summaryrefslogtreecommitdiff
path: root/modules
AgeCommit message (Collapse)Author
2022-07-25Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient. It can also be better debugged.
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-25Merge pull request #63219 from reduz/implement-vector4-projectionRémi Verschelde
2022-07-24GLTF: Organize structures into a subfolderAaron Franke
2022-07-25Merge pull request #63409 from V-Sekai/gltf-exportRémi Verschelde
2022-07-24Mend duplicate nodes in the gltf export.K. S. Ernest (iFire) Lee
2022-07-24Merge pull request #63098 from Xwdit/fix_qualifiers_script_docRémi Verschelde
2022-07-24Fix missing method qualifiers in script docXwdit
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-24GLTF: Move shared defines into a separate gltf_defines.h fileAaron Franke
Also move GLTFDocument's template conversion functions into gltf_template_convert.h
2022-07-23GLTF: Only list used extensions when they're actually usedAaron Franke
2022-07-23Implement Vector4, Vector4i, Projectionreduz
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23Merge pull request #63265 from reduz/stream-bpm-supportRémi Verschelde
Implement BPM support in AudioStream files.
2022-07-23Implement BPM supportreduz
Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-22Merge pull request #63313 from python273/fix-xr-doc-linksRémi Verschelde
2022-07-22Rename directory for export templates from templates to export_templatesAaron Franke
2022-07-22Don't print redundant errors when parsing GDScriptDallon Feldner
The error macros print a generic error, which isn't necessary, and could be confusing to end users.
2022-07-22Fix tutorial links in XR classes docspython273
2022-07-21round dimensions of svgNathan Franke
2022-07-21Rename `epsilon` to `tolerance` in the `Plane::has_point` methodYuri Rubinsky
2022-07-21Merge pull request #62433 from KoBeWi/🌈Rémi Verschelde
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-20Merge pull request #47935 from HaSa1002/doc-loading-run-timeRémi Verschelde
2022-07-20Improve `linuxbsd` headless building, cleanup build scriptsRiteo
Now the `linuxbsd` platform can be built headlessly (e.g. without X11 development libraries). I also cleaned up some weird (old?) usages of the `env` variable which seem to make no difference and are used nowhere else.
2022-07-19Highlight ^NodePath and &StringName differentlykobewi
2022-07-19Merge pull request #59301 from fire-forge/layout-preset-full-rectRémi Verschelde
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-18Use integer types in Image and ImageTexture methodsFireForge
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override()
2022-07-18Merge pull request #63037 from ↵Rémi Verschelde
cdemirer/fix-non-global-autoload-code-completion-crash
2022-07-18Fix crash while trying to autocomplete non-global Autoloadcdemirer
2022-07-18Merge pull request #63024 from Xwdit/fix_grouping_annotation_in_docRémi Verschelde
2022-07-18Merge pull request #63123 from zerc/fix_doc_class_descriptionRémi Verschelde
2022-07-18GDScript: Fix brief/long description doc comments.Vladimir Savin
2022-07-18Merge pull request #63125 from cdemirer/fix-parameter-shadowing-class-memberRémi Verschelde
Check for parameters shadowing class members
2022-07-18Check for parameters shadowing class memberscdemirer
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
2022-07-15Fix grouping annotations displayed in documentXwdit
2022-07-15Use BitField hint for the TextServer enums. Add missing parts for BitField ↵bruvzg
support to the GDextension API.
2022-07-14Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused-Rémi Verschelde
2022-07-13Fix documentation for C# Vector2/3i classes.Lerg
The / operator was wrongly documented as a multiplication.
2022-07-13Merge pull request #62895 from KoBeWi/callables_exist_you_knowGeorge Marques
2022-07-13Merge pull request #62901 from ↵George Marques
cdemirer/prevent-unnecessary-additional-parser-error
2022-07-13Merge pull request #62900 from cdemirer/fix-parser-stuck-in-an-error-loopGeorge Marques
2022-07-13Merge pull request #62827 from fire-forge/ok-cancelRémi Verschelde
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13Merge pull request #62918 from cdemirer/parser-properly-set-node-extentsGeorge Marques
2022-07-13Merge pull request #62922 from YuriSizov/gdscript-annotation-defaultsGeorge Marques
2022-07-13Merge pull request #62578 from MinusKube/editor-print-crashGeorge Marques
Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern
2022-07-12Remove unused hintskobewi
2022-07-11Add default argument bindings to GDScript annotationsYuri Sizov
2022-07-11Parser: Properly set node extentscdemirer
2022-07-11Prevent unnecessary additional parser errorcdemirer