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2018-11-20Merge pull request #23760 from BastiaanOlij/fix_tangent_directionRémi Verschelde
Fixing tangent and binormal logic
2018-11-20Merge pull request #23824 from BastiaanOlij/polygon_capsRémi Verschelde
Adding UVs on end caps for CSGPolygon
2018-11-20Remove trailing whitespaceRémi Verschelde
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'` (+ manual revert of some thirdparty code under `platform/android`).
2018-11-20doc: Another indentation fixupRémi Verschelde
2018-11-20Merge pull request #23833 from neikeq/hhIgnacio Etcheverry
C#: Fix Basis(Vec3,Vec3,Vec3) constructor
2018-11-20C#: Fix Basis(Vec3,Vec3,Vec3) constructorIgnacio Etcheverry
Now it sets axes in order to match GDScript implementation.
2018-11-19Fixing tangent and binormal logicBastiaan Olij
2018-11-19Adding UVs on end capsBastiaan Olij
2018-11-18Merge pull request #23789 from vnen/gdscript-empty-class-bugRémi Verschelde
Check for valid values when checking for class members
2018-11-17Check for valid values when checking for class membersGeorge Marques
- Check if GDScript was compiled correctly before checking its functions and properties. - Check if native class name is actually set before looking for it in the ClassDB.
2018-11-17Allow primitives to be compared to Object types with `is`George Marques
2018-11-17Merge pull request #23668 from sdfgeoff/fix_angular_constraintsRémi Verschelde
Exposing more of bullets 6DOF spring constraints
2018-11-16Merge pull request #23743 from BastiaanOlij/csg_mikkt_tangentJuan Linietsky
Adding mikkt tangent support to CSG objects
2018-11-16Fix Squish decompression, closes #18109Juan Linietsky
2018-11-16Fix some undefined behaviour in Bullet module.Ibrahn Sahir
Nulling mainShape when it's deleted to avoid double free. Initialising vector in inertia calculation to work around bug in bullet.
2018-11-17Adding mikkt tangent support to CSG objectsBastiaan Olij
2018-11-16Get rid of gridmap error due to not yet valid cursor instance, fixes #17546Juan Linietsky
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
-Also added set_deferred, this was missing.
2018-11-15Assign pointer null in RegEx::clear to avoid double free on destruction.Ibrahn Sahir
2018-11-13Merge pull request #22940 from Faless/lws_buffers_bisRémi Verschelde
Better buffering for WebSocket
2018-11-13Added angular restitutionGeoffrey Irons
Adding angular and linear springs Added getters
2018-11-12Convert WebSocket module to use PacketBuffer classFabio Alessandrelli
2018-11-12Add new PacketBuffer class for buffered peersFabio Alessandrelli
2018-11-11Make enum values not be script constants if enum is namedGeorge Marques
Anonymous enums still creates script constants. Also add a check to see if name used for enum is already defined.
2018-11-10Merge pull request #23490 from Faless/lws_client_memfixRémi Verschelde
Fix access to freed mem in WS client after #23241
2018-11-10Merge pull request #23639 from neikeq/ggRémi Verschelde
Fix GDScript placeholder fallback
2018-11-10Fix GDScript placeholder fallbackIgnacio Etcheverry
2018-11-08Merge pull request #23505 from zorbathut/zorbathut/updateprojectIgnacio Etcheverry
Add option for automatic project updating.
2018-11-08Merge pull request #23595 from neikeq/ffIgnacio Etcheverry
Fix assertion fail when loading assembly on project export
2018-11-08Fix assertion fail when loading assembly on project exportIgnacio Etcheverry
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
-Removed one and zero hints for properties, replaced by default value
2018-11-08Merge pull request #23583 from neikeq/eeIgnacio Etcheverry
Improve the C# API projects generation
2018-11-08Improve the C# API projects generationIgnacio Etcheverry
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project - GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly - This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
2018-11-06Merge pull request #23537 from fire/visualscript-virtual-_function-crash-23536Rémi Verschelde
Fix creating a visual script virtual function after minimizing crashes #23536 and misc vs warning
2018-11-06Merge pull request #23535 from fire/empty-script-interface-tscn-23495Rémi Verschelde
Fix empty script interface crash on tscn load. #23495
2018-11-06Fix empty script interface crash on tscn load.K. S. Ernest (iFire) Lee
Add fail conditions to protect the visual script function and also fix the initiating cause.
2018-11-06Add missing flag for exported enumKanabenki
2018-11-05On virtual method creation cancel don't do anything.K. S. Ernest (iFire) Lee
2018-11-05Fix false error when exporting enum in c#Ryan Schmitt
2018-11-05Merge pull request #23523 from akien-mga/docs-https-latestRémi Verschelde
doc: Use HTTPS for docs.godotengine.org and point to latest branch
2018-11-05Merge pull request #23519 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
Removed unnecessary assignments
2018-11-05doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde
Fixes #23509.
2018-11-04Removed unnecessary assignmentsWilson E. Alvarez
2018-11-04Add option for automatic project updating.Ben Rog-Wilhelm
2018-11-03Fix access to freed mem in WS client after #23241Fabio Alessandrelli
I was wrong in assuming that String had to survive long enough to avoid it, what actually needed to survive was the CharString obtained from the acsii() or utf8() function. At least according to valgrind
2018-11-03Fix UWP build.Fabio Alessandrelli
Add missing os_uwp.cpp include for VisualServerWrapMT. Add global env forced include to fix freetype in UWP.
2018-11-02Merge pull request #23404 from YeldhamDev/gdscript_log_methodsRémi Verschelde
Add new "push_*()" functions to GDScript
2018-11-01Fix CSG shape generation with meshes without indices, fixes #23364Juan Linietsky
2018-10-31Rename "Log*()" functions to "Push*()" in C#Michael Alexsander Silva Dias
2018-10-31Add new "push_*()" functions to GDScriptMichael Alexsander Silva Dias