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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-10-03
Added mono module
Ignacio Etcheverry
2017-10-02
Merge pull request #11658 from BastiaanOlij/mobile_vr
Andreas Haas
2017-10-02
Merge pull request #11659 from AndreaCatania/prephysics
Andreas Haas
2017-10-02
Merge pull request #11724 from marcelofg55/visualscript_crashfix
Poommetee Ketson
2017-10-02
[GDnative] Add active_library_path to init options struct
Emmanuel Leblond
2017-10-02
[GDnative] Add binding to GDNativeLibrary::get_active_library_path
Emmanuel Leblond
2017-10-01
Merge pull request #11719 from toger5/svg_color_convert_alpha
Gilles Roudiere
2017-10-01
Replace a OPCODE_BREAK with break in opcode 31
Hein-Pieter van Braam
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
VisualScript crashfix when returns are too few
Marcelo Fernandez
2017-09-30
keep alpha when converting svg colors fixes #11289
toger5
2017-09-29
Properly allow completion on variable initializer arguments, closes #9359
Juan Linietsky
2017-09-28
reintroduce generic mobile vr interface
BastiaanOlij
2017-09-27
Merge pull request #11617 from groud/fix_bad_display
Rémi Verschelde
2017-09-27
Fixed wrong break statement in GDFunction::call
Scayze
2017-09-27
Remove unecessary anchors&margins set causing bad display (sons of containers)
Gilles Roudiere
2017-09-26
Merge pull request #11424 from groud/control_node_presets
Rémi Verschelde
2017-09-25
Merge pull request #11518 from hpvb/gdscript-direct-dispatch
Rémi Verschelde
2017-09-25
Merge pull request #11567 from QuLogic/scons-var-types
Rémi Verschelde
2017-09-25
Merge pull request #11580 from endragor/ios-export
Rémi Verschelde
2017-09-25
Fixed constness of variant functions, as well as visual script sequence ports...
Juan Linietsky
2017-09-25
Use BoolVariable in platform-specific options.
Elliott Sales de Andrade
2017-09-25
Use BoolVariable for module options.
Elliott Sales de Andrade
2017-09-25
Use BoolVariable for third-party options.
Elliott Sales de Andrade
2017-09-25
Use BoolVariable in target/component/advanced options.
Elliott Sales de Andrade
2017-09-26
Enhance iOS export
Ruslan Mustakov
2017-09-25
Remove several checks on DEBUG_RELEASE
Hein-Pieter van Braam
2017-09-25
Use computed goto to dispatch next opcode
Hein-Pieter van Braam
2017-09-24
Add support for OpenSSL 1.1.0.
Elliott Sales de Andrade
2017-09-23
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-22
Merge pull request #11461 from hpvb/add-likely-macros
Rémi Verschelde
2017-09-21
Fixed a bunch of typos, including an error code.
Ross Hadden
2017-09-21
Implement Linux-style likely()/unlikely() macros
Hein-Pieter van Braam
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-20
Do not compile Recast for Android
Ruslan Mustakov
2017-09-19
Merge pull request #11256 from djrm/pr_visual_improvements
Rémi Verschelde
2017-09-19
Allow booleanization of all types
Hein-Pieter van Braam
2017-09-19
Merge pull request #11402 from hpvb/remove-gdscript-checks-on-release
Rémi Verschelde
2017-09-19
Merge pull request #11386 from kosz78/fix-msvc-compile-errors
Rémi Verschelde
2017-09-19
Change structure order for godot nim compatibility
Konstantin Zaitsev
2017-09-19
Fix MSVC compilation errors
Konstantin Zaitsev
2017-09-19
Remove more GDScript runtime checks on release
Hein-Pieter van Braam
2017-09-17
Move Variant::evaluate() switch to computed goto
Hein-Pieter van Braam
2017-09-17
Merge pull request #11296 from touilleMan/gdnative-api-struct
Thomas Herzog
2017-09-17
[GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation
Emmanuel Leblond
2017-09-17
[GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_ini...
Emmanuel Leblond
2017-09-17
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
Rémi Verschelde
2017-09-16
Apply clang-format again to recent changes
Rémi Verschelde
2017-09-15
Fix compile error on gd_native_library_editor.cpp with tools=no
Marcelo Fernandez
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