Age | Commit message (Expand) | Author |
2016-09-10 | Merge pull request #6363 from vnen/winrt | Juan Linietsky |
2016-09-09 | Merge pull request #6436 from djrm/icons | Rémi Verschelde |
2016-09-08 | Tweaked some icons, including xform one | Daniel J. Ramirez |
2016-09-07 | Renamed the bind_native functions to bind_vararg, should make it show the doc... | Juan Linietsky |
2016-09-06 | -Added diectly editable expressions on node to VSEditor, closes #6392 | Juan Linietsky |
2016-09-06 | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky |
2016-09-06 | Should Fix Compiling Export Templates | ISylvox |
2016-09-05 | Clean up GDScript template | Răzvan Cosmin Rădulescu |
2016-09-04 | Removed script_variables/ prefix to VS properties, made them easier to access... | Juan Linietsky |
2016-09-04 | Added expression nodes to visual script, please test. | Juan Linietsky |
2016-09-03 | Patch thirdy-party libraries to build for WinRT | George Marques |
2016-09-03 | small fix | Juan Linietsky |
2016-09-03 | Connection hints when connecting to empty space. | Juan Linietsky |
2016-09-03 | Made basic call nodes unsequenced, since they are like gdscript and most retu... | Juan Linietsky |
2016-09-02 | Basic type constants for visual script | Juan Linietsky |
2016-09-01 | made visual script switch more flexible | Juan Linietsky |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as is_action_just_... | Juan Linietsky |
2016-08-31 | More improvements to visual script.. | Juan Linietsky |
2016-08-31 | -Reworked constant nodes better | Juan Linietsky |
2016-08-30 | More visual script improvements | Juan Linietsky |
2016-08-30 | VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325 | J08nY |
2016-08-29 | Fixed compilation | Daniel J. Ramirez |
2016-08-29 | Merge pull request #6303 from Marqin/enet_bind_ip_rebased | Rémi Verschelde |
2016-08-29 | Merge pull request #6223 from RandomShaper/improve-gridmap-edit | Rémi Verschelde |
2016-08-29 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2016-08-28 | Colors for VS sockets and icons | Daniel J. Ramirez |
2016-08-28 | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky |
2016-08-27 | Merge pull request #6108 from djrm/vs_type_icons_2 | Rémi Verschelde |
2016-08-27 | add NetworkedMultiplayerENet::set_bind_ip | Hubert Jarosz |
2016-08-26 | Even more work on visual script editor: | Juan Linietsky |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-23 | Icons for VScript types | Daniel J. Ramirez |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky |
2016-08-22 | enet: Fix build on android and iphone platforms | Rémi Verschelde |
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky |
2016-08-21 | Improve/fix GridMap editor | Pedro J. Estébanez |
2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky |
2016-08-20 | ENet windows compilation fixes. | Juan Linietsky |
2016-08-19 | Many fixes to networking, demo should work now | Juan Linietsky |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky |
2016-08-15 | VisualScript: Adding TOOLS_ENABLED flag where needed (#6144) | vkbsb |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky |
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ... | Juan Linietsky |
2016-08-08 | Merge pull request #6055 from eska014/native-bind-rettype | Rémi Verschelde |
2016-08-08 | Merge pull request #6045 from bojidar-bg/extends-on-placeholders | Rémi Verschelde |
2016-08-08 | -Show proper node name in subcall | Juan Linietsky |
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ... | Juan Linietsky |
2016-08-07 | Added ability to create custom nodes from script. | Juan Linietsky |
2016-08-07 | Automatically turn on process callbacks if relevant callbacks in node exists | Juan Linietsky |