Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-06-19 | Merge pull request #39678 from akien-mga/universae-fenestras | Rémi Verschelde | |
Export: Rename 'Windows Universal' to 'UWP' | |||
2020-06-19 | Merge pull request #39652 from paulloz/generics-getnodesingroup | Rémi Verschelde | |
[mono] Implement generics GetNodesInGroup | |||
2020-06-19 | Export: Rename 'Windows Universal' to 'UWP' | Rémi Verschelde | |
It's otherwise too easy to be confused between 'Windows Desktop' (Win32) and 'Windows Universal' (UWP). | |||
2020-06-19 | [mono] implement generics GetNodesInGroup | Paul Joannon | |
2020-06-19 | Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-mono | Rémi Verschelde | |
Dont slice 64-bit integers marshaled to mono in dynamic contexts | |||
2020-06-18 | Document Mono-specific classes | Hugo Locurcio | |
This fully documents all Mono-specific classes. | |||
2020-06-17 | return boxed long when marshalling a godot int to mono runtime in dynamic ↵ | Michael Belousov | |
contexts | |||
2020-06-17 | Merge pull request #38067 from ThakeeNathees/elif-error-line-fixed | Rémi Verschelde | |
GDScript debugger incorrect error line fixed | |||
2020-06-17 | GDScript debugger incorrect error line fixed | Thakee Nathees | |
if the first line of an else or an elif throws a runtime error the debugger shows incorrect line number. | |||
2020-06-17 | DocData: Skip language-specific ClassDoc without methods/constants | Rémi Verschelde | |
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries. | |||
2020-06-16 | Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counter | Rémi Verschelde | |
Added shadowed var warning for `for` loop counter | |||
2020-06-16 | Merge pull request #39578 from neikeq/visualstudio-support | Rémi Verschelde | |
C#: Add Visual Studio support | |||
2020-06-16 | Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fix | Rémi Verschelde | |
GDScript debugger stepping to incorrect line fix | |||
2020-06-16 | Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclasses | Rémi Verschelde | |
Fix: Ctrl + Click not working for subclasses | |||
2020-06-15 | Fix dynamic linking of MSVC Mono with MinGW Godot | Ignacio Etcheverry | |
2020-06-15 | C#: Add VisualStudio support | Ignacio Etcheverry | |
2020-06-15 | Merge pull request #39560 from akien-mga/fix-dds-validation | Rémi Verschelde | |
DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT | |||
2020-06-15 | Merge pull request #39556 from akien-mga/lsp-fix-39548 | Rémi Verschelde | |
GDScript LSP: Fix wrong error checks added in #39385 | |||
2020-06-15 | DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT | Rémi Verschelde | |
MSDN says: > When you write .dds files, you should set the DDSD_CAPS and > DDSD_PIXELFORMAT flags, and for mipmapped textures you should also > set the DDSD_MIPMAPCOUNT flag. However, when you read a .dds file, > you should not rely on the DDSD_CAPS, DDSD_PIXELFORMAT, and > DDSD_MIPMAPCOUNT flags being set because some writers of such a file > might not set these flags. https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header ¯\_(ツ)_/¯ Fixes #39516. | |||
2020-06-15 | Merge pull request #39183 from bruvzg/gdnative_merge_structs | Rémi Verschelde | |
GDNative: merge API structs, bump version of merged structs. | |||
2020-06-15 | GDScript LSP: Fix wrong error checks added in #39385 | Rémi Verschelde | |
Reverts `latest_client_id` back to 0, as I misunderstood how the client IDs are assigned and, without further testing and debugging, I can't say if this was a bug or a valid default value. Similarly, a `latest_client_id` of -1 is no longer raising an error. Fixes #39548. | |||
2020-06-15 | Fix RegEx example in class doc and correct typo | Maganty Rushyendra | |
Fix minor errors to do with `search_all` example in RegEx and typo in RegExMatch class docs. | |||
2020-06-11 | GDNative: merge API structs, bump version of merged structs. | bruvzg | |
2020-06-11 | Enable Unicode support for RegEx class | Maganty Rushyendra | |
Build PCRE2 thirdparty library with unicode support. RegEx objects in Godot can now be used to recognize unicode strings. | |||
2020-06-08 | Merge pull request #39385 from akien-mga/lsp-crash-notify_client | Rémi Verschelde | |
GDScript LSP: Fix crash in notify_client | |||
2020-06-08 | Merge pull request #39370 from Anutrix/remove-usused-assimp-var | Rémi Verschelde | |
Removed variables in EditorSceneImporterAssimp::import_scene that became unused. | |||
2020-06-08 | Merge pull request #39152 from abustin/fbx_mesh_compression_fix_master | Rémi Verschelde | |
Respect 'mesh compression' editor import option in Assimp and glTF importers [master] | |||
2020-06-08 | GDScript LSP: Fix crash in notify_client | Rémi Verschelde | |
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`. Also fix typo in notification `gdscrip_client/changeWorkspace`, and fix argument names in method binds. Fixes #39375. | |||
2020-06-08 | Removed variables and #include in EditorSceneImporterAssimp::import_scene ↵ | unknown | |
that became unused after the recent commit ec1bf96(#39363). | |||
2020-06-07 | Fix fbx import assimp error | Marcus Elg | |
2020-06-06 | denoise: Restrict build to 64-bit desktop platforms | Rémi Verschelde | |
One of OIDN's dependencies only supports x86_64 and aarch64. For now we also exclude potential future Android tools builds, but this could be re-evaluated in the future. Fixes #38759. | |||
2020-06-05 | Merge pull request #39297 from Faless/webrtc/local_description_doc | Rémi Verschelde | |
Fix WebRTCPeerConnection set_local_description doc | |||
2020-06-05 | Merge pull request #39301 from Calinou/fix-argument-parameter-confusion | Rémi Verschelde | |
Tweak the GDScript error message about passed argument type mismatch | |||
2020-06-05 | Merge pull request #39276 from ThakeeNathees/predefined-check-for-loop-counter | Rémi Verschelde | |
Added predefined var check for `for` loop counter | |||
2020-06-05 | Fix: Ctrl + Click not working for subclasses | Thakee Nathees | |
2020-06-05 | Debugger stepping to incorrect line fix | Thakee Nathees | |
Fix: #39296 | |||
2020-06-04 | Tweak the GDScript error message about passed argument type mismatch | Hugo Locurcio | |
This makes it less confusing. This closes https://github.com/godotengine/godot-proposals/issues/670. | |||
2020-06-04 | Fix WebRTCPeerConnection set_local_description doc | Fabio Alessandrelli | |
ice_candidate_created should be emitted after set_local_description no matter the type of the description (assuming no error is returned of course). | |||
2020-06-04 | Merge pull request #39041 from swarnimarun/patch-1 | Rémi Verschelde | |
Fix crashing of VisualScript due to function change | |||
2020-06-04 | predefined var check for `for` loop counter | Thakee Nathees | |
2020-06-04 | shodowed var warning for `for` loop counter | Thakee Nathees | |
Fix: #39268 | |||
2020-06-03 | SCons: Validate dependencies for linked multimedia modules | Rémi Verschelde | |
This is still a bit hacky and eventually we should rework the way we handle optional dependencies (especially with regard to builtin/system libs), but it's a simple first step. Fixes #39219. | |||
2020-05-30 | Fixes building mono release templates | NutmegStudio | |
2020-05-29 | Respect 'mesh compression' editor import option in Assimp (ie. FBX) and glTF ↵ | Alex Bustin | |
importers | |||
2020-05-29 | Actually set GDScript static reference | George Marques | |
2020-05-29 | Merge pull request #39085 from madmiraal/fix-39059 | Rémi Verschelde | |
Correct Bullet's default Area angular damp value. | |||
2020-05-29 | Merge pull request #39051 from Xrayez/geometry-split | Rémi Verschelde | |
Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | |||
2020-05-28 | Use translated docs in PropertySelector | Rémi Verschelde | |
And do the dedent and stripping for both translated and non-translated strings for consistency, and so that we don't need to do it at the call site. | |||
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) | |
Extra `_2d` suffixes are removed from 2D methods accoringly. |