index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
Age
Commit message (
Expand
)
Author
2022-12-17
Merge pull request #70180 from rune-scape/enum-value-regression
Rémi Verschelde
2022-12-16
Fix enum value regression
rune-scape
2022-12-16
Merge pull request #64563 from timothyqiu/word-wrap
Rémi Verschelde
2022-12-16
Merge pull request #69867 from raulsntos/dotnet/color
Ignacio Roldán Etcheverry
2022-12-16
Fix String::word_wrap() for long words
Haoyu Qiu
2022-12-16
C#: Synchronize Color with Core
Raul Santos
2022-12-16
Merge pull request #70131 from rune-scape/preload-type-regression
Rémi Verschelde
2022-12-15
Merge pull request #70126 from stmSi/fixed-gdscript-unary-unary-crash
Rémi Verschelde
2022-12-15
Merge pull request #70125 from TokageItLab/cs-sync-usage-flags
Rémi Verschelde
2022-12-16
Fixed GDScript crashed when two consecutive unary operators are analysed
stmSi
2022-12-15
Fix preload type regression
rune-scape
2022-12-16
Fix out of sync PropertyUsageFlags for cs
Silc Renew
2022-12-15
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
bruvzg
2022-12-15
Merge pull request #70113 from adamscott/fix-crash-gdscript-from-variant
Rémi Verschelde
2022-12-15
Fix `GDScript::_get_gdscript_from_variant()` crash
Adam Scott
2022-12-15
Added Projection to ConvertTo<T> and CreateFrom<T>
Alberto Vilches
2022-12-15
Fix typos with codespell
Rémi Verschelde
2022-12-15
Merge pull request #69471 from rune-scape/rune-out-of-order
Rémi Verschelde
2022-12-14
GDScript: Allow out of order member resolution
rune-scape
2022-12-14
Merge pull request #69971 from neikeq/csharp-vararg-ret-premature-free
Rémi Verschelde
2022-12-14
Merge pull request #69968 from raulsntos/dotnet/signal
Rémi Verschelde
2022-12-13
Merge pull request #68528 from BastiaanOlij/openxr_actionmap_changes
Rémi Verschelde
2022-12-13
Merge pull request #70010 from akien-mga/graphite-mit
Rémi Verschelde
2022-12-13
Merge pull request #69992 from rune-scape/stringname-not-compat
Rémi Verschelde
2022-12-13
graphite: Update to latest Git, switch to MIT license
Rémi Verschelde
2022-12-12
Improve architecture support logic in Raycast module
Aaron Franke
2022-12-12
C#: Fix premature free of returned Variant in vararg methods
Ignacio Roldán Etcheverry
2022-12-12
C#: Rename SignalInfo to Signal and make awaitable
Raul Santos
2022-12-12
C#: Fix bindings generator for methods that return signals
Raul Santos
2022-12-12
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
Rémi Verschelde
2022-12-12
Fix String type compatibility being too permissive
rune-scape
2022-12-12
Fix Navigation agent callback wild pointer crash
smix8
2022-12-12
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rémi Verschelde
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-12
Merge pull request #69925 from aaronfranke/gltf-export-pref-state
Rémi Verschelde
2022-12-11
Merge pull request #69416 from anvilfolk/default-val
Rémi Verschelde
2022-12-11
Merge pull request #69933 from neikeq/issue-69822
Rémi Verschelde
2022-12-11
Add GDScript member initializer implicit type conversion
ocean (they/them)
2022-12-11
Merge pull request #69869 from raulsntos/dotnet/attributes
Ignacio Roldán Etcheverry
2022-12-11
Merge pull request #69894 from evan-gordon/text-server-uppercase-fix
Rémi Verschelde
2022-12-11
Merge pull request #66733 from MewPurPur/unary-op-warnings
Rémi Verschelde
2022-12-11
C#: Fix exported properties of GodotObject[] type
Ignacio Roldán Etcheverry
2022-12-11
check for empty string TextServer _string_to_upper
evan-gordon
2022-12-11
Pass GLTFState to the export_preflight method
Aaron Franke
2022-12-11
Merge pull request #69897 from poohcom1/fix/function-return-completion
Rémi Verschelde
2022-12-11
Fix subscript of preloaded script
rune-scape
2022-12-11
Merge pull request #69883 from adamscott/fix-gdscript-cache-clear-crash
Rémi Verschelde
2022-12-11
Fix autocomplete on functions returning variants
poohcom1
2022-12-10
Fix `GDScriptCache::clear()` crash when clearing packed scenes
Adam Scott
2022-12-10
Consistently use `p_` for parameters in GLTFDocument
Aaron Franke
[next]