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2015-04-18-try to avoid errors when path using ".." is present in script include, ↵Juan Linietsky
fixes #1703
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-18-renamed function to get object from instance idJuan Linietsky
-added function to get list of tiles used
2015-04-07Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-04-07-Concatenating arrays keeps the shared property if any of the arrays is ↵Juan Linietsky
shared. Fixes #1646
2015-04-07Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-instJuan Linietsky
Pr-GDScript-seed-get-inst
2015-04-07Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShaderJuan Linietsky
(Fix crash) in visual shader for curve remap node
2015-04-06fix printraw to make it actually print rawyg2f
2015-03-31(Fix) script will not be able to extend itselfmostafahassan
2015-03-25Add seed/get_inst function for GDScriptsanikoyes
seed -> Math::seed get_inst -> ObjectDB::get_instance
2015-03-22Merge pull request #1396 from Spooner/fix_sprintf_errorsJuan Linietsky
Fix sprintf errors
2015-03-22Merge pull request #1407 from NateWardawg/documentationJuan Linietsky
Updated the internal documention for the GDScript class.
2015-03-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
2015-03-03merges from okam repoJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
2015-02-20Updated the variable in the lerp function to be weight instead of percent.Nathan Warden
2015-02-19restored @ for nodepaths/stringnamesJuan Linietsky
2015-02-19Added info about operator after bespoke error message.Bil Bas (Spooner)
2015-02-19Correctly halt on error in sprintf parsing (fixes #1393)Bil Bas (Spooner)
2015-02-15begin new serialization frameworkJuan Linietsky
also got rid of STL dependency on triangulator
2015-02-10fix typo in script templateHinsbart
2015-01-14Cleaned up formating in gd_compiler.hWim Vander Schelden
2015-01-13fixesJuan Linietsky
2015-01-06-Resolved bug that made yield() not work in some situations, fixes #884Juan Linietsky
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
-moved commandline fix to mingw-only, should fix #1064
2015-01-03-added a check for setget while running the game , closes #1009Juan Linietsky
-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
2014-12-25Reduce android build size(-fvisibility=hidden)sanikoyes
Fix gridmap link error when disable_3d=Yes
2014-12-21Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type)
2014-12-20FixesJuan Linietsky
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
2014-12-20Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-18Fix crash when gd-script _init failsanikoyes
2014-12-18-improved completion options for InputEvent, shows all event types nowJuan Linietsky
2014-12-17oops, C++11 makes me screw upJuan Linietsky
2014-12-16-fixed crash reported by n-pigeonJuan Linietsky
2014-12-16-fix compilation issueJuan Linietsky
-fix missing built-ins in completion -fix parse error
2014-12-16New Code CompletionJuan Linietsky
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
2014-12-08compilation fixJuan Linietsky
2014-12-08Small FixesJuan Linietsky
-=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys
2014-12-07more bugfixesJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
2014-11-19missing navmesh demo and small fixesJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-11-02Bug FixesJuan Linietsky
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
2014-10-27-Much improvement to baked light bakerJuan Linietsky
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
2014-10-27Merge pull request #823 from grabiller/#821Juan Linietsky
Fix issue #821: GDScript now accepts single quoted as well as double quoted strings.