Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-05 | Remove connect *_compat methods | Aaron Franke | |
2020-12-05 | Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh | Rémi Verschelde | |
Rename CubeMesh to BoxMesh | |||
2020-12-05 | Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-once | Rémi Verschelde | |
C#: Fix multiple awaits to same signal result in connect error | |||
2020-12-05 | Merge pull request #44108 from neikeq/editor-fix-unhandled-exception-rethrown | Rémi Verschelde | |
Fix unhandled exception re-thrown in the editor | |||
2020-12-05 | Merge pull request #44107 from neikeq/fix-slow-build-log-update | Rémi Verschelde | |
C#: Fix very slow build log update in the editor | |||
2020-12-05 | Rename CubeMesh BoxMesh | Marcel Admiraal | |
2020-12-04 | Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" | Aaron Franke | |
2020-12-04 | Rename RD texture "type" to "texture_type" | Aaron Franke | |
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET. | |||
2020-12-04 | Rename RD uniform "type" to "uniform_type" | Aaron Franke | |
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET. | |||
2020-12-04 | Rebind Mesh/ArrayMesh enums | Aaron Franke | |
2020-12-05 | C#: Fix very slow build log update in the editor | Ignacio Etcheverry | |
2020-12-05 | Fix unhandled exception re-thrown in the editor | Ignacio Etcheverry | |
2020-12-05 | C#: Fix multiple awaits to same signal result in connect error | Ignacio Etcheverry | |
Multiple calls to the same `await ToSignal` were resulting in "signal already connected to slot" error because the custom callable comparer was wrong. Comparing only the signal awaiter handle is the correct way (it's unique for the target). | |||
2020-12-04 | doc: Sync classref with current source | Rémi Verschelde | |
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already) | |||
2020-12-04 | Merge pull request #44084 from vnen/float-is-real | Rémi Verschelde | |
Rename TYPE_REAL to TYPE_FLOAT | |||
2020-12-04 | Rename TYPE_REAL to TYPE_FLOAT | George Marques | |
To be consistent with the naming everywhere else. | |||
2020-12-04 | Updated open-simplex to have const noise functions | Sacha Waked | |
"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly | |||
2020-12-03 | Merge pull request #43328 from gvekan/better-keyword-completion | Rémi Verschelde | |
Add bracket or space to some keyword completions | |||
2020-12-03 | Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violets | Rémi Verschelde | |
Fix subtracting colors and quats | |||
2020-12-03 | Fix subtracting colors and quats | Tomasz Chabora | |
2020-12-03 | Merge pull request #43959 from dalexeev/gds-doc | Rémi Verschelde | |
Several edits to the GDScript docs | |||
2020-12-03 | Merge pull request #43896 from RandomShaper/fix_rel_probe_vis | Rémi Verschelde | |
Put misc. 3D tool visible instances on their own layer | |||
2020-12-03 | Merge pull request #43801 from nekomatata/bullet-ccd-disabled | Rémi Verschelde | |
Fix ccd enabled by default on Bullet bodies | |||
2020-12-03 | Merge pull request #44064 from akien-mga/mono-android-fix-build | Rémi Verschelde | |
Mono: Fix Android build after #36311 | |||
2020-12-03 | Mono: Fix Android build after #36311 | Rémi Verschelde | |
2020-12-03 | Merge pull request #43536 from jonbonazza/hmac | Fabio Alessandrelli | |
feat: HMAC support in Crypto APIs | |||
2020-12-03 | Add bracket or space to some keyword completions | Gustav | |
2020-12-02 | Merge pull request #44044 from Wavesonics/xatlas-options-master | Rémi Verschelde | |
xatlas should be using the options configured here | |||
2020-12-02 | xatlas should be using the options configured here | Adam Brown | |
It was using the defaults by mistake | |||
2020-12-02 | Refactored Mesh internals and formats. | reduz | |
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR. | |||
2020-12-02 | Merge pull request #41095 from ThakeeNathees/GDScript-Documentation | Rémi Verschelde | |
GDScript(2.0) Documentation generation system | |||
2020-12-02 | Merge pull request #41773 from ThakeeNathees/default-argument-override-buf-fix | George Marques | |
GDScript default argument override bug fix | |||
2020-12-02 | xatlas: Sync with upstream 5571fc7 | Adam Brown | |
Fixes #44017 by changing the `normalize()` function to check for non-negative rather than non-zero via an epsilon check. | |||
2020-12-02 | Refactor DocData into core and editor (DocTools) parts | Thakee Nathees | |
2020-12-01 | Several edits to the GDScript docs | Danil Alexeev | |
2020-11-30 | Merge pull request #43992 from vnen/variant-internal-object-set | Rémi Verschelde | |
Fix VariantInternal initialization and setting of object | |||
2020-11-30 | Merge pull request #43504 from AndreaCatania/gds_fix_2 | Rémi Verschelde | |
Implement proper error print, Fixes a crash when no error messages are generated by the analyser. | |||
2020-11-30 | Fix VariantInternal initialization and setting of object | George Marques | |
- Initialize Object pointer to nullptr so it's not used by mistake. - When setting an Object check if it's a reference so refcounting works as intended. | |||
2020-11-30 | GDScript: Don't construct ref values in compiler | George Marques | |
Values that are passed by reference are not suited for being constructed at compile time because in this case they would be shared across all the construction statements. | |||
2020-11-29 | Documentation generation for GDScript | Thakee Nathees | |
- ClassDoc added to GDScript and property reflection data were extracted from parse tree - GDScript comments are collected from tokenizer for documentation and applied to the ClassDoc by the GDScript compiler - private docs were excluded (name with underscore prefix and doesn't have any doc comments) - default values (of non exported vars), arguments are extraced from the parser - Integrated with GDScript 2.0 and new enums were added. - merge conflicts fixed | |||
2020-11-28 | GDScript default argument override bug fix | Thakee Nathees | |
Fix: #41766 | |||
2020-11-28 | Implement proper error print, Fixes a crash when no error messages are ↵ | AndreaCatania | |
generated by the analyser. | |||
2020-11-28 | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde | |
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts. | |||
2020-11-28 | Merge pull request #41100 from bruvzg/ctl_text_server_interface | Rémi Verschelde | |
[Complex Text Layouts] Implement TextServer interface. | |||
2020-11-27 | Merge pull request #43500 from AndreaCatania/gds_fixes | Rémi Verschelde | |
Fixes crash when parse_expression returns nullptr. | |||
2020-11-27 | Merge pull request #43914 from ThakeeNathees/range-argument-type-bug-fix | Rémi Verschelde | |
GDScript: range function type check bug fixed | |||
2020-11-27 | Merge pull request #43226 from mateosss/unreachable-prop-crash | George Marques | |
Fix crash due to unreachable code in properties | |||
2020-11-27 | GDScript range function typecheck bug fixed | Thakee Nathees | |
Fix: #43586 | |||
2020-11-26 | feat: HMAC support in Crypto APIs | Jon Bonazza | |
2020-11-26 | Unregister GDScriptFunctionState class | George Marques | |
This is not user accessible anymore so it does not need to be show in documentation. |