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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-05-11
corrected conditional compile of OpenXR with/without opengl3 driver
derammo
2022-05-11
Implement exponential operator (**) to GDScript/Expressions
Yuri Roubinsky
2022-05-11
Merge pull request #59863 from cdemirer/fix-match-multiple-bind-single-pattern
Rémi Verschelde
2022-05-11
Merge pull request #60229 from Dorodri/improve-gdscript-range-description
Rémi Verschelde
2022-05-11
Merge pull request #60732 from CalebJohn/matching_signature_regression_test
Rémi Verschelde
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-10
[macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK.
bruvzg
2022-05-10
Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10
Rémi Verschelde
2022-05-10
Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-05-10
[TextServer] Fix incorrect oversampled font scaling.
bruvzg
2022-05-06
Rename `CSGPrimitive3D.invert_faces` to `flip_faces`
hoontee
2022-05-06
Fix VisualScript export variables
kobewi
2022-05-06
Merge pull request #59720 from Vitika9/itemlist-signals
Rémi Verschelde
2022-05-06
Changed signals of ItemList
Vitika9
2022-05-06
Merge pull request #60609 from nathanfranke/string-quotes
Rémi Verschelde
2022-05-06
Cleanup metadata usage
kobewi
2022-05-05
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-05-04
[WebSocket] Fix WSLClient connection status.
Fabio Alessandrelli
2022-05-04
Merge pull request #60723 from reduz/refactor-module-initialization
Rémi Verschelde
2022-05-04
Refactor module initialization
reduz
2022-05-03
Add regression test for gdscript valid function signature
CalebJohn
2022-05-03
quote strings inside arrays and dictionaries
Nathan Franke
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
Merge pull request #59321 from Calinou/primitive-meshes-csg-tweak-default-sizes
Rémi Verschelde
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
Merge pull request #60714 from Calinou/typedef-remove-ref
Rémi Verschelde
2022-05-03
Merge pull request #60689 from trollodel/use_collisionobject3d_in_navmeshgen
Rémi Verschelde
2022-05-03
Merge pull request #60444 from snailrhymer/expand-websocketclient-error-messages
Fabio Alessandrelli
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
Use CollisionObject3D API when baking the navmesh with static colliders, inst...
trollodel
2022-05-01
Validate image size for Noise get image methods
Haoyu Qiu
2022-04-30
Improve description for GDScript built-in range
Eduardo Rodrigues
2022-04-30
Improve the VisualShader/VisualScript editor UI
Hendrik Brucker
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-28
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...
bruvzg
2022-04-28
Fix cppcheck const parameters
Markus Sauermann
2022-04-27
Decrease default sizes of some primitive and CSG meshes for consistency
Hugo Locurcio
2022-04-27
Merge pull request #59582 from Faless/net/4.x_tcp_explicit_poll
Rémi Verschelde
2022-04-27
Merge pull request #60396 from vnen/gdscript-self-lambda
Rémi Verschelde
2022-04-27
Merge pull request #59381 from gaudecker/fix-csg-gizmos
Rémi Verschelde
2022-04-27
Merge pull request #59613 from PastMoments/dict-arr-const-fix
Rémi Verschelde
2022-04-27
Merge pull request #60384 from timothyqiu/noise-skirt
Rémi Verschelde
2022-04-27
Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu
Rémi Verschelde
2022-04-27
Merge pull request #60481 from V-Sekai/animation-library-gltf
Rémi Verschelde
2022-04-27
Merge pull request #60385 from timothyqiu/openxr-set-array
Rémi Verschelde
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-27
Merge pull request #60312 from Geometror/improve-noise-2
Rémi Verschelde
2022-04-26
Create NavMap thread pool only when it's used, to prevent creating excessive ...
bruvzg
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