Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-11 | C#: Fix detection of outdated release Godot API assemblies | Ignacio Etcheverry | |
2019-10-10 | Decrease polling frequency to 20 Hz in the GDScript language server | Hugo Locurcio | |
This decreases the language server's CPU usage. | |||
2019-10-10 | Remove dependency on the editor directory being in the build's include path. | Marcel Admiraal | |
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path. | |||
2019-10-09 | Merge pull request #32673 from aaronfranke/vs-inheritance | Rémi Verschelde | |
Make VisualScript check inheritance for port info | |||
2019-10-09 | Merge pull request #32684 from Faless/crypto/self_signed_cert_key_check | Rémi Verschelde | |
Fix crash when passing invalid key to Crypto. | |||
2019-10-09 | Fix crash when passing invalid key to Crypto. | Fabio Alessandrelli | |
In generate_self_signed_certificate | |||
2019-10-09 | Merge pull request #32671 from GodotExplorer/lsp-send-godot-class-tree | Rémi Verschelde | |
lsp: Send godot class tree to clients | |||
2019-10-09 | Make VisualScript check inheritance for port info | Aaron Franke | |
2019-10-09 | lsp: Send godot class tree to clients | Geequlim | |
2019-10-09 | lsp: Fix signature of void returned functions in native methods | Geequlim | |
2019-10-07 | Document the GDNative singleton method prefix being changeable | Hugo Locurcio | |
This also tweaks error messages to remove hardcoded references to the default `godot_` prefix. | |||
2019-10-06 | Document GDNativeLibrary | sheepandshepherd | |
2019-10-05 | Fixed some obvious typos in error messages | noname1477 | |
In some errors, there were closing quotation marks but no opening (e. g. "Unable to iterate on object of type " + Variant::get_type_name(container->get_type()) + "'." | |||
2019-10-05 | Merge pull request #32544 from GodotExplorer/gdscript-lsp-show_native_symbol | Rémi Verschelde | |
Improvements for gdscript-lsp server | |||
2019-10-05 | Format documentations to markdown only when needed | geequlim | |
2019-10-04 | Add custom api `textDocument/nativeSymbol` to allow inspect native symbols ↵ | geequlim | |
from LSP clients | |||
2019-10-04 | Fix enumeration value of SymbolKind. | geequlim | |
Add custom notification 'gdscript/show_native_symbol' to show native symbols in clients. Close client connections when stop gdscript-lsp | |||
2019-10-03 | Mono: Fix detection of MsBuild from Visual Studio | Rémi Verschelde | |
This was a wrong check as an exit code of 0 means success, not failure. It used to be fine as blocking mode always returned -2, but this was changed in #32033 to return the exit code. Fixes #32424. | |||
2019-10-03 | Merge pull request #32517 from GodotExplorer/gdscript-lsp | Rémi Verschelde | |
GDScript LSP server improvement | |||
2019-10-03 | Implement DocumentLink of GDScript LSP Server | geequlim | |
2019-10-03 | Merge pull request #32403 from yeonghoey/enforce4space | Rémi Verschelde | |
Print errors when tab indent found in [codeblock] | |||
2019-10-03 | Fix codeblock formating to markdown | geequlim | |
2019-10-02 | Merge pull request #32485 from Calinou/macros-add-semicolons | Rémi Verschelde | |
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses | |||
2019-10-02 | Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses | Hugo Locurcio | |
2019-10-02 | Tweak the default function definition color when using a dark theme | Hugo Locurcio | |
This decreases its saturation to make it less visually jarring. The code was also refactored for clarity and to avoid repetition. | |||
2019-10-01 | Print errors when tab indent found in [codeblock] | Yeongho Kim | |
2019-10-01 | Merge pull request #32172 from WindyDarian/gdscript_allow_null_weakref | Rémi Verschelde | |
Allow weakref(null) in gdscript | |||
2019-09-30 | Fix theme in visual script dialogs (at startup) | Chaosus | |
2019-09-29 | Merge pull request #32402 from YeldhamDev/fix_vs_add_function | Rémi Verschelde | |
Fix VS editor's "Create Function" dialog | |||
2019-09-29 | Merge pull request #32430 from swarnimarun/vs-decomp | Rémi Verschelde | |
Deconstruct node for Visualscript | |||
2019-09-29 | Deconstruct node for Visualscript | Swarnim Arun | |
Adds deconstruct nodes for the built-in types and adds default text to function rename_input_box for the visualscript. | |||
2019-09-28 | Fix VS editor's "Create Function" dialog | Michael Alexsander Silva Dias | |
2019-09-28 | Highlight singletons and class_names in GDScript | Bojidar Marinov | |
Also, implement a small QoL change for auto-typed variables. Closes #5739 | |||
2019-09-28 | Merge pull request #32398 from YeldhamDev/cleanup_vs_editor_left | Rémi Verschelde | |
Cleanup VS editor's left menu | |||
2019-09-28 | Merge pull request #32399 from swarnimarun/vs-patch01 | Rémi Verschelde | |
Fix edit function button | |||
2019-09-28 | Merge pull request #32401 from neikeq/Kisaama! | Ignacio Roldán Etcheverry | |
Mono: Don't compare API hashes on release builds | |||
2019-09-27 | Cleanup VS editor's left menu | Michael Alexsander Silva Dias | |
2019-09-28 | Mono: Don't compare API hashes on release builds | Ignacio Etcheverry | |
API hashes cannot be calculated on release builds, as bindings information is lacking. Therefore, we should not be comparing it with the generated glue hash as they will never match. | |||
2019-09-28 | Fix Edit function button | Swarnim Arun | |
2019-09-27 | doc: Sync classref with current source | Rémi Verschelde | |
And various fixes to bindings, hyperlinks and an uninitialized variable. | |||
2019-09-27 | Merge pull request #29681 from swarnimarun/vs-graph-unification | Rémi Verschelde | |
Visual Script Graph Unification | |||
2019-09-26 | Merge pull request #32353 from neikeq/yamero | Rémi Verschelde | |
Mono: Improve API assembly load error message on exported games | |||
2019-09-26 | Merge pull request #32352 from neikeq/issue-32237 | Rémi Verschelde | |
Mono: Don't use project settings for debugger agent on exported games | |||
2019-09-25 | Mono: Improve API assembly load error message on exported games | Ignacio Etcheverry | |
2019-09-26 | Visualscript editor graph unification & refactoring | Swarnim Arun | |
Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes | |||
2019-09-25 | Mono: Don't use project settings for debugger agent on exported games | Ignacio Etcheverry | |
2019-09-25 | Merge pull request #32199 from starryalley/fix_seek | Rémi Verschelde | |
Fix VideostreamGDNative seek | |||
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-24 | GDScript: Fix type resolution not being return in some cases | George Marques | |
Some situations caused the parser node type to not being update when trying to resolve the type, returning invalid data and breaking the parsing when it shouldn't. This patch fix the behavior. |