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2022-07-23Implement Vector4, Vector4i, Projectionreduz
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-22Merge pull request #63313 from python273/fix-xr-doc-linksRémi Verschelde
2022-07-22Rename directory for export templates from templates to export_templatesAaron Franke
2022-07-22Don't print redundant errors when parsing GDScriptDallon Feldner
The error macros print a generic error, which isn't necessary, and could be confusing to end users.
2022-07-22Fix tutorial links in XR classes docspython273
2022-07-21round dimensions of svgNathan Franke
2022-07-21Rename `epsilon` to `tolerance` in the `Plane::has_point` methodYuri Rubinsky
2022-07-21Merge pull request #62433 from KoBeWi/🌈Rémi Verschelde
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-20Merge pull request #47935 from HaSa1002/doc-loading-run-timeRémi Verschelde
2022-07-20Improve `linuxbsd` headless building, cleanup build scriptsRiteo
Now the `linuxbsd` platform can be built headlessly (e.g. without X11 development libraries). I also cleaned up some weird (old?) usages of the `env` variable which seem to make no difference and are used nowhere else.
2022-07-19Highlight ^NodePath and &StringName differentlykobewi
2022-07-19Merge pull request #59301 from fire-forge/layout-preset-full-rectRémi Verschelde
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-18Use integer types in Image and ImageTexture methodsFireForge
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override()
2022-07-18Merge pull request #63037 from ↵Rémi Verschelde
cdemirer/fix-non-global-autoload-code-completion-crash
2022-07-18Fix crash while trying to autocomplete non-global Autoloadcdemirer
2022-07-18Merge pull request #63024 from Xwdit/fix_grouping_annotation_in_docRémi Verschelde
2022-07-18Merge pull request #63123 from zerc/fix_doc_class_descriptionRémi Verschelde
2022-07-18GDScript: Fix brief/long description doc comments.Vladimir Savin
2022-07-18Merge pull request #63125 from cdemirer/fix-parameter-shadowing-class-memberRémi Verschelde
Check for parameters shadowing class members
2022-07-18Check for parameters shadowing class memberscdemirer
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
2022-07-15Fix grouping annotations displayed in documentXwdit
2022-07-15Use BitField hint for the TextServer enums. Add missing parts for BitField ↵bruvzg
support to the GDextension API.
2022-07-14Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused-Rémi Verschelde
2022-07-13Fix documentation for C# Vector2/3i classes.Lerg
The / operator was wrongly documented as a multiplication.
2022-07-13Merge pull request #62895 from KoBeWi/callables_exist_you_knowGeorge Marques
2022-07-13Merge pull request #62901 from ↵George Marques
cdemirer/prevent-unnecessary-additional-parser-error
2022-07-13Merge pull request #62900 from cdemirer/fix-parser-stuck-in-an-error-loopGeorge Marques
2022-07-13Merge pull request #62827 from fire-forge/ok-cancelRémi Verschelde
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13Merge pull request #62918 from cdemirer/parser-properly-set-node-extentsGeorge Marques
2022-07-13Merge pull request #62922 from YuriSizov/gdscript-annotation-defaultsGeorge Marques
2022-07-13Merge pull request #62578 from MinusKube/editor-print-crashGeorge Marques
Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern
2022-07-12Remove unused hintskobewi
2022-07-11Add default argument bindings to GDScript annotationsYuri Sizov
2022-07-11Parser: Properly set node extentscdemirer
2022-07-11Prevent unnecessary additional parser errorcdemirer
2022-07-11Fix parser stuck in an error loopcdemirer
2022-07-10Remove outdated code pathkobewi
2022-07-09Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge
2022-07-08Add static methods for creating Image and ImageTexturekobewi
2022-07-07Merge pull request #62805 from raulsntos/csharp-rpcRémi Verschelde
2022-07-07Merge pull request #62789 from raulsntos/csharp-export-nodesRémi Verschelde
2022-07-07Merge pull request #62782 from raulsntos/csharp-bitfield-enumsRémi Verschelde
2022-07-07Merge pull request #62801 from raulsntos/ensure-nuget-path-existsRémi Verschelde
2022-07-07Merge pull request #62108 from bruvzg/font_config_v3Rémi Verschelde
2022-07-07Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows ↵bruvzg
filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07Merge pull request #62791 from raulsntos/csharp-bezier-interpolationRémi Verschelde
C#: Add `BezierInterpolate` method
2022-07-07C#: New `RPCAttribute`Raul Santos
Replace old RPC attributes with a new single `RPCAttribute` which works like the GDScript `@rpc` annotation.