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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-07-26
Merge pull request #39898 from Meriipu/master_gdscript
Rémi Verschelde
2020-07-26
Merge pull request #40647 from Xrayez/blank-tabs-fix
Rémi Verschelde
2020-07-26
Merge pull request #40670 from vnen/remove-multilevel-call
Rémi Verschelde
2020-07-26
Merge pull request #40655 from madmiraal/fix-40636
Rémi Verschelde
2020-07-26
Merge pull request #40720 from Xrayez/modules-tests
Rémi Verschelde
2020-07-26
Enable support for C++ modules tests
Andrii Doroshenko (Xrayez)
2020-07-26
Make unsaved scripts in the script editor more user-friendly
Andrii Doroshenko (Xrayez)
2020-07-26
Merge pull request #33760 from nekomatata/script-editor-init-optimization
Rémi Verschelde
2020-07-25
Modules: update modules to be built for iOS
Sergey Minakov
2020-07-25
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
Meriipu
2020-07-24
Remove multilevel calls
George Marques
2020-07-24
GDScript: Allow "new()" to be called in non-static functions
George Marques
2020-07-24
Ensure Bullet HeightMapShape3D data width and depth are at least 2.
Marcel Admiraal
2020-07-24
Merge pull request #40598 from vnen/gdscript-2.0
Rémi Verschelde
2020-07-22
Fix typos in GodotSharp code docs
mega-bit
2020-07-22
VisualScript: Fix -Wduplicate-branches warning
Rémi Verschelde
2020-07-22
Wrap up GDScript 2.0 base implementation
George Marques
2020-07-22
C#: Fix restore not called when building game projects
Ignacio Etcheverry
2020-07-21
Fix XML in Plane.cs
Aaron Franke
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-07-20
Reintroduce code completion
George Marques
2020-07-20
Reenable GDScript LSP server
George Marques
2020-07-20
Added support for enums to be used as types in GDScript
George Marques
2020-07-20
Add warning checks in GDScript analyzer
George Marques
2020-07-20
Add new GDScript type checker
George Marques
2020-07-20
Add better local variable detection in GDScript parser
George Marques
2020-07-20
Add GDScript cache singleton
George Marques
2020-07-20
Add support for properties
George Marques
2020-07-20
Fix comments in beginning of file
George Marques
2020-07-20
New GDScript tokenizer and parser
George Marques
2020-07-18
Use difference in position to check whether motion in Bullet is too close
Marcel Admiraal
2020-07-17
Optimized ScriptEditor initialization when many scripts are loaded
PouleyKetchoupp
2020-07-15
Merge pull request #40291 from hinlopen/dialog-size
Rémi Verschelde
2020-07-15
Merge pull request #40386 from touilleMan/correct-Reference-is_reference-api....
Rémi Verschelde
2020-07-15
Merge pull request #40392 from touilleMan/missing-has_default_value-signals-a...
Rémi Verschelde
2020-07-14
Add missing has_default_value field for signals in api.json
Emmanuel Leblond
2020-07-14
Correct is_reference attribute in api.json for Reference class
Emmanuel Leblond
2020-07-14
Merge pull request #40374 from Faless/udp/server_abstraction
Rémi Verschelde
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-14
Funnel refuse_new_connections to Godot ENet.
Fabio Alessandrelli
2020-07-14
Include gdscript warning name in LSP message.
Ryan Roden-Corrent
2020-07-14
Revert "Include gdscript warning name in the warning message."
Ryan Roden-Corrent
2020-07-14
Merge pull request #40218 from aaronfranke/mono-docs
Rémi Verschelde
2020-07-14
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
Rémi Verschelde
2020-07-14
Merge pull request #40335 from aaronfranke/formatting-gh-actions
Rémi Verschelde
2020-07-13
Commit other files changed by file_format.sh
Aaron Franke
2020-07-14
Fix overlappingObjects vector crash
volzhs
2020-07-13
Merge pull request #40261 from bruvzg/macos_mono_build
Rémi Verschelde
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