Age | Commit message (Collapse) | Author | |
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2022-07-23 | Implement Vector4, Vector4i, Projection | reduz | |
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming. | |||
2022-07-22 | Merge pull request #63313 from python273/fix-xr-doc-links | Rémi Verschelde | |
2022-07-22 | Rename directory for export templates from templates to export_templates | Aaron Franke | |
2022-07-22 | Don't print redundant errors when parsing GDScript | Dallon Feldner | |
The error macros print a generic error, which isn't necessary, and could be confusing to end users. | |||
2022-07-22 | Fix tutorial links in XR classes docs | python273 | |
2022-07-21 | round dimensions of svg | Nathan Franke | |
2022-07-21 | Rename `epsilon` to `tolerance` in the `Plane::has_point` method | Yuri Rubinsky | |
2022-07-21 | Merge pull request #62433 from KoBeWi/🌈 | Rémi Verschelde | |
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg | |
2022-07-20 | Merge pull request #47935 from HaSa1002/doc-loading-run-time | Rémi Verschelde | |
2022-07-20 | Improve `linuxbsd` headless building, cleanup build scripts | Riteo | |
Now the `linuxbsd` platform can be built headlessly (e.g. without X11 development libraries). I also cleaned up some weird (old?) usages of the `env` variable which seem to make no difference and are used nowhere else. | |||
2022-07-19 | Highlight ^NodePath and &StringName differently | kobewi | |
2022-07-19 | Merge pull request #59301 from fire-forge/layout-preset-full-rect | Rémi Verschelde | |
2022-07-18 | Rename Control PRESET_WIDE to PRESET_FULL_RECT | FireForge | |
2022-07-18 | Use integer types in Image and ImageTexture methods | FireForge | |
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override() | |||
2022-07-18 | Merge pull request #63037 from ↵ | Rémi Verschelde | |
cdemirer/fix-non-global-autoload-code-completion-crash | |||
2022-07-18 | Fix crash while trying to autocomplete non-global Autoload | cdemirer | |
2022-07-18 | Merge pull request #63024 from Xwdit/fix_grouping_annotation_in_doc | Rémi Verschelde | |
2022-07-18 | Merge pull request #63123 from zerc/fix_doc_class_description | Rémi Verschelde | |
2022-07-18 | GDScript: Fix brief/long description doc comments. | Vladimir Savin | |
2022-07-18 | Merge pull request #63125 from cdemirer/fix-parameter-shadowing-class-member | Rémi Verschelde | |
Check for parameters shadowing class members | |||
2022-07-18 | Check for parameters shadowing class members | cdemirer | |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij | |
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get | |||
2022-07-15 | Fix grouping annotations displayed in document | Xwdit | |
2022-07-15 | Use BitField hint for the TextServer enums. Add missing parts for BitField ↵ | bruvzg | |
support to the GDextension API. | |||
2022-07-14 | Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused- | Rémi Verschelde | |
2022-07-13 | Fix documentation for C# Vector2/3i classes. | Lerg | |
The / operator was wrongly documented as a multiplication. | |||
2022-07-13 | Merge pull request #62895 from KoBeWi/callables_exist_you_know | George Marques | |
2022-07-13 | Merge pull request #62901 from ↵ | George Marques | |
cdemirer/prevent-unnecessary-additional-parser-error | |||
2022-07-13 | Merge pull request #62900 from cdemirer/fix-parser-stuck-in-an-error-loop | George Marques | |
2022-07-13 | Merge pull request #62827 from fire-forge/ok-cancel | Rémi Verschelde | |
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog | |||
2022-07-13 | Merge pull request #62918 from cdemirer/parser-properly-set-node-extents | George Marques | |
2022-07-13 | Merge pull request #62922 from YuriSizov/gdscript-annotation-defaults | George Marques | |
2022-07-13 | Merge pull request #62578 from MinusKube/editor-print-crash | George Marques | |
Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern | |||
2022-07-12 | Remove unused hints | kobewi | |
2022-07-11 | Add default argument bindings to GDScript annotations | Yuri Sizov | |
2022-07-11 | Parser: Properly set node extents | cdemirer | |
2022-07-11 | Prevent unnecessary additional parser error | cdemirer | |
2022-07-11 | Fix parser stuck in an error loop | cdemirer | |
2022-07-10 | Remove outdated code path | kobewi | |
2022-07-09 | Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog | FireForge | |
2022-07-08 | Add static methods for creating Image and ImageTexture | kobewi | |
2022-07-07 | Merge pull request #62805 from raulsntos/csharp-rpc | Rémi Verschelde | |
2022-07-07 | Merge pull request #62789 from raulsntos/csharp-export-nodes | Rémi Verschelde | |
2022-07-07 | Merge pull request #62782 from raulsntos/csharp-bitfield-enums | Rémi Verschelde | |
2022-07-07 | Merge pull request #62801 from raulsntos/ensure-nuget-path-exists | Rémi Verschelde | |
2022-07-07 | Merge pull request #62108 from bruvzg/font_config_v3 | Rémi Verschelde | |
2022-07-07 | Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows ↵ | bruvzg | |
filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. | |||
2022-07-07 | Merge pull request #62791 from raulsntos/csharp-bezier-interpolation | Rémi Verschelde | |
C#: Add `BezierInterpolate` method | |||
2022-07-07 | C#: New `RPCAttribute` | Raul Santos | |
Replace old RPC attributes with a new single `RPCAttribute` which works like the GDScript `@rpc` annotation. |