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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-02-19
Merge pull request #16530 from AndreaCatania/rays
Rémi Verschelde
2018-02-19
Merge pull request #15780 from volzhs/emoji
Rémi Verschelde
2018-02-19
Merge pull request #15852 from poke1024/color_hsv
Rémi Verschelde
2018-02-19
Merge pull request #15933 from x1212/fix_preload_in_exports
Rémi Verschelde
2018-02-19
Merge pull request #16173 from vnen/gdscript-arguments
Rémi Verschelde
2018-02-19
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-02-19
Merge pull request #16751 from AndreaCatania/moreAPIs
Rémi Verschelde
2018-02-19
doc: Update version string in header
Rémi Verschelde
2018-02-19
Merge pull request #16755 from KidRigger/master
Rémi Verschelde
2018-02-18
Merge pull request #16326 from NathanWarden/fix_basis_mono
Ignacio Etcheverry
2018-02-18
Merge pull request #16749 from PJB3005/18-02-16-project-manager-mono-debug-fix
Ignacio Etcheverry
2018-02-18
Merge pull request #16746 from PJB3005/18-02-16-fix-nodepath-pascalcase
Ignacio Etcheverry
2018-02-18
Merge pull request #16747 from PJB3005/18-02-16-nodepath-tostring
Ignacio Etcheverry
2018-02-17
Merge pull request #16770 from paulloz/csharp-signal-attribute
Rémi Verschelde
2018-02-17
implement signal related methods in csharp_script so signals can be used with...
Paul Joannon
2018-02-17
add a [Signal] attribute to CSharpScripts
Paul Joannon
2018-02-17
Mono: Fix build status icons
Ignacio Etcheverry
2018-02-17
Gridmap editor now lists plane instead of floor when not horizontal.
Anish
2018-02-16
Added Physics state APIs
Andrea Catania
2018-02-16
Makes project manager never initialize mono debug.
Pieter-Jan Briers
2018-02-16
Makes NodePath and RID follow PascalCase in C#.
Pieter-Jan Briers
2018-02-16
Give C# NodePath a ToString().
Pieter-Jan Briers
2018-02-14
fix spurious error messages during autocomplete and validate
x1212
2018-02-14
Merge pull request #15379 from ianb96/delete_key_fix
Rémi Verschelde
2018-02-14
Merge pull request #15574 from paulloz/mono-build-project-button
Rémi Verschelde
2018-02-14
Merge pull request #16176 from vnen/gdscript-default-args
Rémi Verschelde
2018-02-14
Merge pull request #16331 from Benjamin-Dobell/pull/fix-pkgconfig-mono
Rémi Verschelde
2018-02-14
Merge pull request #14804 from ColinKinloch/master
Rémi Verschelde
2018-02-14
Merge pull request #16681 from AndreaCatania/kin_t
Rémi Verschelde
2018-02-14
Added return true o collide when no rusult is NULL
Andrea Catania
2018-02-14
Merge pull request #16547 from Dar13/kinematic_gravity_fix
Rémi Verschelde
2018-02-14
Allow building with system wide mbedtls on X11
Fabio Alessandrelli
2018-02-14
Deleting OpenSSL module and library
Fabio Alessandrelli
2018-02-14
lws module now uses mbedtls as OpenSSL replacement
Fabio Alessandrelli
2018-02-14
Add mbedtls module
Fabio Alessandrelli
2018-02-13
Fixes gravity calculation for kinematic bodies in Bullet
Neil Moore
2018-02-13
Merge pull request #16551 from sctincman/xbuild_fallback-fix
Rémi Verschelde
2018-02-13
Merge pull request #16433 from Calinou/remove-assetlib-debugging-prints
Rémi Verschelde
2018-02-13
Merge pull request #16424 from AndreaCatania/phyj
Rémi Verschelde
2018-02-11
gdnative_api.json: Change argument name to r_dest
tilpner
2018-02-10
Add and use mono build variables with cloned environment.
Jonathan Tinkham
2018-02-10
Merge pull request #16539 from eska014/gdnative-macwarn
Thomas Herzog
2018-02-10
Fix GDNATIVE_API_INIT() warning about sign mismatch
Leon Krause
2018-02-09
add initial NativeScript 1.1 extension
karroffel
2018-02-09
generate proper API structs for GDNative extension extensions
karroffel
2018-02-07
Merge pull request #14888 from Faless/websocket
Rémi Verschelde
2018-02-06
Relicense module to the wondeful Godot community!
Fabio Alessandrelli
2018-02-06
Add websocket module.
Fabio Alessandrelli
2018-02-05
Remove debugging prints related to the asset library
Hugo Locurcio
2018-02-05
Added physics API in order to enable/disable collisions between rigidbody att...
Andrea Catania
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