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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-09-07
Merge pull request #65447 from Faless/net/4.x_ssl_to_tls
Rémi Verschelde
2022-09-07
Merge pull request #65449 from YuriSizov/editor-main-control-screen-container...
Rémi Verschelde
2022-09-07
Merge pull request #65437 from YuriSizov/theme-gui-renames
Rémi Verschelde
2022-09-07
Merge pull request #65197 from Mickeon/rename-connect-one-shot
Rémi Verschelde
2022-09-07
[Net] Rename StreamPeerSSL to StreamPeerTLS.
Fabio Alessandrelli
2022-09-07
Rename EditorInterface.get_editor_main_control to get_editor_main_screen
Yuri Sizov
2022-09-06
Improve naming of theme properties throughout GUI code
Yuri Sizov
2022-09-06
Merge pull request #65433 from neikeq/fix-mustbevariant-omittedtypearg
Rémi Verschelde
2022-09-06
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-09-06
C#: Make MustBeVariantAnalyzer ignore OmittedTypeArgument
Ignacio Roldán Etcheverry
2022-09-06
Merge pull request #65410 from magian1127/4.0UnifiedMemberName
Ignacio Roldán Etcheverry
2022-09-06
Merge pull request #64661 from Mickeon/rename-tilemap-world
Rémi Verschelde
2022-09-06
Merge pull request #64417 from aaronfranke/has-space
Rémi Verschelde
2022-09-06
C# Modify the MemberName generated for the user script
Magian
2022-09-06
Rename `range_lerp` to `remap`
Micky
2022-09-05
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
Micky
2022-09-05
Merge pull request #65321 from rburing/physics_server_2d_extension
Rémi Verschelde
2022-09-05
Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scripts
Rémi Verschelde
2022-09-05
Merge pull request #65346 from aaronfranke/cs-fix-vec4
Rémi Verschelde
2022-09-04
Replace AABB/Rect2(i) HasNo* methods in C#
Aaron Franke
2022-09-04
Replace AABB has_no_volume with has_volume
Aaron Franke
2022-09-04
Fix some bugs with Vector4 in C#
Aaron Franke
2022-09-04
C#: Create script instance of reloaded scripts even if they're not tools
Raul Santos
2022-09-04
Don't try to read values from null cameras and lights in GLTF
Aaron Franke
2022-09-04
Create GDExtension classes for PhysicsServer2D
Ricardo Buring
2022-09-03
Merge pull request #65296 from raulsntos/dotnet/signal-once
Ignacio Roldán Etcheverry
2022-09-03
C#: Connect only once for each signal of a script
Raul Santos
2022-09-04
Add float arg to build_assemblies.py
Almighty Laxz
2022-09-02
Merge pull request #65264 from MewPurPur/all-hail-icon-annotation
Rémi Verschelde
2022-09-02
Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint
Rémi Verschelde
2022-09-02
Remove old syntax for custom class icon
VolTer
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-03
Fixed build failing when REAL_T double and dotnet enabled
Almighty Laxz
2022-09-02
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-01
Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindings
Rémi Verschelde
2022-09-01
Merge pull request #63479 from DarkKilauea/nav-link
Rémi Verschelde
2022-09-01
Merge pull request #65135 from reduz/export-customization-plugins
Rémi Verschelde
2022-09-01
Simplify network GDExtension bindings using EXBIND macros.
Fabio Alessandrelli
2022-09-01
Merge pull request #65168 from raulsntos/dotnet/float64
Ignacio Roldán Etcheverry
2022-09-01
Merge pull request #64173 from smix8/navigation_debug_gridmap_edgeconnections...
Rémi Verschelde
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-09-01
Add support for scene/resource customization in export plugins
Juan Linietsky
2022-09-01
C#: Assume 64-bit types when type has no meta
Raul Santos
2022-09-01
Merge pull request #65163 from MewPurPur/reuse-function-logic-for-global-funcs
Rémi Verschelde
2022-09-01
Merge pull request #64444 from timothyqiu/action-completion
Rémi Verschelde
2022-09-01
Merge pull request #65175 from bruvzg/fix_lcd_gl_idx
Rémi Verschelde
2022-09-01
Merge pull request #63751 from clayjohn/physical_light_units
Rémi Verschelde
2022-09-01
[TextServer] Fix LCD AA fonts reading wrong glyphs.
bruvzg
2022-08-31
C#: Fix Vector4 in godot_variant and missing marshaling
Ignacio Roldán Etcheverry
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