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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-27
Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types
Rémi Verschelde
2020-02-26
Fix autocomplete and GDScript Highlighting for types
nathanwfranke
2020-02-26
Merge pull request #33690 from Phischermen/area-enhancement
Rémi Verschelde
2020-02-26
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
Yuri Roubinsky
2020-02-26
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
Rémi Verschelde
2020-02-26
Flushes commands just before the navigation server is destroyed
Andrea Catania
2020-02-26
Merge pull request #36521 from rafaeldelboni/master
Rémi Verschelde
2020-02-25
Improve LSP completion using scene owner
Rafael Delboni
2020-02-25
Merge pull request #36512 from AndreaCatania/AndreaCatania-patch-2
Rémi Verschelde
2020-02-25
Update docs and bindings for new integer vector types
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-24
Fixed remove region method.
Andrea Catania
2020-02-24
Enabled concave collision detection with Areas in Bullet.
Phischermen
2020-02-24
Merge pull request #36488 from Chaosus/capsule_y
Rémi Verschelde
2020-02-23
Changed default capsule axis to vertical
Yuri Roubinsky
2020-02-23
Fix crash after closing a GDScript LSP session
Oliver Frank
2020-02-23
Merge pull request #36478 from qarmin/supsicious_operators_everywhere
Rémi Verschelde
2020-02-23
Fix suspicious | and + operators
Rafał Mikrut
2020-02-23
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Rémi Verschelde
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-22
Add support for Vector2i, Rect2i and Vector3i to Variant
Juan Linietsky
2020-02-22
doc: Sync classref with StringName/Callable changes
Rémi Verschelde
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Migrating language server from Websockets to raw TCP
of9
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-19
GDScript: Remove self static reference and create one on calls
George Marques
2020-02-18
Fix compilation warnings and re-enable werror=yes on Travis
Rémi Verschelde
2020-02-18
Added utility functions to the new NavigationServer:
Andrea Catania
2020-02-18
Merge pull request #36296 from Faless/dtls/enet_vulkan
Rémi Verschelde
2020-02-18
doc: Sync classref with current source
Rémi Verschelde
2020-02-18
Mono: Fix build after ObjectID and Texture2D changes
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-17
Add documentation for new DTLS features.
Fabio Alessandrelli
2020-02-17
NetworkedMultiplayerENet dtls support.
Fabio Alessandrelli
2020-02-17
New PacketPeerDTLS and DTLSServer classes.
Fabio Alessandrelli
2020-02-16
Move mbedlts print func to SSLMbedTLSContext.
Fabio Alessandrelli
2020-02-15
Merge pull request #35862 from Calinou/improve-enet-error-messages
Rémi Verschelde
2020-02-15
Merge pull request #36250 from Faless/ws/fix_js_status
Rémi Verschelde
2020-02-15
Fix EMWSClient::get_connection_status(), try catch
Fabio Alessandrelli
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRD
Haoyu Qiu
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-13
basis_universal: Update to upstream commit from Jan 4, 2020
Rémi Verschelde
2020-02-13
Merge pull request #36175 from akien-mga/remove-more-deprecated-stuff
Rémi Verschelde
2020-02-13
Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_t
Rémi Verschelde
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
Merge pull request #36174 from akien-mga/byebye-openghell-3
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
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