails, it should only fail that single image.
K. S. Ernest (iFire) Lee
2021-05-20
Change behavior of String.right
Tomasz Chabora
2021-05-20
Merge pull request #48805 from radishes/noise-image-offset
Rémi Verschelde
2021-05-20
Add support for generating noise images with an offset.
Casey Foote
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-19
Merge pull request #48657 from Calinou/test-add-gdscript
Rémi Verschelde
2021-05-19
Show colored rects for autocompletion of Color constants in functions
Yuri Roubinsky
2021-05-18
Merge pull request #46773 from trollodel/TreeItem+
Rémi Verschelde
2021-05-17
Merge pull request #48347 from Blackiris/fix-temporary-key-not-released
George Marques
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-17
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-17
Merge pull request #48793 from vnen/gdscript-fix-temp-type-adjust
Rémi Verschelde
2021-05-17
GDScript: Fix crash caused by uninitialized temp stack slots
George Marques
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-16
Merge pull request #48605 from sent44/scripteditor_get_codeedit
Rémi Verschelde
2021-05-16
Merge pull request #48767 from vnen/gdscript-builtin-static-methods
Rémi Verschelde
2021-05-16
GDScript: Add support for builtin static method calls
George Marques
2021-05-15
Add get_base_editor to ScriptEditorBase
sent44
2021-05-13
Merge pull request #46568 from akien-mga/basisu_20210130
Rémi Verschelde
2021-05-12
Add a unit test suite for GDScript
Hugo Locurcio
2021-05-11
GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable
Rémi Verschelde
2021-05-11
Increase icon saturation by 30% for all editor icons
Hugo Locurcio
2021-05-11
Add checks for __SSE2__ in the lightmap raycaster
JFonS
2021-05-11
SCons: Disable embree-based modules on x86 (32-bit)
Rémi Verschelde
2021-05-08
fix misaligned loads in bmp loader
Morris Tabor
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
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