index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
Age
Commit message (
Expand
)
Author
2021-11-12
Add a minimal template build to CI
Aaron Franke
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-11
Show built-in script names in the debugger
kobewi
2021-11-11
[GDScript] Check string literals for Unicode direction control characters.
bruvzg
2021-11-10
Merge pull request #54840 from Calinou/mono-move-exception-policy-setting
Rémi Verschelde
2021-11-10
Move Mono unhandled exception setting to be located within a subsection
Hugo Locurcio
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-10
Merge pull request #54676 from Chaosus/gds_restrict_names
Rémi Verschelde
2021-11-10
Merge pull request #54358 from Shawak/feature-allow-root-node-paths-without-q...
Rémi Verschelde
2021-11-10
fix pingpong in math
Silc 'Tokage' Renew
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Rémi Verschelde
2021-11-09
Allow using $/root node paths
Maximilian
2021-11-09
Merge pull request #54798 from Calinou/gdscript-opcode-no-hash
Rémi Verschelde
2021-11-09
Remove hash symbol in front of opcode error messages in GDScript
Hugo Locurcio
2021-11-09
Merge pull request #47600 from qarmin/enable_mono_editor
Rémi Verschelde
2021-11-09
Enable mono editor build in CI
qarmin
2021-11-09
Merge pull request #46721 from bruvzg/custom_word_break_punct
Rémi Verschelde
2021-11-09
Merge pull request #54372 from bruvzg/text_edit_ui
Rémi Verschelde
2021-11-08
Merge pull request #54473 from briansemrau/no-debug-functions-on-thread
Rémi Verschelde
2021-11-08
Prevent identifiers from naming as built-in funcs and global classes
Yuri Roubinsky
2021-11-08
Merge pull request #54118 from Pineapple/dont-ignore-type-mismatch-in-setter-...
Rémi Verschelde
2021-11-08
Merge pull request #54663 from Gallilus/VisualScript-sync-and-improve-variabl...
Rémi Verschelde
2021-11-07
Improve save handling for built-in scripts
kobewi
2021-11-07
Fix LSP crash when parsing signal symbols.
Francois Belair
2021-11-06
Fix example in `NoiseTexture` doc
Yuri Roubinsky
2021-11-06
VisualScript-sync-and-improve-variable-and-property
David Cambré
2021-11-04
Add documentation to operators for math types
Aaron Franke
2021-11-04
Fix Quaternion multiplication operator
Aaron Franke
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Fixes copy-paste issue in the visual script editor
David Cambré
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-02
Merge pull request #54471 from rafallus/callable_area_monitor
Rémi Verschelde
2021-11-02
Merge pull request #54346 from mhilbrunner/used-what-instead-of-what
Rémi Verschelde
2021-11-02
Merge pull request #54494 from lyuma/fix_override_materials
Rémi Verschelde
2021-11-01
glTF: Fix override materials and non-empty arrays
Lyuma
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-11-01
Merge pull request #54490 from q66/ppc
Rémi Verschelde
2021-11-01
Merge pull request #54387 from Calinou/editor-translations-increase-zlib-comp...
Rémi Verschelde
2021-11-01
Add support for PowerPC family
Daniel Kolesa
2021-11-01
GDScript gracefully handle debug functions from separate thread
Brian Semrau
2021-10-31
Merge pull request #53452 from aaronfranke/who-let-the-docs-out
Rémi Verschelde
2021-10-31
Merge pull request #54448 from CakHuri/treshold-to-threshold
Rémi Verschelde
2021-10-31
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Rémi Verschelde
2021-10-31
Repaired mistyped of 'threshold' on several files.
M. Huri
2021-10-31
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-30
Ensure C# script properties are added to the end
Raul Santos
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
[prev]
[next]