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2021-07-12[Net] Rename WebRTCMultiplayer to WebRTCMultiplayerPeer.Fabio Alessandrelli
2021-07-12[Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer.Fabio Alessandrelli
2021-07-12[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.Fabio Alessandrelli
2021-07-12[Net] Remove most multiplayer hooks from SceneTree.Fabio Alessandrelli
Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`.
2021-07-10Fix creating a new function in visual scriptsYuri Roubinsky
2021-07-09Merge pull request #50290 from reduz/redo-instance-bindingsRémi Verschelde
Redo how instance bindings work
2021-07-08Redo how instance bindings workreduz
* The harcoded 8 slots are no more and impose limits in the new extension system. * New system is limitless, although it will impose small performance hit with a mutex. * Use a token to request the instance binding. **Warning**: Mono will most likely break as a result of this, will need to be modified to use the new system.
2021-07-08Implement didClose notification in LSPFrancois Belair
2021-07-06Merge pull request #50162 from Calinou/inspector-hint-allow-ormmaterial3dRémi Verschelde
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
2021-07-06Merge pull request #49964 from Calinou/websocketserver-improve-error-reportingRémi Verschelde
Improve error reporting in WebSocketServer
2021-07-06Merge pull request #35847 from raniejade/ranie/fix-api-generatorRémi Verschelde
Fix gdnative api generation for methods that return enums
2021-07-05Improve error reporting in WebSocketServerHugo Locurcio
This should make troubleshooting easier.
2021-07-05Merge pull request #50048 from Calinou/remove-travis-codeRémi Verschelde
Remove unused code related to Travis CI
2021-07-04Allow using ORMMaterial3D by using BaseMaterial3D as a resource hintHugo Locurcio
Previously, only StandardMaterial3D could be defined as an alternative to ShaderMaterial. This also reorders the CanvasItemMaterial property hints to follow alphabetical order (which is enforced by the inspector).
2021-07-03[Crypto] Delete mbedtls ctx in deconstructor.Fabio Alessandrelli
Would cause memory leak when the context was `start`ed but not `finish`ed.
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
Also use const more often.
2021-07-02Fix GridMap erase OctansPitanov V.V
2021-07-01Remove unused code related to Travis CIHugo Locurcio
2021-07-01Clean up RenderingServer and its bindingsreduz
* Rewrote bindings for RenderingServer. * They are now all up to date. * Several unused methods and deprecated features were cleaned up.
2021-06-30Merge pull request #50009 from reduz/fix-suffixes-and-degreesRémi Verschelde
Fix editor suffixes and degrees conversion
2021-06-30Fix editor suffixes and degrees conversionreduz
* Functions to convert to/from degrees are all gone. Conversion is done by the editor. * Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees. * Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m" * In general, can add suffixes for EditorSpinSlider Not covered by this PR, will have to be addressed by future ones: * Ability to switch radians/degrees in the inspector for angle properties (if actually wanted). * Animations previously made will most likely break, need to add a way to make old ones compatible. * Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes. * Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-30Remove singleton variable shadowing.K. S. Ernest (iFire) Lee
2021-06-30Protocol shadows a variable.K. S. Ernest (iFire) Lee
2021-06-30Rename `GdNavigationServer` to `GodotNavigationServer`Rémi Verschelde
And rename `gdnavigation` module to simply `navigation`.
2021-06-29Improve RID_Owner memory usagereduz
* Ability to allocate empty objects in RID_Owner, so RID_PtrOwner is not needed in most cases. * Improves cache usage, as objects are now allocated together * Should improve performance in 2D rendering
2021-06-29Merge pull request #49905 from pfertyk/issue-46480-image-compress-crashes-godotRémi Verschelde
Validate image formats, check if resize_to_po2 failed
2021-06-29Merge pull request #49944 from MisoMosiSpy/visual-script-logic-oper-mismatchRémi Verschelde
Fixes Visual Script node operator mismatch
2021-06-29Fixes Visual script nodes operator mismatch issue #49943Dipal M Zambare
2021-06-29Merge pull request #49966 from Faless/net/4.x_ws_timeoutRémi Verschelde
[Net] Add WebSocketServer handshake_timeout property.
2021-06-28Validate image formats, check if resize_to_po2 failedPaweł Fertyk
2021-06-28Merge pull request #49917 from groud/tree_disable_scrollRémi Verschelde
Allow disabling scrolling in Tree and implement horizontal scrolling
2021-06-28Merge pull request #49965 from Faless/net/4.x_fix_requestRémi Verschelde
[Net] Fix WebSocketClient path parsing.
2021-06-28Implement Tree's internal minimum width calculationGilles Roudière
2021-06-28[Net] Add WebSocketServer handshake_timeout property.Fabio Alessandrelli
Allows customization of the maximum time a client is allowed to stay in the the "pending" state (i.e. awaiting HTTP handshake). This used to be 1 second by before, the new default is 3 seconds.
2021-06-28[Net] Fix WebSocketClient path parsing.Fabio Alessandrelli
Recent changes to parse_url caused the client to make invalid HTTP requests if no path was specified.
2021-06-27Make curve interpolate crash less.K. S. Ernest (iFire) Lee
2021-06-25Implement native extension systemreduz
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h
2021-06-24Merge pull request #49854 from ↵K. S. Ernest (iFire) Lee
kleonc/visual_script_editor-fix-position-when-zooming-master VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-24Merge pull request #49583 from timothyqiu/texture-crashRémi Verschelde
Fix crash when freeing GradientTexture and NoiseTexture
2021-06-23VisualScriptEditor Fix in graph position calculation (do not skip zoom)kleonc
2021-06-23Fixing mono build after instance() -> instanciate() name changeGrzegorz Puławski
2021-06-23Fix logic operators mislabeled #49412Martin
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
Also MIDIMessage
2021-06-20Merge pull request #49754 from aaronfranke/is-eq-approx-sub-optRémi Verschelde
Fix sub-optimal uses of is_equal_approx
2021-06-20Fix sub-optimal uses of is_equal_approxAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-20Merge pull request #48804 from EricEzaM/scripting-multi-error-supportRémi Verschelde
Added support for scripts reporting multiple errors to ScriptTextEditor
2021-06-19Merge pull request #44806 from madmiraal/consolidate_jsonRémi Verschelde
Consolidate JSON, JSONParseResults and JSONParser into JSON
2021-06-19Added support for scripts reporting multiple errors to ScriptTextEditorEric M
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19Consolidate JSON, JSONParseResults and JSONParser into JSONMarcel Admiraal
Renames JSON.parse_string() to parse() Renames JSON.decode_data() to stringify()