Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-20 | Exposed RenderingDevice to script API | Juan Linietsky | |
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR. | |||
2020-04-20 | Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor | Rémi Verschelde | |
Subgroups were added in #37678 but not properly handled everywhere where PROPERTY_USAGE_GROUP is. | |||
2020-04-20 | DocData: Skip unexposed classes | Rémi Verschelde | |
Properly expose classes that we actually want accessible. | |||
2020-04-18 | Mono: Fix include for Android support | Rémi Verschelde | |
This was a typo in #37153. Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com> | |||
2020-04-14 | Change MATH_POSMOD return type back to INT | Nico Mitchell | |
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde | |
Implement decals | |||
2020-04-14 | Implement decals | Juan Linietsky | |
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h | |||
2020-04-14 | Merge pull request #37826 from nekomatata/direct-body-state-sleep | Rémi Verschelde | |
Fix set_sleep_state in Bullet body direct state | |||
2020-04-14 | Fix set_sleep_state in Bullet body direct state | PouleyKetchoupp | |
It was inverted, it should set the body to be active when sleep is disabled. | |||
2020-04-13 | Change round return type to float | Nico Mitchell | |
2020-04-13 | Merge pull request #37817 from ThakeeNathees/disconnect-autocomplete | Rémi Verschelde | |
autocomplete for disconnect implemented | |||
2020-04-13 | autocomplete for disconnect, is_connected implemented | Thakee Nathees | |
2020-04-13 | Improve error explanations related to UPNP and UPNPDevice | Rudigus | |
2020-04-12 | Merge pull request #37542 from swarnimarun/patch_vs_02 | Rémi Verschelde | |
Update visualscript graph nodes on visual script variable edit | |||
2020-04-10 | Merge pull request #37395 from ThakeeNathees/collon-equal-parser-bug-fix | Rémi Verschelde | |
`:=` fails on some nodes fix: #37357 | |||
2020-04-10 | Merge pull request #37530 from swarnimarun/patch_vs_01 | Rémi Verschelde | |
VisualScript support for newly added Variant types | |||
2020-04-10 | Merge pull request #37629 from lupoDharkael/noise-unref | Rémi Verschelde | |
NoiseTexture: prevent race condition because of Ref::unref() | |||
2020-04-10 | Merge pull request #37693 from lupoDharkael/remove-hint | Rémi Verschelde | |
Remove obsolete enums | |||
2020-04-09 | Merge pull request #37467 from HaSa1002/fix-vsproj | Rémi Verschelde | |
fixed modules not beeing added to vsproj | |||
2020-04-09 | fixed modules not beeing added to vsproj | HaSa1002 | |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij | |
2020-04-08 | Remove obsolete enums | lupoDharkael | |
2020-04-08 | Merge pull request #37644 from JFonS/gizmos_rename | Rémi Verschelde | |
Rename all gizmo classes, using the 4.0 node names. | |||
2020-04-07 | Rename all gizmo classes, using the 4.0 node names. | jfons | |
2020-04-06 | NoiseTexture: prevent race condition because of Ref::unref() | lupoDharkael | |
2020-04-06 | Remove Node.get_position_in_parent() | Tomasz Chabora | |
2020-04-03 | Update vsnodes on editing vs variables | Swarnim Arun | |
2020-04-03 | Fix C# bindings after recent breaking changes | Ignacio Etcheverry | |
2020-04-03 | VisualScript styling for new Variant Types | Swarnim Arun | |
2020-04-02 | Deconstruct VSNodes for new Variant types | Swarnim Arun | |
2020-04-02 | Replace more occurrences of NULL with nullptr | Rémi Verschelde | |
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-04-02 | Merge pull request #37504 from qarmin/out_of_bound_cursor | Rémi Verschelde | |
Fix array out of bounds access caused by uninitialised variables | |||
2020-04-01 | Fix out of bound array access caused by unassigned variable | Rafał Mikrut | |
2020-04-01 | Merge pull request #37484 from Calinou/csharp-verbatim-string-highlight | Rémi Verschelde | |
Remove syntax highlighting for C# verbatim strings due to bugs | |||
2020-04-01 | Remove syntax highlighting for C# verbatim strings due to bugs | Hugo Locurcio | |
This closes #32336. | |||
2020-04-01 | Merge pull request #37456 from ttencate/fix/gdscript_assert_message_docs | Rémi Verschelde | |
Add missing docs for assert message in GDScript | |||
2020-03-31 | Add missing docs for assert message in GDScript | Thomas ten Cate | |
Seems like this was overlooked in PR #31142. See also issue #17082. | |||
2020-03-31 | Merge pull request #37153 from neikeq/mono_ios-4.0 | Rémi Verschelde | |
[master] Mono/C#: Add iOS support | |||
2020-03-31 | Fix more -Wmaybe-uninitialized warnings with target=release_debug | Rémi Verschelde | |
I have no idea why those don't get triggered in target=debug builds. Fixes #37461. | |||
2020-03-31 | Mono/C#: Add iOS support | Ignacio Etcheverry | |
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor. | |||
2020-03-31 | Mono/C#: Fix MinGW build not supporting `.lib` libraries | Ignacio Etcheverry | |
MinGW should support both its own format `.a` and MSVC's format `.lib`, but Mono's module was only using the former. With this change it's now possible to build with MinGW and link the official Mono for Windows which is built with MSVC. | |||
2020-03-30 | Merge pull request #37436 from akien-mga/doc-node-renames | Rémi Verschelde | |
doc: Update classref with node renames | |||
2020-03-30 | Fix another batch of -Wmaybe-uninitialized warnings | Rémi Verschelde | |
And simplify code in CSGShape. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-03-30 | SCons: Format buildsystem files with psf/black | Rémi Verschelde | |
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted. | |||
2020-03-29 | `:=` fails on some nodes fix: #37357 | Thakee Nathees | |
2020-03-28 | Merge pull request #37364 from ThakeeNathees/fix-forloop-range-bug-#37358 | Rémi Verschelde | |
Fix for loop range bug: #37358 | |||
2020-03-28 | Merge pull request #37362 from reduz/audioserver-memory-cleanup | Rémi Verschelde | |
Remove the audio memory allocator, use regular one instead. | |||
2020-03-28 | Fixed missed occurrences in #37361 renamings. | dankan1890 | |