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AgeCommit message (Expand)Author
2022-09-03C#: Connect only once for each signal of a scriptRaul Santos
2022-09-02Merge pull request #65264 from MewPurPur/all-hail-icon-annotationRémi Verschelde
2022-09-02Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hintRémi Verschelde
2022-09-02Remove old syntax for custom class iconVolTer
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
2022-09-03Fixed build failing when REAL_T double and dotnet enabledAlmighty Laxz
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-09-01Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindingsRémi Verschelde
2022-09-01Merge pull request #63479 from DarkKilauea/nav-linkRémi Verschelde
2022-09-01Merge pull request #65135 from reduz/export-customization-pluginsRémi Verschelde
2022-09-01Simplify network GDExtension bindings using EXBIND macros.Fabio Alessandrelli
2022-09-01Merge pull request #65168 from raulsntos/dotnet/float64Ignacio Roldán Etcheverry
2022-09-01Merge pull request #64173 from smix8/navigation_debug_gridmap_edgeconnections...Rémi Verschelde
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Add support for scene/resource customization in export pluginsJuan Linietsky
2022-09-01C#: Assume 64-bit types when type has no metaRaul Santos
2022-09-01Merge pull request #65163 from MewPurPur/reuse-function-logic-for-global-funcsRémi Verschelde
2022-09-01Merge pull request #64444 from timothyqiu/action-completionRémi Verschelde
2022-09-01Merge pull request #65175 from bruvzg/fix_lcd_gl_idxRémi Verschelde
2022-09-01Merge pull request #63751 from clayjohn/physical_light_unitsRémi Verschelde
2022-09-01[TextServer] Fix LCD AA fonts reading wrong glyphs.bruvzg
2022-08-31C#: Fix Vector4 in godot_variant and missing marshalingIgnacio Roldán Etcheverry
2022-08-31Fixed a case for global function highlightingVolTer
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-31Merge pull request #63411 from Calinou/improve-null-object-dictionary-printRémi Verschelde
2022-08-31Merge pull request #64130 from A-Lamia/root_uri_decodeRémi Verschelde
2022-08-31Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-upRémi Verschelde
2022-08-31Improve null and object printing to avoid confusion with arraysHugo Locurcio
2022-08-31Merge pull request #63394 from Calinou/curve-gradient-rename-interpolateRémi Verschelde
2022-08-31fix: add uri_decode to root_uri #63388Lamia
2022-08-30Merge pull request #65098 from bruvzg/msdf_modulateRémi Verschelde
2022-08-30Merge pull request #65094 from Faless/web/4.x_templates_refactorRémi Verschelde
2022-08-30Fix inferred GDScript enum values not appearing in inspectorAtlinx
2022-08-30Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`Hugo Locurcio
2022-08-30[Web] Require threads, rtti, allow optimize=speed.Fabio Alessandrelli
2022-08-30Fix MSDF fonts color modulation.bruvzg
2022-08-30Merge pull request #65061 from paulloz/dotnet/fix-godot_variants-with-empty-t...Ignacio Roldán Etcheverry
2022-08-30Add `String.to_{camel,pascal,snake}_case` methodsDanil Alexeev
2022-08-30Merge pull request #65066 from aaronfranke/str-path-joinRémi Verschelde
2022-08-30Merge pull request #65052 from MewPurPur/fix-number-highlighting-followupRémi Verschelde
2022-08-30Merge pull request #64977 from aaronfranke/gltfRémi Verschelde
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-30C#: godot_variant should always have a valid typePaul Joannon
2022-08-29Follow-up fixes to number highlightingVolTer
2022-08-29Merge pull request #65049 from paulloz/dotnet/win10-exportIgnacio Roldán Etcheverry
2022-08-29Merge pull request #65046 from neikeq/dotnet-fix-exported-game-uninitialized-...Ignacio Roldán Etcheverry
2022-08-29Merge pull request #64987 from raulsntos/dotnet/linux-exportIgnacio Roldán Etcheverry
2022-08-29Fix .NET export template compilation on Windows 10Paul Joannon
2022-08-29C#: Fix exported game crash because of uninitialized callbacksIgnacio Roldán Etcheverry