Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-25 | Merge pull request #8590 from tagcup/s3tc_stuff | Juan Linietsky | |
Use libsquish to decompress DXT textures. | |||
2017-05-23 | [GDNative] fixed some functions that returned references | Karroffel | |
Those errors were introduced with #8821 (6fd217d). These functions need to return reference types, otherwise setting values on those containers does not work. | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-19 | Finish implementation of GDnative builtins bindings | Emmanuel Leblond | |
2017-05-18 | Use libsquish to decompress DXT textures. | Ferenc Arn | |
2017-05-18 | Merge pull request #8798 from RandomShaper/gdfs-ext-check | Rémi Verschelde | |
Add extended check option to GDFunctionState::is_valid() | |||
2017-05-17 | Fix two typos from previous commit | Rémi Verschelde | |
Also cleanup comments on variant types. | |||
2017-05-17 | Add extended check option to GDFunctionState::is_valid() | Pedro J. Estébanez | |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-13 | [GDNative] fixed a reload bug | Karroffel | |
When there was no terminate function defined in the library the exported variables would not update. This fixes that. | |||
2017-05-12 | Merge pull request #8696 from bojidar-bg/fix-path-autocomplete | Rémi Verschelde | |
Fix gdscript autocomplete showing only paths | |||
2017-05-11 | Merge pull request #8720 from karroffel/gdnative-methodbind-varcall | Thomas Herzog | |
[GDNative] added varcall and print | |||
2017-05-11 | [GDNative] added varcall and print | Karroffel | |
2017-05-11 | removed multiscript | Karroffel | |
removes MultiScript which was re-added in #8502 (aka 4c14700). This feature didn't turn out to be as useful as most expected. It causes more troubles than it does good. | |||
2017-05-10 | Add error printing functions to GDNative | sheepandshepherd | |
2017-05-08 | Put brave old bb10 platform to a well-deserved rest | Rémi Verschelde | |
Add some 🔥 to appease @reduz. Fixes #8692. | |||
2017-05-08 | Fix #8674, and rename a few things for clarity | Bojidar Marinov | |
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 | |
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-05-02 | Merge pull request #8571 from tagcup/squish_sse | Rémi Verschelde | |
Detect SSE/SSE2 for libsquish. | |||
2017-04-28 | Move other lone thirdparty files to thirdparty/misc | Rémi Verschelde | |
Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp. | |||
2017-04-28 | Detect SSE/SSE2 for libsquish. | Ferenc Arn | |
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-26 | Changed indent type settings | Paulb23 | |
2017-04-26 | Merge pull request #8522 from NNesh/mus | Rémi Verschelde | |
Fix AudioPlayer bugs with OGG | |||
2017-04-25 | Fix AudioPlayer.get_pos() always returns 0 | NNesh | |
2017-04-25 | Honoring the Indent setting for gdscript | Ramesh Ravone | |
2017-04-25 | Fix AudioPlayer.play() bug when music always starts from 0 pos | NNesh | |
2017-04-24 | fixed a bug where saving a GDScript file crashed the editor | Karroffel | |
I changed the loop in #8502, turns out it fixed the error I was facing but introduced a new one. This fixes both | |||
2017-04-24 | Merge pull request #8444 from magyar123/pr-complete-paths | Rémi Verschelde | |
Script editor now automatically completes file paths in GDScript | |||
2017-04-24 | Merge pull request #8420 from magyar123/pr-script-files-as-base | Rémi Verschelde | |
Added the ability to select files as base when creating scripts | |||
2017-04-24 | Merge pull request #8496 from akien-mga/stdout-cleanup | Rémi Verschelde | |
Fix property warnings and hide some debug prints | |||
2017-04-24 | re-added MultiScript | Karroffel | |
The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object. With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes which could impact performance. I used the code from 0b806ee as the base and made it work with the current master. | |||
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | |
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||
2017-04-20 | [GDNative] fixed msvc build | Karroffel | |
2017-04-20 | Merge pull request #8417 from neikeq/hello-there | Rémi Verschelde | |
External editor improvements and fixes | |||
2017-04-19 | [GDNative] explicit calling convention | Karroffel | |
2017-04-18 | Added autocomplete for file paths in the script editor | mbalint12 | |
2017-04-18 | Merge pull request #8424 from Paulb23/convert_indent | Rémi Verschelde | |
Support for space indentation | |||
2017-04-18 | Convert indent on save | Paulb23 | |
2017-04-18 | Added support for space indentation | Paulb23 | |
2017-04-17 | Merge pull request #8440 from karroffel/gdnative-new-method | Thomas Herzog | |
[GDNative] added "new" method and fixed headers | |||
2017-04-17 | Merge pull request #8439 from touilleMan/correct_gdnative_signatures | Thomas Herzog | |
Correct gdnative signatures | |||
2017-04-17 | [GDNative] added "new" method and fixed headers | Karroffel | |
2017-04-17 | gdnative: Implement missing function for godot_basis. | Emmanuel Leblond | |
2017-04-17 | gdnative: modify vector2&vector3 functions signature to use value passing ↵ | Emmanuel Leblond | |
instead of ptr. | |||
2017-04-17 | Add godot_string_unicode_str to GDnative | Emmanuel Leblond | |
2017-04-17 | External editor improvements and fixes | Ignacio Etcheverry | |
Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default. | |||
2017-04-15 | Added the ability to select files as base when creating scripts | mbalint12 | |