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2016-08-31More improvements to visual script..Juan Linietsky
fixed a bug of not saving when sub-nodes changed.
2016-08-31-Reworked constant nodes betterJuan Linietsky
-Added simple switch node, removed InputEventFilter
2016-08-30More visual script improvementsJuan Linietsky
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325J08nY
2016-08-29Fixed compilationDaniel J. Ramirez
2016-08-29Merge pull request #6303 from Marqin/enet_bind_ip_rebasedRémi Verschelde
add NetworkedMultiplayerENet::set_bind_ip
2016-08-29Merge pull request #6223 from RandomShaper/improve-gridmap-editRémi Verschelde
Improve/fix GridMap editor
2016-08-29Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-28Colors for VS sockets and iconsDaniel J. Ramirez
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky
2016-08-27Merge pull request #6108 from djrm/vs_type_icons_2Rémi Verschelde
Icons for VScript types
2016-08-27add NetworkedMultiplayerENet::set_bind_ipHubert Jarosz
which allows ENet to bind on custom IP.
2016-08-26Even more work on visual script editor:Juan Linietsky
-Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-23Icons for VScript typesDaniel J. Ramirez
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
This one has an ordered list, built-in description, search, etc.
2016-08-22enet: Fix build on android and iphone platformsRémi Verschelde
Fixes #6156.
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-21Improve/fix GridMap editorPedro J. Estébanez
Fix cursor/palette update on tile eyedropping Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues Fix/improve menu/keyboard shortcuts Merge 'Gridmap Editor' and 'Grid Map' settings into the latter
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-20ENet windows compilation fixes.Juan Linietsky
For reference, when you include a Windows header (be it directly windows.h or something that includes it) put it at the end of the includes. it seems I forgot.
2016-08-19Many fixes to networking, demo should work nowJuan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-15VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)vkbsb
Fixes #6022.
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-)
2016-08-14Missing some bits, and added connection status.Juan Linietsky
2016-08-14-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵Juan Linietsky
level" networking.
2016-08-08Merge pull request #6055 from eska014/native-bind-rettypeRémi Verschelde
Allow documenting unexposed return types in bind_native_method
2016-08-08Merge pull request #6045 from bojidar-bg/extends-on-placeholdersRémi Verschelde
Fix #5891 by not expecting the script instance to be a GDInstance
2016-08-08-Show proper node name in subcallJuan Linietsky
-Implemented Ctrl-F to focus script type search
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ↵Juan Linietsky
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
2016-08-07Added ability to create custom nodes from script.Juan Linietsky
2016-08-07Automatically turn on process callbacks if relevant callbacks in node existsJuan Linietsky
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
2016-08-06Added yield() signal smart autocompletion.Juan Linietsky
2016-08-06Reverted printable null object, seems to cause bugs around and not sure why.Juan Linietsky
Will have to check better, likely for 3.0
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky
profiler yet.
2016-08-06Allow documenting unexposed return types in bind_native_methodeska
Document return type of `Object.call` and `GDScript.new`
2016-08-05Fix #5891 by not expecting the script instance to be a GDInstanceBojidar Marinov
It could be a placeholder instance as well
2016-08-04Concluded base visual scripting! can edit but not run though.Juan Linietsky
2016-08-03More work on visual scripting..Juan Linietsky
2016-08-03More progress on visual script editingJuan Linietsky
2016-08-03Fix translatable strings in VisualScriptRémi Verschelde
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-30Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2Deska
2016-07-26Changed the way the step decimals are computed to a safer way, fixes many ↵Juan Linietsky
issues.
2016-07-22Set proper line into operators when parsing GDScript, fixes #5822Juan Linietsky
2016-07-20Fixed reloading of tool scripts within editor, they should work much better ↵Juan Linietsky
now, closes #3194