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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-05-12
LSP: don't send empty completion command
Александр Черник
2023-05-12
Document caveats related to exported project binary resource conversion
Hugo Locurcio
2023-05-12
gltf: Permit sparse accessors without a bufferView.
Lyuma
2023-05-12
Fix incorrect HTC action map entries
Bastiaan Olij
2023-05-12
Fixed various typos across the docs
UltraBIF
2023-05-12
Use DXT1 when compressing PNGs with RGB format
clayjohn
2023-05-12
Fix infinite loop in Build2DFaces::_find_edge_intersections
Justin Wash
2023-05-12
Fix CSG edge case causing intersection line to hit on common edge of 2 trian...
K. S. Ernest (iFire) Lee
2023-04-27
GDScript: Don't fail when freed object is return
George Marques
2023-04-27
GDScript: Fix wrong increment for disassembly of lambda
George Marques
2023-04-27
GDScript: Use default path in test generator if not provided
George Marques
2023-04-26
Fix wrong file on function call error
sodaJar
2023-04-26
Fix GDScript LSP variable rename
Adam Scott
2023-04-26
Fix for mixed tabs and spaces in gdscript
MistMage
2023-04-26
Fix NavigationMesh baking for HeightMapShape
smix8
2023-04-26
Fix multi-line string highlighting with single quotes.
HolonProduction
2023-04-24
Fix typo when parsing LSP function parameters
Adam Scott
2023-04-24
Improve line BiDi handling, prevent crash on recursive log updates.
bruvzg
2023-04-24
[TextServer] Improve BiDi error handling.
bruvzg
2023-04-24
GDScript: Add missing member type check when resolving `extends`
Danil Alexeev
2023-04-24
Fix blend_shape (shapekey) empty name import.
Martin Capitanio
2023-04-24
[TextServer] Use dedicated flag for object replacement characters.
bruvzg
2023-04-24
Poll LSP/DAP clients for connection status updates
Ricardo Subtil
2023-04-07
[SVG Font] Keep a copy of UTF-8 XML source string during the whole SVG proces...
bruvzg
2023-04-07
SVG: fix tvg::Picture->size() and scale based errors.
Martin Capitanio
2023-04-07
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
kleonc
2023-04-04
Bump version to 4.0.3-rc
Rémi Verschelde
2023-04-03
Fix typo and slightly reword in @GDScript.xml
Araraura
2023-04-02
Fix NavigationAgent enable avoidance crash
smix8
2023-03-30
Bump version to 4.0.2-rc
Rémi Verschelde
2023-03-30
Replaced operating system alert dialog with a warning log message,
Chris Hutchinson
2023-03-30
C#: Fix Array.AddRange index out of bounds
Redwarx008
2023-03-30
Fixups to list handling in SceneReplicationConfig
Mai Lavelle
2023-03-30
Fix typo in OpenXR pose orientation check
Bastiaan Olij
2023-03-30
GDScript: Fix false positive `REDUNDANT_AWAIT` warning
Danil Alexeev
2023-03-27
Fix "hides member" warnings in `csharp_script.cpp`
Ninni Pipping
2023-03-27
C#: Do not print errors about missing references to intentionally ignored mem...
RedworkDE
2023-03-27
Improve Color8 documentation
Hugo Locurcio
2023-03-27
Fix agents with disabled avoidance getting added to avoidance simulation
smix8
2023-03-27
XR: When an sRGB target is used, check hardware sRGB conversion
Bastiaan Olij
2023-03-27
Fix GridMap signal "cell_size_changed" disconnect error
smix8
2023-03-27
Fix GridMap free navigation RID error spam
smix8
2023-03-27
OpenXR: Enable access to the Valve Index grip force sensing
Zac Luzader
2023-03-27
C#: Fix building projects for MSBuild before 17.3
RedworkDE
2023-03-27
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
Raul Santos
2023-03-27
Make GDScript number highlighting stricter
VolTer
2023-03-27
[TextServer] Add mutex for FreeType face creation/deletion operations.
bruvzg
2023-03-27
[macOS] Re-add support for the _sc_ inside app bundle. Update docs.
bruvzg
2023-03-16
Fix typos and inconsistencies in classref
Haoyu Qiu
2023-03-14
GDScript: Fix autocomplete inside a block with a type test condition
Dmitrii Maganov
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