Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-04 | Merge pull request #53399 from V-Sekai/extension-game-convert | Rémi Verschelde | |
2021-10-04 | Enable GLTFDocumentExtensionConvertImporterMesh only in games. | K. S. Ernest (iFire) Lee | |
2021-10-04 | Merge pull request #53303 from akien-mga/53295-gdscript-completion-quote-style | Rémi Verschelde | |
2021-10-04 | Merge pull request #53338 from briansemrau/gdscript-handle-for-with-null-list | Rémi Verschelde | |
2021-10-04 | Merge pull request #53366 from KoBeWi/your_argument_is_null_and_void | Rémi Verschelde | |
2021-10-04 | GDScript completion: Handle quote style ad-hoc to remove editor dependency | Rémi Verschelde | |
`core` and `scene` shouldn't depend on `editor`, so they can't query this style setting in `get_argument_options`. But we can handle it after the fact in GDScript's completion code. Also cleans up a couple extra unused invalid includes in `core`. | |||
2021-10-04 | Merge pull request #52802 from V-Sekai/gltf-extensions | Rémi Verschelde | |
2021-10-04 | Fix crash when pinned SoftBody point is out of range | Haoyu Qiu | |
2021-10-03 | GLTF for game templates. | K. S. Ernest (iFire) Lee | |
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes. | |||
2021-10-03 | Allow void as return type for constructors | kobewi | |
2021-10-03 | Merge pull request #46555 from gongpha/line-ptr-more-than-size-bmp | Rémi Verschelde | |
Check if the line pointer goes away from the image buffer's EOF in the BMP importer | |||
2021-10-02 | GDScript Check for null list in `for` loop | Brian Semrau | |
2021-10-01 | Merge pull request #53290 from Faless/mp/4.x_opts_names | Fabio Alessandrelli | |
[Net] Rename RPC constants and annotation arguments. | |||
2021-10-01 | Merge pull request #53308 from Razoric480/fix-lsp-issues | Rémi Verschelde | |
2021-10-01 | Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference | Camille Mohr-Daurat | |
Remove scene code in physics servers | |||
2021-10-01 | [Net] Rename RPC constants and annotation arguments. | Fabio Alessandrelli | |
any -> any_peer sync -> call_local ordered -> unreliable_ordered Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED | |||
2021-10-01 | Remove scene code in physics servers | PouleyKetchoupp | |
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet. | |||
2021-10-01 | Fix empty line hover; fix open non-res:// script | Francois Belair | |
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative ↵ | bruvzg | |
interface. | |||
2021-10-01 | Merge pull request #38397 from Calinou/doc-range-backwards-example | Rémi Verschelde | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-30 | Add an example on iterating an array backwards | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3472. | |||
2021-09-30 | Merge pull request #47670 from Calinou/doc-upnp-non-blocking | Max Hilbrunner | |
Document how to set up UPnP in a non-blocking manner | |||
2021-09-30 | Merge pull request #53245 from JFonS/occ_fixes2 | Rémi Verschelde | |
Occlusion culling fixes | |||
2021-09-30 | Merge pull request #52544 from JFonS/lod_fixes | Juan Linietsky | |
Auto LOD fixes and improvements | |||
2021-09-30 | Revert "GdScript: Use reduced constant expression result when doing binary ↵ | Rémi Verschelde | |
operations. Fixes #50293" This reverts commit 62077086076fb99fb7fe014522c44ae83f87dc4d. It broke a GDScript test (which didn't exist back when the PR was made, so was missed prior to the merge). It choked on: ``` prints("a", test_instance.a, test_instance.a == Named.VALUE_A) ``` With: ``` Invalid operands "VALUE_A (enum value)" and "int" for "==" operator. ``` | |||
2021-09-30 | Merge pull request #51818 from MarianoGnu/gdscript2-enum-fixes | Rémi Verschelde | |
2021-09-30 | Document how to set up UPnP in a non-blocking manner | Hugo Locurcio | |
2021-09-30 | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio | |
2021-09-30 | Merge pull request #53227 from Calinou/rename-getornull | Max Hilbrunner | |
Rename RID's `getornull()` to `get_or_null()` | |||
2021-09-30 | Compile bullet with threasafe switch on | Manuele Finocchiaro | |
(cherry picked from commit 6f81c213a65d288f4ae9c29472e85460dad6038b) | |||
2021-09-30 | bullet: Sync with upstream 3.17 | Rémi Verschelde | |
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads SCons into not properly rebuilding all files when headers change. This means we also need to make sure Bullet builds without warning, and current version fares fairly well, there were just a couple to fix (patch included). Increase minimum version for distro packages to 2.90 (this was never released as the "next" version after 2.89 was 3.05... but that covers it too). Fixes #43868. (cherry picked from commit b7901c773c2eaff26b5c3a5342773a70571b2648) | |||
2021-09-30 | Occlusion culling fixes | jfons | |
Fixes some issues found by UBSAN and other misc things: * Fixed memory leak on exit. * Properly align ray packet buffer to 64 bytes. * Added some compiler flags from Embree's build system. * Fixed ray masks. | |||
2021-09-29 | Rename RID's `getornull()` to `get_or_null()` | Hugo Locurcio | |
2021-09-29 | Merge pull request #53221 from bruvzg/fix_fb_text_server | Rémi Verschelde | |
[Fallback TextServer] Fix char to glyph conversion. | |||
2021-09-29 | gltf export: Fix export of skeletons, skins and blend shapes. | Lyuma | |
Create GLTFSkeleton at the same time we create GLTFNode objects. Create GLTFSkin at the same time we export MeshInstance3D Fixes export of blend shape arrays for meshes with multiple surfaces. Fixes array indexing issues in export of glTF morph target animations. Converts BoneAttachment3D nodes during normal node creation: this avoids special cases during mesh export, and especially exporting skeletons or meshes which are children of BoneAttachment3D. Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | |||
2021-09-29 | [Fallback TextServer] Fix char to glyph conversion. | bruvzg | |
2021-09-29 | Merge pull request #53217 from Faless/ext/fix_pointer_info | Rémi Verschelde | |
2021-09-29 | Merge pull request #53216 from vnen/gdscript-builtin-type-not-id | Rémi Verschelde | |
2021-09-29 | GDScript: Don't allow builtin type names as identifiers | George Marques | |
2021-09-29 | Fix const pointers types in docs and extension API. | Fabio Alessandrelli | |
The GDVIRTUAL_NATIVE_PTR did not declare the correct GDNativeConstPtr template, resulting in "void*" being used as it's type info in both the documentation and the extension API dump. | |||
2021-09-29 | GDScript: Fix assignment with operation for properties | George Marques | |
2021-09-29 | Merge pull request #53092 from Razoric480/lsp-report-_init | Rémi Verschelde | |
2021-09-29 | Make LSP report _init instead of Object::new | Francois Belair | |
2021-09-29 | Merge pull request #52800 from akien-mga/gdscript-remove-exp_range | Rémi Verschelde | |
2021-09-29 | Merge pull request #53189 from AnilBK/use-class-specific-funcs | Rémi Verschelde | |
2021-09-29 | Merge pull request #53106 from ganondev/cs-rpc-attribute-names | Rémi Verschelde | |
2021-09-29 | Use functions defined in the their classes. | Anilforextra | |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat | |
Clarify RigidDynamicBody modes | |||
2021-09-28 | Update C# RPC attributes to share new Any/Auth naming convention | Edward Auttonberry | |
Update attribute class references in mono cache |