Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-18 | Merge pull request #59277 from bruvzg/hb401 | Rémi Verschelde | |
2022-03-18 | HarfBuzz: Update to version 4.0.1 | bruvzg | |
2022-03-17 | Unify TextServer built-in module and GDExtension code. | bruvzg | |
2022-03-16 | Implement GDExtension export plugin. | bruvzg | |
2022-03-15 | Merge pull request #45263 from KoBeWi/😕 | Rémi Verschelde | |
2022-03-14 | Fix determination of SVG canvas size | Haoyu Qiu | |
2022-03-13 | Improve simulated bold fonts advance. | bruvzg | |
2022-03-12 | Merge pull request #58338 from aaronfranke/bools | Rémi Verschelde | |
Initialize bools in the headers in `editor/` | |||
2022-03-12 | Initialize bools in the headers in editor | Aaron Franke | |
2022-03-12 | Fix Slerp C# docs and add test cases for vectors in the same direction | Aaron Franke | |
2022-03-11 | Prevent non-smoothed face normals to participate to smoothed face normals | MythTitans | |
2022-03-11 | Use `RTR()` for VisualScriptNode captions and texts | Haoyu Qiu | |
2022-03-11 | Merge pull request #59013 from bruvzg/fake_bold_italics | Rémi Verschelde | |
2022-03-11 | Add options to embolden and transform font outlines to simulate bold and ↵ | bruvzg | |
italic typefaces. | |||
2022-03-11 | Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks | Rémi Verschelde | |
`DirAccess *` needs to be deleted manually, and this is often forgotten especially when doing early returns with `ERR_FAIL_COND`. `DirAccessRef` is deleted automatically when it goes out of scope. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2022-03-11 | Merge pull request #59001 from ↵ | Rémi Verschelde | |
BastiaanOlij/only_uninitialise_openxr_if_initialised Only uninitialise OpenXR on destruct if it was initialized | |||
2022-03-11 | Fix normals computation at the 'seam' of smoothed torus shape | MythTitans | |
2022-03-11 | Only uninitialise OpenXR on destruct if it was initialised | Bastiaan Olij | |
2022-03-10 | Merge pull request #58781 from BastiaanOlij/openxr_signals_and_events | Rémi Verschelde | |
Adding signals and events to OpenXR interface | |||
2022-03-10 | Discern between virtual and abstract class bindings | reduz | |
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved. | |||
2022-03-10 | Merge pull request #58958 from hoontee/master | Rémi Verschelde | |
Revert #52647 (Don't update CSG Shape when not inside tree) | |||
2022-03-10 | Adding signals and events to OpenXR interface | Bastiaan Olij | |
Improving interaction profile logic | |||
2022-03-09 | Revert #52647 | hoontee | |
2022-03-09 | Remove unused Bullet module and thirdparty code | Rémi Verschelde | |
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them. | |||
2022-03-09 | Merge pull request #58929 from reduz/remove-variant-arg-macros | Rémi Verschelde | |
Remove VARIANT_ARG* macros | |||
2022-03-09 | Remove VARIANT_ARG* macros | reduz | |
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. | |||
2022-03-09 | Add SNAME macro optimization missed during rebase | hoontee | |
2022-03-09 | Change some math macros to constexpr | kobewi | |
Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`. | |||
2022-03-09 | Merge pull request #58925 from akien-mga/remove-unused-gdnative-code | Rémi Verschelde | |
2022-03-09 | Merge pull request #40814 from hoontee/master | Rémi Verschelde | |
2022-03-09 | Remove unused GDNative code | Rémi Verschelde | |
This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports). | |||
2022-03-09 | Merge pull request #58920 from timothyqiu/autoload-cap | Rémi Verschelde | |
2022-03-09 | Fix Autoload capitalization inconsistency | Haoyu Qiu | |
2022-03-09 | Fix `VisualShaderNodeCustom` script template | Yuri Roubinsky | |
2022-03-08 | Properly handle CSGShape parent and visibility updates, plus some refactoring | hoontee | |
2022-03-08 | Rename Control's Rect properties to exclude rect_ part | Marcel Admiraal | |
2022-03-08 | ThorVG: Sync with upstream 0.8.0 | K. S. Ernest (iFire) Lee | |
2022-03-07 | Merge pull request #58853 from V-Sekai/default-arg-values | Rémi Verschelde | |
2022-03-07 | Restore building web platform by enclosing resolve_function_signature. | K. S. Ernest (iFire) Lee | |
2022-03-07 | Merge pull request #58847 from KoBeWi/editor_settings_mess | Rémi Verschelde | |
2022-03-07 | Merge pull request #58208 from ↵ | Rémi Verschelde | |
MythTitans/fix-sphere-and-cylinder-shapes-normals-seam | |||
2022-03-07 | Merge pull request #58832 from reduz/uniform-set-cache | Rémi Verschelde | |
Add a UniformSet cache | |||
2022-03-06 | Merge pull request #58827 from XPhyro/cs-deconstruct | Rémi Verschelde | |
Implement `Deconstruct` methods for C# vectors | |||
2022-03-06 | Remove duplicate editor settings definitions | kobewi | |
2022-03-06 | GDScript: Check if method signature matches the parent | George Marques | |
To guarantee polymorphism, a method signature must be compatible with the parent. This checks if: 1. Return type is the same. 2. The subclass method takes at least the same amount of parameters. 3. The matching parameters have the same type. 4. If the subclass takes more parameters, all of the extra ones have a default value. 5. If the superclass has default values, so must have the subclass. There's a few test cases to ensure this holds up. | |||
2022-03-06 | Add a UniformSet cache | reduz | |
* Changed syntax usage for RD::Uniform to create faster with a single RID * Converted render pass setup to use this in clustered renderer to test. This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase. | |||
2022-03-06 | Implement `Deconstruct` methods for C# vectors | Berke Kocaoğlu | |
See https://docs.microsoft.com/en-us/dotnet/csharp/fundamentals/functional/deconstruct#user-defined-types | |||
2022-03-04 | Add test cases for accessing parent elements from child class | strank | |
2022-03-04 | Merge pull request #58752 from akien-mga/webrtc-fix-put_packet-error | Rémi Verschelde | |
2022-03-04 | Merge pull request #56830 from strank/parent-signals | Rémi Verschelde | |