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2023-01-18Fix unnammed enum crash regressionocean (they/them)
2023-01-17Merge pull request #71516 from raulsntos/dotnet/property-accessorsRémi Verschelde
C#: Make property accessors internal
2023-01-17Merge pull request #71534 from Faless/mp/4.x_nested_spawnRémi Verschelde
[MP] Fix nested spawning during "ready".
2023-01-17[MP] Fix nested spawning during "ready".Fabio Alessandrelli
We want our spawns to be notified after ready, but we need to notify them in the order they entered tree, so that nested spawners can be used during "ready" (instead of having to await a frame).
2023-01-16Merge pull request #71279 from vonagam/fix-iterator-number-typeRémi Verschelde
GDScript: Fix typing of iterator in for loop
2023-01-16Merge pull request #67774 from aaronfranke/script-annotationsRémi Verschelde
Make script annotations be placed before `class_name` and `extends`
2023-01-16Merge pull request #71434 from ↵Rémi Verschelde
adamscott/fix-reduce-identifier-from-base-class-script-retrieval Fix cyclic reference errors while reducing identifiers
2023-01-16Merge pull request #71496 from raulsntos/dotnet/sincosRémi Verschelde
C#: Implement `Mathf.SinCos`
2023-01-16C#: Make property accessors internalRaul Santos
2023-01-16Merge pull request #69970 from poohcom1/fix/autocomplete-custom-classGeorge Marques
Fixes https://github.com/godotengine/godot/issues/69941
2023-01-16C#: Implement `Mathf.SinCos`Raul Santos
Implement `Mathf.SinCos` that wraps a call to `System.Math.SinCos`, this allows us to use the `SinCos` method more conveniently with `real_t`. Using `Math.SinCos` is often cheaper than separate calls to `Math.Sin` and `Math.Cos`, and they are often used together.
2023-01-16Merge pull request #71461 from snoopdouglas/snoopdouglas/masterRémi Verschelde
Class reference: snake_case .tscn & .gd filenames, _on_* callbacks
2023-01-16Merge pull request #70504 from KoBeWi/the_choosen_antipatternRémi Verschelde
Add EditorUndoRedoManager singleton
2023-01-16Merge pull request #71477 from aaronfranke/gltf-append-docRémi Verschelde
Improve the documentation of GLTFDocument's append methods
2023-01-16Merge pull request #71458 from raulsntos/dotnet/quaternionRémi Verschelde
C#: Make `Length` and `LengthSquared` into methods in `Quaternion`.
2023-01-16Merge pull request #71456 from raulsntos/dotnet/sync-planeRémi Verschelde
C#: Sync `Plane` with Core
2023-01-16Merge pull request #71445 from raulsntos/dotnet/transformsRémi Verschelde
C#: Add missing `Transform{2D,3D}` and `Basis` constructors
2023-01-16Merge pull request #71431 from raulsntos/dotnet/scale-and-rotationRémi Verschelde
C#: Replace `Rotation` and `Scale` properties with get methods
2023-01-16Merge pull request #70684 from filiperinaldi/fix_arm64_build_clangRémi Verschelde
Fix arm64 build when using Clang
2023-01-15Fix cyclic reference errors while reducing identifiers.Adam Scott
Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-16Add EditorUndoRedoManager singletonkobewi
2023-01-15Improve the documentation of GLTFDocument's append methodsAaron Franke
2023-01-15C#: Sync `Plane` with CoreRaul Santos
- Add `Plane(Vector3)` constructor. - Rename `IntersectRay` to `IntersectsRay`. - Rename `IntersectSegment` to `IntersectsSegment`. - Replace `Center` property with `GetCenter` method. - Add and fix documentation about the _normal_ parameter to Core and C# documentation.
2023-01-16Add identifier completion for custom classes.poohcom1
Previously, custom class would only auto-complete for types in GDScript. This applies it to identifiers as well.
2023-01-15C#: Add missing `Transform{2D,3D}` and `Basis` constructorsRaul Santos
- Remove `Transform3D(Quaternion, Vector3)` constructor from C#. - Add `Transform3D(Projection)` constructor to C#. - Add documentation to the `Transform3D(Projection)` constructor in Core. - Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`. - Expose `Basis` constructor with only real_t params in C#. - Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#.
2023-01-15Class reference: snake_case .gd filenames, _on_*Doug Thompson
This is for: https://github.com/godotengine/godot-docs/issues/6245
2023-01-15C#: Replace `Rotation` and `Scale` properties with get methodsRaul Santos
- Replace `Rotation` property with `GetRotation` method in `Transform2D`. - Replace `Scale` property with `GetScale` method in `Transform2D`. - Replace `Scale` property with `GetScale` method in `Basis`. Core does not expose set methods.
2023-01-15C#: Make `Length` and `LengthSquared` into methods in `Quaternion`.Raul Santos
The `Length` and `LengthSquared` members are implemented as methods in every other C# struct, `Quaternion` was the only one implementing them as properties.
2023-01-15Merge pull request #71374 from ↵Rémi Verschelde
raulsntos/dotnet/remove-spherical_interpolate_with C#: Remove `SphericalInterpolateWith` from Transform3D
2023-01-15Merge pull request #71423 from ↵Rémi Verschelde
raulsntos/dotnet/intersects-without-include_borders C#: Remove `includeBorders` parameter from `Rect2i.Intersects` and `AABB.Intersects`
2023-01-15Merge pull request #71424 from raulsntos/dotnet/sync-basisRémi Verschelde
C#: Sync `Basis` with Core
2023-01-14C#: Sync `Basis` with CoreRaul Santos
- Remove `GetOrthogonalIndex` method (moved to `GridMap`). - Remove `GetRow` and `SetRow` methods.
2023-01-14Update all outdated online documentation linksYuri Sizov
2023-01-14Fix GDScript script templates to use a PascalCase style for `_CLASS_`Yuri Rubinsky
2023-01-14C#: Remove `includeBorders` parameter from `Rect2i.Intersects` and ↵Raul Santos
`AABB.Intersects`
2023-01-14C#: Remove `SphericalInterpolateWith` from Transform3DRaul Santos
2023-01-13Merge pull request #71339 from raulsntos/dotnet/is_finiteYuri Sizov
Add `IsFinite` to C# Variants
2023-01-13Merge pull request #71343 from raulsntos/dotnet/is_zero_approxYuri Sizov
Add `IsZeroApprox` to C# vectors
2023-01-13Add `IsZeroApprox` to C# vectorsRaul Santos
2023-01-13Merge pull request #71325 from reduz/refactor-project-setting-overridesRémi Verschelde
Refactor ProjectSetting overrides
2023-01-13Merge pull request #71329 from vnen/gdscript-fix-enum-value-resolutionRémi Verschelde
GDScript: Fix infinite recursion in resolution of enum values
2023-01-13Merge pull request #70540 from vaartis/multiline-arrays-dictionariesRémi Verschelde
Implement export_multiline support for Array[String] and Dictionary
2023-01-13Add `IsFinite` to C# VariantsRaul Santos
2023-01-13Refactor ProjectSetting overridesJuan Linietsky
* Overrides no longer happen for set/get. * They must be checked with a new function: `ProjectSettings::get_setting_with_override()`. * GLOBAL_DEF/GLOBAL_GET updated to use this This change solves many problems: * General confusion about getting the actual or overriden setting. * Feature tags available after settings are loaded were being ignored, they are now considered. * Hacks required for the Project Settings editor to work. Fixes #64100. Fixes #64014. Fixes #61908.
2023-01-13GDScript: Fix typing of iterator in for loopDmitrii Maganov
2023-01-13GDScript: Fix infinite recursion in resolution of enum valuesGeorge Marques
2023-01-12Merge pull request #70904 from huangjiaminhhh/masterRémi Verschelde
Fix for navmesh baking when parsing StaticBody colliders
2023-01-12Merge pull request #71247 from rsjtdrjgfuzkfg/etcpakRémi Verschelde
etcpak: Fix ETCPAK_TYPE_ETC2_RA_AS_RG
2023-01-12Merge pull request #70733 from vonagam/fix-assigning-untypedRémi Verschelde
GDScript: Fix some issues with assignments that involve untyped things
2023-01-12Merge pull request #71197 from adamscott/add-default-virtual-path-gdscriptRémi Verschelde
Add default virtual `gdscript://` path to `GDScript` instances