Age | Commit message (Collapse) | Author |
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respective 2D counterparts to be more consistent and to include more useful methods.
RigidBody:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse
RigidBody2D:
- Added add_central_force
- Added add_torque
- Added apply_central_impulse
- Added apply_torque_impulse
PhysicsDirectBodyState:
- Added apply_central_impulse
Physics2DDirectBodyState:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse
- Added apply_impulse
- Added apply_torque_impulse
PhysicsServer:
- Added body_add_force
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse
Physics2DServer:
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse
- Added body_apply_torque_impulse
Also fixed some small bugs along the way
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Mono: Add Dictionary and Array classes
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- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
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Physics material
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Fixes #20053.
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[Mono] Improvements to GD.cs: PascalCasing and real_t
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[Mono] Update about/warning text
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[Mono] Improvements to GD.cs: PascalCasing and real_t
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Typed GDScript
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-Add extra flag optimize=[size,speed] to be able to prioritize size
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I've removed the section about being unable to export games using C# - as you are now able to do this, as long as the export templates are installed. Also, I've made a few minor grammar tweaks.
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- Use data type struct from the parser.
- Avail from type hints when type can't be guessed.
- Consider inner classes and other scripts when looking for candidates.
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Syntax: var x : = 42
Infers the type of "x" to be an integer.
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The line number is hightlighted to indicate that the line contains only
type-safe code.
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- Allow type hints to be completed.
- Use type information to infer completion candidates.
- Show typed function signature in tooltip.
- Add type hints when completing declaration from virtual functions
(optional).
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This makes the Script API provide accurate information when requesting
property or method info.
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- Typed assignment (built-in, native, and script).
- Cast (built-in conversion; native and script checks).
- Check type of functions arguments on call.
- Check type of members on set.
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- Resolve types for all identifiers.
- Error when identifier is not found.
- Match return type and error when not returning a value when it should.
- Check unreachable code (code after sure return).
- Match argument count and types for function calls.
- Determine if return type of function call matches the assignment.
- Do static type check with match statement when possible.
- Use type hints to determine export type.
- Check compatibility between type hint and explicit export type.
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Add webp buffer loader for Image
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Fix bug with Basis.Transposed()
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Fix bug where Basis.Transposed() incorrectly updated local basis, and
returned an unmodified copy. This also fixes Transform.Inverse().
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Make C# bindings generator ignore disabled classes
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Added path_local, path_continuous_u and path_joined properties to CSGPolygon
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Non-blocking SSL handshake
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Cleanup the code memory load related code for Image
Fix jpeg buff load function always returns OK event failed
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Cylinder resource and collision shape (bullet only)
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Bump mbedTLS to version 2.10.0
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Fix bits_per_pixel validation in BMP and TGA loader modules.
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On macOS, it is common to install packages like Mono through the third-party
package-manager Homebrew. This commit simply adds an additional path to
where Homebrew installs the Mono framework.
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Fix onready vars / vars accessing class members if _ready / _init not present
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[Mono] Rename Fposmod to PosMod, fix output
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Add new debug print method that shows line number where the print came from
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Mono: Fixes annotated signal loading in exported binaries
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[C#] Lerp now consistent with Godot API. InverseLerp fixed.
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Mono: Fix build script not decoding process utf-8 output
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