Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-09 | Merge pull request #18040 from Paulb23/color_region_cache | Rémi Verschelde | |
Fixed colour regions and added local colour region cache | |||
2018-04-09 | Merge pull request #17864 from NikodemL/fix_mono_bottom_panel_issue_activated | Ignacio Etcheverry | |
Fixed mono bottom panel to select the correct file when messages are filtered | |||
2018-04-08 | Merge pull request #16556 from aragar/master | Juan Linietsky | |
For-in loop variable added to autocompletion | |||
2018-04-07 | Merge pull request #17583 from RandomShaper/enhance-uri-utils | Juan Linietsky | |
Enhance uri utils | |||
2018-04-07 | Merge pull request #17730 from RandomShaper/radio-buttons-in-menus | Juan Linietsky | |
Radio buttons in menus | |||
2018-04-07 | Fixed color regions and added local color region cache | Paulb23 | |
2018-04-07 | Correct profiling_frame naming in pluginscript | Emmanuel Leblond | |
2018-04-06 | Fix Pluginscript add_global_constant mandatory value check | Emmanuel Leblond | |
2018-04-06 | Merge pull request #17899 from AndreaCatania/area_cleaning | Rémi Verschelde | |
Fixed physics server area cleaning | |||
2018-04-06 | Fixed physics server area cleaning | Andrea Catania | |
2018-04-06 | [NativeScript] replace error macros by simple returns | karroffel | |
2018-04-05 | Merge pull request #17980 from karroffel/nativescript-1.1-global-type-tags | Thomas Herzog | |
[NativeScript] added global type tag system | |||
2018-04-05 | Merge pull request #17806 from Zylann/fix_heightmap_shape_size_check | Rémi Verschelde | |
Make heightmap shape usable in PhysicsServer | |||
2018-04-05 | [NativeScript] added global type tag system | karroffel | |
2018-04-04 | Renamed GDSyntaxHighlighter to GDScriptSyntaxHighlighter | Paulb23 | |
2018-04-04 | Merge pull request #17965 from karroffel/gdnativelib-config-api | Thomas Herzog | |
[GDNative] some GDNativeLibrary improvements | |||
2018-04-04 | [GDNative] enable saving GDNativeLibrary as sub resource | karroffel | |
2018-04-04 | [GDNative] easier GDNativeLib handling | karroffel | |
2018-04-04 | Corrected physics query max result checking | Andrea Catania | |
2018-04-04 | Merge pull request #17959 from AndreaCatania/kinfix2 | Rémi Verschelde | |
Fixed kinematic sliding on trimesh | |||
2018-04-04 | Fixed kinematic sliding on trimesh | Andrea Catania | |
2018-04-04 | Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter | Rémi Verschelde | |
Abstracted the syntax highlighter from text edit. | |||
2018-04-03 | Merge pull request #17847 from Faless/lws_update | Rémi Verschelde | |
LWS v2.4.2, mbedTLS v2.8.0, Websocket SSL support | |||
2018-04-03 | Merge pull request #17865 from delftswa2018/enumLookupFix | Rémi Verschelde | |
Ctrl+Clicking a enum now scrolls down to it in the docs. | |||
2018-04-03 | Merge pull request #17900 from AndreaCatania/area_mon | Rémi Verschelde | |
physics area added monitorable check | |||
2018-04-03 | Ctrl+Clicking a enum now scrolls down to it in the docs. | Felix Yang | |
2018-04-03 | Merge pull request #17834 from Rubonnek/move-to-initializer-list | Rémi Verschelde | |
Move GodotSharp and MonoBuildTab member variables to initializer list | |||
2018-04-03 | Websocket client SSL support | Fabio Alessandrelli | |
2018-04-03 | Generalize SSL cert reading from file | Fabio Alessandrelli | |
2018-04-03 | Merge pull request #17940 from Alexander-Alekseev/mono_keep_csharp6 | Rémi Verschelde | |
[mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now | |||
2018-04-03 | Merge pull request #17933 from Rubonnek/comment-debugging-messages | Rémi Verschelde | |
Comment out some debugging messages when playing Theora files | |||
2018-04-03 | [mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we ↵ | Alexander Alekseev | |
most probably should keep C#6 yet | |||
2018-04-02 | Comment out some debugging messages when playing Theora files | Wilson E. Alvarez | |
2018-04-02 | Abstracted the syntax highlighter from text edit | Paulb23 | |
2018-04-02 | Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to ↵ | Alexander Alekseev | |
exit without releasing the 'shapeInterface' pointer. | |||
2018-04-01 | physics area added monitorable check | Andrea Catania | |
2018-03-31 | Merge pull request #17878 from karroffel/nativescript-1.1-bughunt | Thomas Herzog | |
[GDNative] fixed issue with library unloading order and header update | |||
2018-03-31 | [GDNative] fixed issue with library unloading order | karroffel | |
2018-03-31 | [GDNative] added GDCALLINGCONV to instance binding functions | karroffel | |
2018-03-31 | Merge pull request #17772 from Chaosus/monowrap | Ignacio Etcheverry | |
Add wrap functions to C# | |||
2018-03-30 | Fixed _issue_activated to take the correct issue id from the list | Nikodem Lokatelj | |
2018-03-28 | Make heightmap shape usable from PhysicsServer | Marc Gilleron | |
- Fixed bad size check - Fixed bad member initialization - Removed unused cell_size (Bullet expects us to use localScaling) - Accept precomputed min/max height, will be calculated if not provided | |||
2018-03-28 | Fix IPhone and OSX cross compilation | Fabio Alessandrelli | |
2018-03-27 | Move GodotSharp and MonoBuildTab member variables to initializer list | Wilson E. Alvarez | |
2018-03-27 | Use radio-button-like menu entries where applicable | Pedro J. Estébanez | |
2018-03-27 | Unify http- and percent- encode/decode | Pedro J. Estébanez | |
There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative). This commit keeps the percent-prefixed versions, but with the http-prefixed implementations. | |||
2018-03-26 | Added wrap functions to C# | Chaosus | |
2018-03-24 | Fix mono basis GetEuler bug and marshalling/unmarshalling | Carter Anderson | |
2018-03-24 | Merge pull request #17134 from aaronfranke/master | Ignacio Etcheverry | |
[Mono] Replace float with real_t, other misc C# improvements | |||
2018-03-22 | Replace float with real_t, default Vectors, other misc C# improvements | Aaron Franke | |
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot. |