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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-11-25
Enchance descriptions of @GlobalScope/@GDScript
Yuri Roubinsky
2021-11-25
Move logic for saving project features to ProjectSettings save_custom
Aaron Franke
2021-11-24
Fixes variable/singal nodes not renaming in visualscript editor
Umang Kalra
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Merge pull request #54949 from Chaosus/fix_warning
Rémi Verschelde
2021-11-23
Merge pull request #55243 from KoBeWi/some_random_stuff_idk
Rémi Verschelde
2021-11-23
Improve various texts
kobewi
2021-11-22
Fix crash when exporting meshes to gltf that have no skin.
jitspoe
2021-11-22
Merge pull request #55151 from Chaosus/control_reset_size
Rémi Verschelde
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-22
Merge pull request #54919 from williamd67/GPULightmapper-improve-noise-to-pre...
JFonS
2021-11-21
Fix merge conflict between #42711 and #42374
Marcel Admiraal
2021-11-20
Merge pull request #55126 from akien-mga/wslay-45d22583b
Rémi Verschelde
2021-11-20
Merge pull request #55127 from akien-mga/libwebp-1.2.1
Rémi Verschelde
2021-11-20
Merge pull request #55115 from akien-mga/tinyexr-1.0.1
Rémi Verschelde
2021-11-20
Add shape data to area overlap data.
Marcel Admiraal
2021-11-19
wslay: Sync with upstream 45d22583b
Rémi Verschelde
2021-11-19
GPULightmapper: better algorithm to generate rays for indirect lighting
William Deurwaarder
2021-11-19
libwebp: Sync with upstream 1.2.1
Rémi Verschelde
2021-11-19
miniupnpc: Update to version 2.2.3
Rémi Verschelde
2021-11-19
tinyexr: Sync with upstream 1.0.1
Rémi Verschelde
2021-11-18
Merge pull request #42374 from madmiraal/fix-32776
Camille Mohr-Daurat
2021-11-18
Merge pull request #42306 from madmiraal/fix-39947
Camille Mohr-Daurat
2021-11-18
Merge pull request #44726 from madmiraal/fix-44644
Camille Mohr-Daurat
2021-11-17
Fix `randfn` in visual scripts
Yuri Roubinsky
2021-11-17
Expose `randfn` to global scope
Yuri Roubinsky
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-16
Merge pull request #54581 from aaronfranke/operator-docs
Rémi Verschelde
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-15
Fix mono build after invalid rename of `KEY_READ`
Stefan Boronczyk
2021-11-14
Add path to functions that return iporter options
reduz
2021-11-13
Allow using built-in names for variables, push warnings instead
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Make OpenSimplex and VisualScript modules not depend on the editor
Aaron Franke
2021-11-12
Add a minimal template build to CI
Aaron Franke
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-11
Show built-in script names in the debugger
kobewi
2021-11-11
[GDScript] Check string literals for Unicode direction control characters.
bruvzg
2021-11-10
Merge pull request #54840 from Calinou/mono-move-exception-policy-setting
Rémi Verschelde
2021-11-10
Move Mono unhandled exception setting to be located within a subsection
Hugo Locurcio
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-10
Merge pull request #54676 from Chaosus/gds_restrict_names
Rémi Verschelde
2021-11-10
Merge pull request #54358 from Shawak/feature-allow-root-node-paths-without-q...
Rémi Verschelde
2021-11-10
fix pingpong in math
Silc 'Tokage' Renew
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Rémi Verschelde
2021-11-09
Allow using $/root node paths
Maximilian
2021-11-09
Merge pull request #54798 from Calinou/gdscript-opcode-no-hash
Rémi Verschelde
2021-11-09
Remove hash symbol in front of opcode error messages in GDScript
Hugo Locurcio
2021-11-09
Merge pull request #47600 from qarmin/enable_mono_editor
Rémi Verschelde
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