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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-02-13
Merge pull request #36174 from akien-mga/byebye-openghell-3
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-12
Merge pull request #36142 from akien-mga/remove-deprecated-decimals
Rémi Verschelde
2020-02-12
GDNative: Make godot_int an int64_t
Rémi Verschelde
2020-02-12
Fix Mono and GDNative builds after changes to ObjectID
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Merge pull request #35522 from AndreaCatania/rpc_opt_2
Rémi Verschelde
2020-02-12
Merge pull request #36138 from GodotExplorer/fix-vscode1.42-hover-4.0
Rémi Verschelde
2020-02-12
Remove deprecated decimals builtin
Rémi Verschelde
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-12
Merge pull request #36135 from akien-mga/doc-update
Rémi Verschelde
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-12
Remove deprecated Color::gray
Hanif Bin Ariffin
2020-02-12
Fix hover symbol content position
geequlim
2020-02-11
Fix assign instead of comparison in image_save_tinyexr.cpp.
Marcel Admiraal
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Fix Vector3 ambiguities and out of bounds init.
bruvzg
2020-02-11
basis_universal: Use proper basisu_transcoder.h header, fixes Clang build
Rémi Verschelde
2020-02-11
Fixes to Basis Universal.
Juan Linietsky
2020-02-11
glslang: Disable warnings and allow unbundling
Rémi Verschelde
2020-02-11
basis_universal: Fix py3 build and document license and provenance
Rémi Verschelde
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
Refactor image_saver_tinyexr.cpp to prevent compiler warnings.
Marcel Admiraal
2020-02-10
[Mono] Basis/Transforms Array operator comments and improvements
Aaron Franke
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
Merge pull request #33950 from Calinou/gridmap-editor-zoom-shortcut
Rémi Verschelde
2020-02-10
Merge pull request #35812 from touilleMan/gdnative-uses-godot_string_name-whe...
Rémi Verschelde
2020-02-10
Fix VisualScriptClassConstant to be updated properly
Yuri Roubinsky
2020-02-09
Merge pull request #36048 from AndreaCatania/SoftBodyStiff
Rémi Verschelde
2020-02-09
Merge pull request #35649 from aaronfranke/color-unsigned
Rémi Verschelde
2020-02-09
Make softbody completelly stiff to attachment point
Andrea Catania
2020-02-09
Merge pull request #36013 from raulsntos/fix-issubsequenceof
Rémi Verschelde
2020-02-08
Merge pull request #36011 from madmiraal/fix-33391
Rémi Verschelde
2020-02-08
Merge pull request #35982 from akien-mga/scons-modules-enabled-header-and-split
Rémi Verschelde
2020-02-08
Avoid going out of bounds in IsSubsequenceOf
Raul Santos
2020-02-08
Remove do{ } while(0) wrapper around error macros.
Marcel Admiraal
2020-02-07
Workaround WebM playback bug after AudioServer latency fixes
Rémi Verschelde
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