summaryrefslogtreecommitdiff
path: root/modules
AgeCommit message (Expand)Author
2016-08-20ENet windows compilation fixes.Juan Linietsky
2016-08-19Many fixes to networking, demo should work nowJuan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-15VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)vkbsb
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
2016-08-14Missing some bits, and added connection status.Juan Linietsky
2016-08-14-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...Juan Linietsky
2016-08-13Fix some comparisons between signed and unsigned integersJohan Manuel
2016-08-13Fix some warnings about misleading indentationJohan Manuel
2016-08-13Remove some unused variablesJohan Manuel
2016-08-08Merge pull request #6055 from eska014/native-bind-rettypeRémi Verschelde
2016-08-08Merge pull request #6045 from bojidar-bg/extends-on-placeholdersRémi Verschelde
2016-08-08-Show proper node name in subcallJuan Linietsky
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky
2016-08-07Added ability to create custom nodes from script.Juan Linietsky
2016-08-07Automatically turn on process callbacks if relevant callbacks in node existsJuan Linietsky
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
2016-08-06Added yield() signal smart autocompletion.Juan Linietsky
2016-08-06Reverted printable null object, seems to cause bugs around and not sure why.Juan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky
2016-08-06Allow documenting unexposed return types in bind_native_methodeska
2016-08-05Fix #5891 by not expecting the script instance to be a GDInstanceBojidar Marinov
2016-08-04Concluded base visual scripting! can edit but not run though.Juan Linietsky
2016-08-03More work on visual scripting..Juan Linietsky
2016-08-03More progress on visual script editingJuan Linietsky
2016-08-03Fix translatable strings in VisualScriptRémi Verschelde
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-30Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2Deska
2016-07-26Changed the way the step decimals are computed to a safer way, fixes many iss...Juan Linietsky
2016-07-22Set proper line into operators when parsing GDScript, fixes #5822Juan Linietsky
2016-07-20Fixed reloading of tool scripts within editor, they should work much better n...Juan Linietsky
2016-07-17Forgot to clear signals on recompile, closes #5729Juan Linietsky
2016-07-10Allow semicolon after 'pass' keywordGeorge Marques
2016-07-08Revert removing of function call in gd_parserGeorge Marques
2016-07-07Removed unused variables (first pass)Rémi Verschelde
2016-07-01Merge pull request #5407 from RandomShaper/opt-self-indexingJuan Linietsky
2016-06-30Only check for constants when parsing constants, should close #5497Juan Linietsky
2016-06-29Ability to put constants in constant expressions, closes #5264Juan Linietsky
2016-06-29Warn instad of crashing when class instance is gone after yield. Closes #5247...Juan Linietsky
2016-06-28Properly show the source:line even in inner clases, closes #3766Juan Linietsky
2016-06-28Fix bug in inner class reference, closes #1411Juan Linietsky
2016-06-28Fixed bug related to resolving constants in a class, closes #1110Juan Linietsky
2016-06-28Fix extends issue, closes #4026Juan Linietsky
2016-06-26Fix cscript module syntax errors for MSVC compilerGeorge Marques
2016-06-26missing filesJuan Linietsky
2016-06-26-Fix crashes with thread_exit()Juan Linietsky
2016-06-25Optimize member access with selfPedro J. Estébanez
2016-06-24Add "bool" to GDScript reserverd keywordsAndreas Haas