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2021-11-08Merge pull request #54663 from ↵Rémi Verschelde
Gallilus/VisualScript-sync-and-improve-variable-anb-property
2021-11-07Fix LSP crash when parsing signal symbols.Francois Belair
If the number of parameters was less than the number of class members, the LSP would cause godot to crash because it was using the index for class members instead of the index for signal parameters. Fixes #54720 .
2021-11-06Fix example in `NoiseTexture` docYuri Roubinsky
2021-11-06VisualScript-sync-and-improve-variable-and-propertyDavid Cambré
2021-11-04Fix Quaternion multiplication operatorAaron Franke
2021-11-04Add is_built_in() method to Resourcekobewi
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03Fixes copy-paste issue in the visual script editorDavid Cambré
Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work. Applies paste offset to the last mouse clicked position.
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-02Merge pull request #54471 from rafallus/callable_area_monitorRémi Verschelde
2021-11-02Merge pull request #54346 from mhilbrunner/used-what-instead-of-whatRémi Verschelde
2021-11-02Merge pull request #54494 from lyuma/fix_override_materialsRémi Verschelde
glTF: Fix override materials and non-empty arrays
2021-11-01glTF: Fix override materials and non-empty arraysLyuma
Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object. Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
2021-11-01Use `Callable` in Area monitor callbackrafallus
2021-11-01Merge pull request #54490 from q66/ppcRémi Verschelde
2021-11-01Merge pull request #54387 from ↵Rémi Verschelde
Calinou/editor-translations-increase-zlib-compression-level
2021-11-01Add support for PowerPC familyDaniel Kolesa
2021-10-31Merge pull request #53452 from aaronfranke/who-let-the-docs-outRémi Verschelde
2021-10-31Merge pull request #54448 from CakHuri/treshold-to-thresholdRémi Verschelde
Repair mistyped of 'threshold' on several files.
2021-10-31Merge pull request #54307 from Calinou/add-opengl-renderer-squashRémi Verschelde
Add OpenGL renderer (squashed)
2021-10-31Repaired mistyped of 'threshold' on several files.M. Huri
2021-10-30Ensure C# script properties are added to the endRaul Santos
Ensures that the `get_property_list` and `get_script_property_list` methods push the script properties to the end of the given list, this prevents the script property from appearing after the script variables.
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
- Use lowercase driver names for the `--rendering-driver` command line argument.
2021-10-29Move the docs for constructors and operators out of methods sectionAaron Franke
2021-10-29Use maximum zlib compression when generating editor translation headersHugo Locurcio
With comments stripped, this reduces the combined generated translation size from 28.7 MB to 28.4 MB (-240 KB).
2021-10-29Merge pull request #54361 from raulsntos/csharp-call-able-callableIgnacio Roldán Etcheverry
Implement Call methods in C# Callable
2021-10-29Merge pull request #54344 from mhilbrunner/rpc-error-msgsFabio Alessandrelli
Websockets: Fix buffer size checks in put_packet(), silent failures/connection hangs
2021-10-29Websockets: Fix buffer size checks in put_packet()Max Hilbrunner
Also check the error return value of wslay_event_queue_msg()
2021-10-28Implement Call methods in C# CallableRaul Santos
Implements Callable.Call and Callable.CallDeferred methods in C#
2021-10-28Merge pull request #54350 from akien-mga/clang-format-dont-align-operandsRémi Verschelde
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
clang-format keeps breaking the way it handles break *after* ternary operators, so I give up and go with the only style they seem to actually test.
2021-10-28Merge pull request #53526 from KoBeWi/super_printRémi Verschelde
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`.
2021-10-28Improve GDScript indentation error messageMax Hilbrunner
2021-10-28Fix Macros -> Mactos typo in WEBSOCKETMACTOS_HMax Hilbrunner
2021-10-28Implement TextServer `strip_diacritics` function.bruvzg
2021-10-28ICU: Update to version 70.1bruvzg
2021-10-28Remove node_hrcr hackkobewi
2021-10-26Merge pull request #54254 from mhilbrunner/ticks-msec-64Rémi Verschelde
2021-10-26Save all 64 bits of get_ticks_msec() in more casesMax Hilbrunner
2021-10-25gltf: Fix validation errors due to chunk padding and empty skins.Lyuma
GLB chunk padding length calculation was backwards and missing for the BIN chunk. Fixed error caused by "skins":[] when no skins were present. Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength.
2021-10-25Refactored Node3D rotation modesreduz
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25Ignore empty Font resources as theme override.bruvzg
Add range hint to font_size properties. Remove excessive `base_size` Font property.
2021-10-24Merge pull request #54130 from raulsntos/csharp-exportsRémi Verschelde
Keep order for C# exported members
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-22Add support for the RISC-V architectureAaron Franke
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_masterRémi Verschelde
2021-10-22Keep order for C# exported membersRaul Santos
2021-10-22Merge pull request #54088 from madmiraal/remove-unimplemented-methodsRémi Verschelde