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2019-02-19Merge pull request #26039 from neikeq/throw_objectdisposedexceptionIgnacio Etcheverry
C#: Throw ObjectDisposedException from disposed wrapper classes
2019-02-19Merge pull request #26038 from neikeq/csharp_rand_funcsIgnacio Etcheverry
C#: Add random functions to GD class
2019-02-19C#: Throw ObjectDisposedException from disposed wrapper classesIgnacio Etcheverry
2019-02-19C#: Add random functions to GD classIgnacio Etcheverry
2019-02-18Fix warnings seen with warnings=all and recent GCC 8.2.marxin
2019-02-19C#: fix Quat.Equals.RomanAkberov
2019-02-18Merge pull request #26014 from AndreaCatania/bugfixRémi Verschelde
Fixed area collision report with concave
2019-02-18Fixed area collision report with concaveAndrea Catania
2019-02-18Merge pull request #26007 from marxin/fix-23015-castRémi Verschelde
Make direct casting among Error and godot_error enums (#23015).
2019-02-18Merge pull request #26011 from AndreaCatania/bugfixRémi Verschelde
Added support to scale areas, fixes #23448
2019-02-18Added support to scale areasAndrea Catania
2019-02-18Make direct casting among Error and godot_error enums (#23015).marxin
2019-02-18doc: Sync classref with current sourceRémi Verschelde
2019-02-16Merge pull request #25715 from hpvb/fix-25598Rémi Verschelde
Add a maximum recusion depth to _guess_expression_type
2019-02-15Merge pull request #25917 from neikeq/zzIgnacio Etcheverry
Mono: Get rid of irrelevant error and fix export template build errors
2019-02-15Don't print 'Cannot find Mono in the registry' if bundled with GodotIgnacio Etcheverry
Closes #24753
2019-02-15Mono: Fix export template build errorsIgnacio Etcheverry
Fixes #25903
2019-02-14Merge pull request #25866 from neikeq/issue-25121Rémi Verschelde
Fix exported property values being lost if base GDScript fails to parse
2019-02-14Fix exported property values being lost if base GDScript fails to parseIgnacio Etcheverry
2019-02-13Fix typos with codespellRémi Verschelde
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-02-13Merge pull request #25821 from akien-mga/sync-class-and-filenamesRémi Verschelde
Ensure classes match their header filename
2019-02-12[Mono] Fix Transform2D rotation and scaleAaron Franke
2019-02-12Fix copyright year in VideoStreamGDNativeRémi Verschelde
2019-02-12Modules: Ensure classes match their header filenameRémi Verschelde
Renamed: - `modules/mono/mono_gd/gd_mono_class_member.h` -> `i_mono_class_member.h` - `modules/upnp/upnpdevice.h` -> `upnp_device.h` - `modules/websocket/websocket_multiplayer.h` -> `websocket_multiplayer_peer.h`
2019-02-12Scene: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h`
2019-02-12Merge pull request #25721 from neikeq/wwRémi Verschelde
Use script instance binding for objects constructed from C#
2019-02-12Drivers, main, servers: Ensure classes match their header filenameRémi Verschelde
Renamed: - `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h` (same for `coremidi` and `winmidi`) - `main/timer_sync.h` -> `main_timer_sync.h` - `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp`
2019-02-12Merge pull request #25481 from hpvb/fix-ubsan-asan-reportsRémi Verschelde
Fix many asan and ubsan reported issues
2019-02-12Merge pull request #25550 from DualMatrix/fix-25357Rémi Verschelde
Fixed Null appearing inside export variables with type hints and no default value
2019-02-12Merge pull request #25783 from Xrayez/csg-shapes-visibilityRémi Verschelde
Fix CSGShape not updating on changing visibility
2019-02-11Use "origin" instead of "o" in Transform2D.RotationCarter Anderson
2019-02-11Merge pull request #25724 from aaronfranke/mono-transformIgnacio Etcheverry
[Mono] Fix Transform2D origin
2019-02-11Merge pull request #25803 from neikeq/yyIgnacio Etcheverry
Windows: Default to system MSBuild and add VSCode hint path
2019-02-11Add VSCode hint path for WindowsIgnacio Etcheverry
2019-02-11Default to MSBuild from VS Build Tools instead of Mono'sIgnacio Etcheverry
Don't pass FrameworkPathOverride to MSBuild. It's causing issues with some nuget packages.
2019-02-10Fix CSGShape not updating on changing visibilityAndrii Doroshenko (Xrayez)
Hiding CSGShape should force the CSG operation to skip it which is intented behaviour according to how CSGBrush is created for each shape.
2019-02-10Merge pull request #25773 from neikeq/xxIgnacio Etcheverry
Do not initialize Mono if 'res://.mono/' and mscorlib are missing
2019-02-10Merge pull request #25774 from neikeq/fix-noreturn-attr-checkIgnacio Etcheverry
Fix check to determine if [[noreturn]] attribute is usable
2019-02-10Fix check to determine if [[noreturn]] attribute is usableIgnacio Etcheverry
2019-02-10Fix exporting assemblies from wrong output pathIgnacio Etcheverry
This is the whole reason 'fill_search_dirs' was added for, yet somehow I forgot to pass the config parameter.
2019-02-10Do not initialize Mono if 'res://.mono/' and mscorlib are missingIgnacio Etcheverry
This is needed to avoid aborting due to missing mscorlib for projects that do not use C#. If 'res://.mono/' exists, then we assume the project uses C#, in which case a missing mscorlib should still abort.
2019-02-10doc: Misc formatting fixesRémi Verschelde
2019-02-10doc: Sync classref with current sourceRémi Verschelde
2019-02-09[Mono] Fix Transform2D originAaron Franke
2019-02-09[Core] Rename Matrix3 file to BasisAaron Franke
The code already referred to "Basis", it's just the file name that was different for some reason.
2019-02-09Merge pull request #25614 from QbieShay/issue_25425Rémi Verschelde
Fix generating GDNative API struct for 1.1
2019-02-09Merge pull request #25650 from willnationsdev/script-iconRémi Verschelde
Fix script class icons looking for paths at runtime
2019-02-09Use script instance binding for objects constructed from C#Ignacio Etcheverry
Only possible if the object class is a "native type". If the object class is a user class (that derives a "native type") then a script is needed. Since CSharpLanguage does cleanup of script instance bindings when finished, cases like #25621 will no longer cause problems. Fixed ~Object() trying to free script instance bindings after the language has already been removed, which would result in a NULL dereference.
2019-02-08Mono: Create player script metadata when building manuallyIgnacio Etcheverry
Previously this was only done when building the script for running the game. This was a problem because the user could want to build the project manually with the "Build project" button, to then run the game from the command line or similar.