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2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19Merge pull request #39678 from akien-mga/universae-fenestrasRémi Verschelde
Export: Rename 'Windows Universal' to 'UWP'
2020-06-19Merge pull request #39652 from paulloz/generics-getnodesingroupRémi Verschelde
[mono] Implement generics GetNodesInGroup
2020-06-19Export: Rename 'Windows Universal' to 'UWP'Rémi Verschelde
It's otherwise too easy to be confused between 'Windows Desktop' (Win32) and 'Windows Universal' (UWP).
2020-06-19[mono] implement generics GetNodesInGroupPaul Joannon
2020-06-19Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-monoRémi Verschelde
Dont slice 64-bit integers marshaled to mono in dynamic contexts
2020-06-18Document Mono-specific classesHugo Locurcio
This fully documents all Mono-specific classes.
2020-06-17return boxed long when marshalling a godot int to mono runtime in dynamic ↵Michael Belousov
contexts
2020-06-17Merge pull request #38067 from ThakeeNathees/elif-error-line-fixedRémi Verschelde
GDScript debugger incorrect error line fixed
2020-06-17GDScript debugger incorrect error line fixedThakee Nathees
if the first line of an else or an elif throws a runtime error the debugger shows incorrect line number.
2020-06-17DocData: Skip language-specific ClassDoc without methods/constantsRémi Verschelde
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-16Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counterRémi Verschelde
Added shadowed var warning for `for` loop counter
2020-06-16Merge pull request #39578 from neikeq/visualstudio-supportRémi Verschelde
C#: Add Visual Studio support
2020-06-16Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fixRémi Verschelde
GDScript debugger stepping to incorrect line fix
2020-06-16Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclassesRémi Verschelde
Fix: Ctrl + Click not working for subclasses
2020-06-15Fix dynamic linking of MSVC Mono with MinGW GodotIgnacio Etcheverry
2020-06-15C#: Add VisualStudio supportIgnacio Etcheverry
2020-06-15Merge pull request #39560 from akien-mga/fix-dds-validationRémi Verschelde
DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT
2020-06-15Merge pull request #39556 from akien-mga/lsp-fix-39548Rémi Verschelde
GDScript LSP: Fix wrong error checks added in #39385
2020-06-15DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMATRémi Verschelde
MSDN says: > When you write .dds files, you should set the DDSD_CAPS and > DDSD_PIXELFORMAT flags, and for mipmapped textures you should also > set the DDSD_MIPMAPCOUNT flag. However, when you read a .dds file, > you should not rely on the DDSD_CAPS, DDSD_PIXELFORMAT, and > DDSD_MIPMAPCOUNT flags being set because some writers of such a file > might not set these flags. https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header ¯\_(ツ)_/¯ Fixes #39516.
2020-06-15Merge pull request #39183 from bruvzg/gdnative_merge_structsRémi Verschelde
GDNative: merge API structs, bump version of merged structs.
2020-06-15GDScript LSP: Fix wrong error checks added in #39385Rémi Verschelde
Reverts `latest_client_id` back to 0, as I misunderstood how the client IDs are assigned and, without further testing and debugging, I can't say if this was a bug or a valid default value. Similarly, a `latest_client_id` of -1 is no longer raising an error. Fixes #39548.
2020-06-15Fix RegEx example in class doc and correct typoMaganty Rushyendra
Fix minor errors to do with `search_all` example in RegEx and typo in RegExMatch class docs.
2020-06-11GDNative: merge API structs, bump version of merged structs.bruvzg
2020-06-11Enable Unicode support for RegEx classMaganty Rushyendra
Build PCRE2 thirdparty library with unicode support. RegEx objects in Godot can now be used to recognize unicode strings.
2020-06-08Merge pull request #39385 from akien-mga/lsp-crash-notify_clientRémi Verschelde
GDScript LSP: Fix crash in notify_client
2020-06-08Merge pull request #39370 from Anutrix/remove-usused-assimp-varRémi Verschelde
Removed variables in EditorSceneImporterAssimp::import_scene that became unused.
2020-06-08Merge pull request #39152 from abustin/fbx_mesh_compression_fix_masterRémi Verschelde
Respect 'mesh compression' editor import option in Assimp and glTF importers [master]
2020-06-08GDScript LSP: Fix crash in notify_clientRémi Verschelde
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`. Also fix typo in notification `gdscrip_client/changeWorkspace`, and fix argument names in method binds. Fixes #39375.
2020-06-08Removed variables and #include in EditorSceneImporterAssimp::import_scene ↵unknown
that became unused after the recent commit ec1bf96(#39363).
2020-06-07Fix fbx import assimp errorMarcus Elg
2020-06-06denoise: Restrict build to 64-bit desktop platformsRémi Verschelde
One of OIDN's dependencies only supports x86_64 and aarch64. For now we also exclude potential future Android tools builds, but this could be re-evaluated in the future. Fixes #38759.
2020-06-05Merge pull request #39297 from Faless/webrtc/local_description_docRémi Verschelde
Fix WebRTCPeerConnection set_local_description doc
2020-06-05Merge pull request #39301 from Calinou/fix-argument-parameter-confusionRémi Verschelde
Tweak the GDScript error message about passed argument type mismatch
2020-06-05Merge pull request #39276 from ThakeeNathees/predefined-check-for-loop-counterRémi Verschelde
Added predefined var check for `for` loop counter
2020-06-05Fix: Ctrl + Click not working for subclassesThakee Nathees
2020-06-05Debugger stepping to incorrect line fixThakee Nathees
Fix: #39296
2020-06-04Tweak the GDScript error message about passed argument type mismatchHugo Locurcio
This makes it less confusing. This closes https://github.com/godotengine/godot-proposals/issues/670.
2020-06-04Fix WebRTCPeerConnection set_local_description docFabio Alessandrelli
ice_candidate_created should be emitted after set_local_description no matter the type of the description (assuming no error is returned of course).
2020-06-04Merge pull request #39041 from swarnimarun/patch-1Rémi Verschelde
Fix crashing of VisualScript due to function change
2020-06-04predefined var check for `for` loop counterThakee Nathees
2020-06-04shodowed var warning for `for` loop counterThakee Nathees
Fix: #39268
2020-06-03SCons: Validate dependencies for linked multimedia modulesRémi Verschelde
This is still a bit hacky and eventually we should rework the way we handle optional dependencies (especially with regard to builtin/system libs), but it's a simple first step. Fixes #39219.
2020-05-30Fixes building mono release templatesNutmegStudio
2020-05-29Respect 'mesh compression' editor import option in Assimp (ie. FBX) and glTF ↵Alex Bustin
importers
2020-05-29Actually set GDScript static referenceGeorge Marques
2020-05-29Merge pull request #39085 from madmiraal/fix-39059Rémi Verschelde
Correct Bullet's default Area angular damp value.
2020-05-29Merge pull request #39051 from Xrayez/geometry-splitRémi Verschelde
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-28Use translated docs in PropertySelectorRémi Verschelde
And do the dedent and stripping for both translated and non-translated strings for consistency, and so that we don't need to do it at the call site.
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
Extra `_2d` suffixes are removed from 2D methods accoringly.