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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-06-11
Enable Unicode support for RegEx class
Maganty Rushyendra
2020-06-08
Merge pull request #39385 from akien-mga/lsp-crash-notify_client
Rémi Verschelde
2020-06-08
Merge pull request #39370 from Anutrix/remove-usused-assimp-var
Rémi Verschelde
2020-06-08
Merge pull request #39152 from abustin/fbx_mesh_compression_fix_master
Rémi Verschelde
2020-06-08
GDScript LSP: Fix crash in notify_client
Rémi Verschelde
2020-06-08
Removed variables and #include in EditorSceneImporterAssimp::import_scene tha...
unknown
2020-06-07
Fix fbx import assimp error
Marcus Elg
2020-06-06
denoise: Restrict build to 64-bit desktop platforms
Rémi Verschelde
2020-06-05
Merge pull request #39297 from Faless/webrtc/local_description_doc
Rémi Verschelde
2020-06-05
Merge pull request #39301 from Calinou/fix-argument-parameter-confusion
Rémi Verschelde
2020-06-05
Merge pull request #39276 from ThakeeNathees/predefined-check-for-loop-counter
Rémi Verschelde
2020-06-04
Tweak the GDScript error message about passed argument type mismatch
Hugo Locurcio
2020-06-04
Fix WebRTCPeerConnection set_local_description doc
Fabio Alessandrelli
2020-06-04
Merge pull request #39041 from swarnimarun/patch-1
Rémi Verschelde
2020-06-04
predefined var check for `for` loop counter
Thakee Nathees
2020-06-03
SCons: Validate dependencies for linked multimedia modules
Rémi Verschelde
2020-05-30
Fixes building mono release templates
NutmegStudio
2020-05-29
Respect 'mesh compression' editor import option in Assimp (ie. FBX) and glTF ...
Alex Bustin
2020-05-29
Actually set GDScript static reference
George Marques
2020-05-29
Merge pull request #39085 from madmiraal/fix-39059
Rémi Verschelde
2020-05-29
Merge pull request #39051 from Xrayez/geometry-split
Rémi Verschelde
2020-05-28
Use translated docs in PropertySelector
Rémi Verschelde
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
Correct Bullet's default Area angular damp value.
Marcel Admiraal
2020-05-27
Merge pull request #39064 from bruvzg/gdn_packed_array_ptr
Rémi Verschelde
2020-05-27
Merge pull request #39074 from vnen/gdscript-assert-message
Rémi Verschelde
2020-05-26
GDScript: Fix assert message when no custom message is set
George Marques
2020-05-26
GDNative: Add bindings for the Packed*Array ptr() and ptrw() functions.
bruvzg
2020-05-26
Update Mono C# warning to reflect latest list of platforms supported
Maganty Rushyendra
2020-05-25
Fix crashing of VisualScript due to...
Swarnim Arun
2020-05-25
Merge pull request #39015 from ThakeeNathees/dict-key-autocomplete-regression...
Rémi Verschelde
2020-05-25
Add `custom_modules` build option to compile external user modules
Andrii Doroshenko (Xrayez)
2020-05-24
regression: dictionary key no autocomplete fix
Thakee Nathees
2020-05-22
Merge pull request #38962 from neikeq/4.0-scons-option-build-cil
Rémi Verschelde
2020-05-22
Add SCons option to not build C# solutions
Ignacio Etcheverry
2020-05-22
Merge pull request #38366 from akien-mga/xatlas-470576d
Rémi Verschelde
2020-05-22
Merge pull request #38943 from neikeq/yakamashi
Rémi Verschelde
2020-05-22
Mono/C#: Don't try to load project assembly in project manager
Ignacio Etcheverry
2020-05-22
Mono/C#: Fix values not updated in remote inspector
Ignacio Etcheverry
2020-05-21
Merge pull request #33689 from jbuck3/signal-error
Rémi Verschelde
2020-05-21
Merge pull request #35900 from yamgent/unreachable
Rémi Verschelde
2020-05-20
xatlas: Sync with upstream 470576d
Rémi Verschelde
2020-05-19
Merge pull request #38863 from neikeq/csharp-no-false-error-objtype-reload
Rémi Verschelde
2020-05-19
Mono/C#: Remove script load error about not a Godot.Object
Ignacio Etcheverry
2020-05-19
Fix too eager GDScriptFunctionState stack cleanup
Pedro J. Estébanez
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-18
Merge pull request #38826 from bruvzg/gdnative_core_types
Rémi Verschelde
2020-05-18
Merge pull request #38723 from neikeq/initial-classdb-test
Rémi Verschelde
2020-05-18
GDNative add new core types.
bruvzg
2020-05-18
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
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