Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-08 | Mono: Create player script metadata when building manually | Ignacio Etcheverry | |
Previously this was only done when building the script for running the game. This was a problem because the user could want to build the project manually with the "Build project" button, to then run the game from the command line or similar. | |||
2019-02-08 | Merge pull request #25500 from daniel-abbott/BT_Debug_disable | Rémi Verschelde | |
Disable BT_DEBUG, works around #25476 and #25431 | |||
2019-02-08 | Merge pull request #25518 from bojidar-bg/25505-wrong-type-error-message | Rémi Verschelde | |
Fix wrong error messages for invalid arguments when calling functions through call | |||
2019-02-08 | Disable BT_DEBUG, works around #25476 and #25431 | Daniel Abbott | |
2019-02-05 | Mono: Workaround to fix 'flushing' errors when building at editor startup | Ignacio Etcheverry | |
2019-02-03 | Merge pull request #25574 from neikeq/ss | Ignacio Etcheverry | |
Mono: Lifetime fixes for CSharpInstance and instance binding data | |||
2019-02-03 | Mono: Fix default debugger agent argument never being used | Ignacio Etcheverry | |
2019-02-03 | Mono: Lifetime fixes for CSharpInstance and instance binding data | Ignacio Etcheverry | |
Avoid CSharpInstance from accessing its state after self destructing (by deleting the Reference owner). It's now safe to replace the script instance without leaking or crashing. Also fixed godot_icall_Object_weakref return reference being freed before returning. | |||
2019-02-03 | Merge pull request #25478 from neikeq/rr | Ignacio Etcheverry | |
Mono: Fix MonoPosixHelper not being found | |||
2019-02-03 | Mono: Fix MonoPosixHelper not being found | Ignacio Etcheverry | |
2019-02-03 | Mono: Cleanup | Ignacio Etcheverry | |
2019-01-31 | Fix wrong error messages for invalid arguments when calling functions ↵ | Bojidar Marinov | |
through call Fixes #25505 | |||
2019-01-30 | Avoid inertia calculation for empty shape - Bullet | Andrea Catania | |
2019-01-28 | Prevent upscaled SVG from exceeding Image bounds | Rémi Verschelde | |
Also expose Image MAX_WIDTH and MAX_HEIGHT. Fixes #24455. | |||
2019-01-28 | Merge pull request #25401 from capnm/capnm-cleanup | Rémi Verschelde | |
Cleanup unused header file | |||
2019-01-28 | Merge pull request #25379 from Faless/net/ws/mp_docs | Rémi Verschelde | |
Update docs and errors for WebSocket module | |||
2019-01-28 | Fixed Rigidbody first frame center spawn | Andrea Catania | |
2019-01-28 | Cleanup unused header | Martin Capitanio | |
2019-01-28 | Update docs and errors for WebSocket module | Fabio Alessandrelli | |
2019-01-27 | Make CSG Shape work with GIProbe, fixes #20465 | Juan Linietsky | |
2019-01-27 | Merge pull request #25314 from marxin/fix-24417-class-memaccess | Rémi Verschelde | |
Fix class memaccess | |||
2019-01-27 | Mono: Test Windows binaries with lowercase extension | Rémi Verschelde | |
To help users writing good cross-platform code, Godot's `FileAccessWindows:open()` will issue a warning on case mismatch, which happens here with capitalized extensions given by `PATHEXT` compared to actual file extensions which are lowercase 99% of the time. Fixes #25368. | |||
2019-01-27 | Bullet: Enable BT_DEBUG on debug builds | Rémi Verschelde | |
Fixes #25301. | |||
2019-01-26 | Workaround GCC 6 & 7 ICE on armv7hl | Rémi Verschelde | |
Fixes #16100. | |||
2019-01-25 | Ensure get script method list also checks base classes, fixes #23384 | Juan Linietsky | |
2019-01-25 | Use placement new in texture_loader_pvr.cpp (#24417). | marxin | |
Use constructor via placement new and swap colors directly. | |||
2019-01-23 | GDScript: do second pass of parsing on release | George Marques | |
Some construct (like match) actually depends on the second pass. This adds some extra checks to not perform specific type-checks on release since not all type information is available. | |||
2019-01-23 | GDScript: fix default value for autoexported typed vars | George Marques | |
2019-01-23 | GDScript: read constants from parent scripts | George Marques | |
This is needed to create export variables from enums defined in a parent class. | |||
2019-01-23 | GDScript: don't allow calling non-static function from script | George Marques | |
2019-01-23 | GDScript: allow local classes to be used as types | George Marques | |
2019-01-22 | Mono: Fix hot reload build errors and cleanup | Ignacio Etcheverry | |
2019-01-21 | Mono: Add assembly reloading to running games | Ignacio Etcheverry | |
Add environment variable to specify a custom --debugger-agent for mono. | |||
2019-01-21 | Merge pull request #25180 from AndreaCatania/arov | Rémi Verschelde | |
Fixed area overlaps if not move | |||
2019-01-21 | Fixed area overlaps if not move | Andrea Catania | |
2019-01-21 | Fix C# script metadata creation error due to missing directory | Ignacio Etcheverry | |
2019-01-21 | Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath | Ignacio Etcheverry | |
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it. Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono? | |||
2019-01-18 | GDScript: Fix return value of "lerp" builtin | Rémi Verschelde | |
Fixes #25082, fixes #24709. | |||
2019-01-18 | Merge pull request #25080 from neikeq/mm-c | Ignacio Etcheverry | |
C# Bindings Generator: Fix vararg methods with custom return type | |||
2019-01-18 | Merge pull request #25079 from neikeq/mm-b | Ignacio Etcheverry | |
C#: Fix trying to build when there's no solution | |||
2019-01-18 | Merge pull request #25078 from neikeq/mm-a | Ignacio Etcheverry | |
C#: Fix crash due to missing gchandle ref null check | |||
2019-01-18 | C# Bindings Generator: Fix vararg methods with custom return type | Ignacio Etcheverry | |
2019-01-18 | C#: Fix trying to build when there's no solution | Ignacio Etcheverry | |
This would cause errors that shouldn't happen unless there was something to build. | |||
2019-01-17 | C#: Fix crash due to missing gchandle ref null check | Ignacio Etcheverry | |
2019-01-17 | Merge pull request #25069 from vnen/gdscript-fixes | Hein-Pieter van Braam | |
A bit more of GDScript fixes | |||
2019-01-17 | GDScript compiler: check if subclass exists before comparison | George Marques | |
Otherwise these checks might trigger the insertion of an empty value, leading to crashes. | |||
2019-01-16 | GDScript: clarify error message about cycles | George Marques | |
They may happen with any cyclic dependency, not only with inheritance. | |||
2019-01-16 | GDScript: fix type-check of indexed values | George Marques | |
2019-01-16 | Merge pull request #25001 from jlahman/gdscript-export-var-fix | Rémi Verschelde | |
Fixes export PackedScene "reset to default" throwing errors | |||
2019-01-16 | Android: Add support for x86_64 architecture | Rémi Verschelde | |
Like arm64v8, this is only supported by API 21 and later, so we enforce 21 as min API for x86_64. Part of #25030. |