Age | Commit message (Collapse) | Author |
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[Fallback TextServer] Fix char to glyph conversion.
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Create GLTFSkeleton at the same time we create GLTFNode objects.
Create GLTFSkin at the same time we export MeshInstance3D
Fixes export of blend shape arrays for meshes with multiple surfaces.
Fixes array indexing issues in export of glTF morph target animations.
Converts BoneAttachment3D nodes during normal node creation: this avoids
special cases during mesh export, and especially exporting skeletons or meshes
which are children of BoneAttachment3D.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
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The GDVIRTUAL_NATIVE_PTR did not declare the correct GDNativeConstPtr
template, resulting in "void*" being used as it's type info in both the
documentation and the extension API dump.
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Clarify RigidDynamicBody modes
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Update attribute class references in mono cache
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[Net] Extension system for network peers, webrtc.
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by destroying the XRServer too early
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interval type.
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Fix trim overrun width not being reset.
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Reload kinematic shapes when changing PhysicsBody mode to Kinematic
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prevent a crash when calling test_body_motion. Call reload_kinematic_shapes from init_kinematic_utilities as they are always called together.
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etcpak: Update to upstream commit 7c3cb6f (Jul 29, 2021)
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Adds a new `useHeuristics` compression mode for ETC2.
Upstream defaults to enable it so we do the same.
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