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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-06-24
Properly report a valid error instead of reporting as a bug, closes #3841
Juan Linietsky
2016-06-20
Property reporty base type when a function fails, fixes #4581 probably also c...
Juan Linietsky
2016-06-19
Merge pull request #5283 from djrm/remove_prints
Rémi Verschelde
2016-06-19
Merge pull request #5268 from brakhane/fix-floating-bug
Rémi Verschelde
2016-06-18
Removed lots of prints
Daniel J. Ramirez
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
correctly parse floats in scientific notation
Dennis Brakhane
2016-06-18
Add @GDScript.type_exists
Geequlim
2016-06-17
reverted to ==, if a line is missing a statement, we'll have to make sure to ...
Juan Linietsky
2016-06-17
changed == for >= since some statements may not store a line (if line is empty)
Juan Linietsky
2016-06-17
Merge pull request #5204 from vnen/fix-completion-crash
Juan Linietsky
2016-06-18
Fix type hint for the seed argument
Rémi Verschelde
2016-06-13
Fix crash in code completion
George Marques
2016-06-13
Merge pull request #5139 from zaps166/init_navigation_pointer
George Marques
2016-06-13
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...
Juan Linietsky
2016-06-12
Changed how min/max icon size in ItemList works and replaced it by a fixed si...
Juan Linietsky
2016-06-11
gdscript tokenizer will dislike use of case, closes #4991
Juan Linietsky
2016-06-11
remove unnecesary found bug? print, closes #5028
Juan Linietsky
2016-06-11
Made many built-in gdscript functions return more descriptive errors, closes ...
Juan Linietsky
2016-06-11
-All variables from script are visible through get_property_list(), not just ...
Juan Linietsky
2016-06-10
GridMap: Initialize "navigation" pointer
Błażej Szczygieł
2016-06-08
-Ability to reload (and soft reload) tool scripts. Please test!
Juan Linietsky
2016-06-06
Revert "Fix implicit GDScript Reference inheritance"
punto-
2016-06-05
Fix implicit GDScript Reference inheritance
eska
2016-06-03
Fix Color8 constructor using wrong value range
George Marques
2016-06-01
missed ifdef that broke android build
Juan Linietsky
2016-06-01
Ability to reload scripts on running game
Juan Linietsky
2016-05-31
Some cleanup to GDScript
Juan Linietsky
2016-05-29
Finalized DynamicFont implementation
Juan Linietsky
2016-05-23
Fix #4748: proper call to base class function
Ignacio Armenteros
2016-05-21
First version of Profiler
Juan Linietsky
2016-05-17
GDScript: Fix method info for is_nan and is_inf
Rémi Verschelde
2016-05-11
ability to drag scenes from filesystem to tree for instancing
Juan Linietsky
2016-05-01
GridMap: Fix backwards rotate hotkeys (#4498)
Rémi Verschelde
2016-04-20
Merge pull request #4302 from Anarchid/gridmap-navmesh
Rémi Verschelde
2016-04-20
manually fix indent
Anarchid
2016-04-20
Implement GridMap support for navigation meshes
Anarchid
2016-04-09
Subclasses can now extend from other subclasses contained in scripts derived ...
Saracen
2016-04-06
Merge pull request #4169 from slapin/ik
Rémi Verschelde
2016-04-02
Remove trailing spaces
Rémi Verschelde
2016-03-31
Now parameters can be changed real time
Sergey Lapin
2016-03-31
Added speed setting
Sergey Lapin
2016-03-31
InverseKinematics node, basic features
Sergey Lapin
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-01
Revert "Merge pull request #3814 from est31/iterators_for_for"
Rémi Verschelde
2016-02-29
-wip on addon editor
Juan Linietsky
2016-02-28
Use xrange for common "for i in range(...)" use case
est31
2016-02-28
Add xrange builtin function
est31
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
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